Beetle is a Copy Ability introduced in . It later reappeared in Kirby: Triple Deluxe as an unlockable ability, accessible by saving StreetPass data from Kirby Fighters Deluxe Kirby: Triple Deluxe on the player's 3DS system, and even later in Kirby Battle Royale as unlockable ability; it also appears in .
Kirby Star Allies
With the Beetle ability,
Kirby can use the horn on his helmet to attack and skewer enemies. He also gains a new flying animation, where he flaps wings that appear on the back of his helmet -- it inflicts damage on contact, similarly to Jet's Hover and Wing's Hover Flap. Beetle excels in grab-and-throw attacks, much like the Suplex and Backdrop abilities. All attacks involving Kirby's horn can cut ropes and grass, and the Hardhead Slam attack can pound down stakes. A powerful, hard-hitting ability, Beetle's main weakness is the long start-up and recovery time for its attacks. In Kirby Fighters Deluxe, the Rocket Horn dash attack takes an even longer amount of time to start moving.
Beetle's Rare Outfit in
Kirby Fighters Deluxe is a helmet designed to resemble the Hydra Legendary Air Ride Machine from
Kirby Air Ride.
Kirby slashes the large horn of his hat upwards.
Kirby quickly slashes upwards several times with the large horn on the front of his helmet.
Dash + B
Kirby lunges forward, horn-first, and skewers any small enemies in his way. After he stops, he throws them off.
Rocket Horn Dive
↑ during Rocket Horn
Kirby flies upwards and backwards in a wide circle to slam the skewered enemies into the ground.
↑ + B
Kirby spins and flies upwards, sucking in and damaging any nearby enemies with his horn. Kirby is invincible while performing this attack.
↓ + B
Kirby points his horn downward and spirals to the ground.
↑/→ + B (near enemy)
Kirby skewers an enemy with his horn, rendering them helpless.
Move (after Catching Horn)
Kirby can walk around with an enemy on his horn.
B (after Catching Horn)
Kirby tosses the enemy off his horn.
↑ + B (after Catching Horn)
Kirby jumps with the grabbed enemy and slams it against the ground, much like Ninja's Air Drop.
← + B (after Catching Horn)
Kirby does a double backflip with the grabbed enemy and slams it against the ground.
↓ + B (after Catching Horn)
Kirby spins the grabbed enemy against the ground.
Kirby flaps his beetle wings. Holding the button or pressing it repeatedly will make him fly higher. It does little damage to enemies.
Kirby slashes the horn on his helmet upward.
B + B
Kirby repeatedly slashes with the horn on his helmet.
B + B + B
Kirby finishes his rapid slashing with a final slash upward.
B during jump
Kirby spins his horn around him in a yaw movement. Does not cause Kirby to rise.
Kirby flies forward with his horn outstretched in front of him. Move lasts for a fair bit of time, and Kirby can still turn and move around.
100 per hit
After Rocket Horn
Kirby flies upwards and slams any skewered opponents into the ground. Similar to Rocket Horn Dive, but will always occur after a successful Rocket Horn.
Kirby does a short lunge forward with his horn in front of him, which can grab opponents. Similar to Catching Horn, but can be activated whenever instead of only when near an enemy.
Y or B after Forward Lunge
Kirby slams his captured opponent into the ground.
Kirby Battle Royale Tornado and Beetle showcase
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Game Flavor text
A flash of light reflects off its horn as the king of bugs soars through the sky! After charging your enemies to grab them with your horn, you can slam them into the ground!
A flash of lights reflects off its horn as the king of bugs returns! You can pound stakes with Hardhead Slam and use up to gather your friends on your head and fling them into the air!
Grab foes with a beetle horn, and then toss them around! ” — Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll
This is the second ability to be based on a living creature, the first being Animal and the third being Spider.
This is the fourth ability to give Kirby a unique flying animation. The other three are Jet, Wing, and Cupid.
This is the ninth ability which Kirby actually attacks with his hat. The others are Jet, Cutter, Wing, Needle, Laser, Animal, Magic, and Water, with Poison as a tenth.
In Kirby Fighters Deluxe, if the player uses Rocket Horn Dive in the Castle Lololo stage, Beetle Kirby can grab opponents from the level above and force them through the floor.
Beetle's helmet may be partially inspired by some extravagant real-life helmet designs that were worn by military commanders in feudal-era Japan.
Beetle's Rocket Horn and Catching Horn have arguably the most overtly violent implications of any attacks used by Kirby.
Beetle is the only ability that debuts in to reappear in Kirby: Triple Deluxe Kirby Star Allies.
Out of the four main abilities that first debuted in Kirby: Triple Deluxe, Beetle has appeared in the most games than the other three.