With the Beetle ability, Kirby can use the horn on his helmet to attack and skewer enemies. He also gains a new flying animation, where he flaps wings that appear on the back of his helmet -- it inflicts damage similarly to Jet's Hover and Wing's Hover Flap. Beetle excels in grab-and-throw attacks, much like the Suplex and Backdrop abilities. All attacks involving Kirby's horn can cut ropes and grass, and the Hardhead Slam attack can pound down stakes.
Kirby slashes the large horn of his hat upwards.
Kirby quickly slashes upwards several times with the large horn on the front of his helmet.
Dash + B
Kirby lunges forward, horn-first, and skewers any small enemies in his way. After he stops, he throws them off.
Rocket Horn Dive
↑ during Rocket Horn
Kirby flies upwards and backwards in a wide circle to slam the skewered enemies into the ground.
↑ + B
Kirby spins and flies upwards, sucking in and damaging any nearby enemies with his horn. Kirby is invincible while performing this attack.
↓ + B
Kirby points his horn downward and spirals to the ground.
↑/→ + B (near enemy)
Kirby skewers an enemy with his horn, rendering them helpless.
Move (after Catching Horn)
Kirby can walk around with an enemy on his horn.
B (after Catching Horn)
Kirby tosses the enemy off his horn.
↑ + B (after Catching Horn)
Kirby jumps with the grabbed enemy and slams it against the ground, much like Ninja's Air Drop.
← + B (after Catching Horn)
Kirby does a double backflip with the grabbed enemy and slams it against the ground.
↓ + B (after Catching Horn)
Kirby spins the grabbed enemy against the ground.
Kirby flaps his beetle wings. Holding the button or pressing it repeatedly will make him fly higher. It does little damage to enemies.
This is the second ability to be based on a living creature, the first being Animal.
This is the fourth ability to give Kirby a unique flying animation. The other three are Jet, Wing, and Cupid.
This is the fifth ability with which Kirby actually attacks with his hat. The others are Jet, Cutter, Wing, and Laser.