Jester's hat with two branches and white rim. One orange with small white stars and one solid red. Both branches have white pompoms on the end.
Kirby wields a golden wand with small, blue, spherical crystals in its circular rim, and a large, blue, spherical crystal on its top.
The most basic (and the most common) move used by the Beam ability is the Beam Whip, in which Kirby creates a small chain of light and electrifies any enemy in his path. Because of its relatively slow movement and its weak offensive power, it may not be the best ability for close-combat. However, what it lacks in power, it makes up for in its long ranged qualities. In most cases, the Beam ability is the first ability that Kirby comes across in his adventures.
A line of energy appears and goes from about a 45 degree angle above Kirby to the same angle below him. This move comes with every single appearance of the Beam ability in the Kirby games.
Obtaining the Beam Scroll makes this attack become stronger and larger.
Hold B/1, release
Kirby fires an energy blast straight forward. This blast will blow through enemies and wipe out all enemies in its path. It can hit a boss twice, depending on the boss's width (example: Fatty Whale).
↑/↓/Forward + B/1 (Near enemy)
Counts as grab. After getting an enemy or defeated mid-bosses in his grasp, he can press B/1 to shoot them off with a flurry of energy. Does not work on bosses. Kirby is also invincible while holding the enemy, so the player can hold the enemy indefinitely to avoid damage as long as they wish.
60 (thrown object)
16 (held object), 60 (thrown object)
B/1 while dashing
Kirby creates a spirals of blue energy orbs in front of him. In Kirby's Return to Dream Land, Kirby instead creates a focused, rotating blast similar in appearance to the regular Beam Whip, which can deal more damage, but has drastically less range.
18 per hit (2 hits max.)
18 per hit (3 hits max.)
Dash, Jump, B/1
While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move can be used indefinitely before touching the ground, and it also makes gives Kirby a little more air time.
16 (all hits)
16 (1st hit), 14 (2nd, 3rd hits)
B/1 repetitively in midair
Kirby suspends himself in midair while rotating his beam rod around himself, producing a line of energy that circles him for as long as the input is repeated.
Kirby fires a beam like that used by some enemies! This is an easy weapon to use!
Use the Beam attack against enemies! Fire the Beam by pressing Y. This is a very handy and useful ability.
This Beam's like a whip! Whaa-pssssshh! Beam it!
Whip the beam! Hold to hover!
This beam's like a whip! Whaa-pssssshh! Beam it! Beam it! Beam it!
Flail this beam like a whip. It has many useful attacks. Try to store up a super shot!
Lash foes with a whiplike beam! Hit and Cycle! Grab and Capture! Spin in midair for a Revolution! Charge up and BAM! Wave Beam!
Unleash a sizzling beam of energy! Use the Capture Beam when near an enemy, or use the Beam Blast in midair, and then finish off your foe with a Wave Beam!
Kirby in a jester cap...and a supercute Kirby at that. Beam Kirby features a Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a whiplike beam at his enemies. With a wide attack range, this ability is extremely easy to use, especially for taking out enemies in bunches. In Kirby Super Star, this beam can also be charged and fired.”
In Kirby: Canvas Curse, when the player activates the move by tapping Kirby, he will stop (even in mid-air) and the beam will keep spinning around him until the player lifts the stylus. This attack concept was later reused as Revolution Beam in Kirby's Return to Dream Land and Kirby: Triple Deluxe.