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|“||Whispy Woods has been mechanized and modified to run around freely using drills as legs. It's also been outfitted with a giant, powerful screw.”|
|— Vs. Clanky Woods • Kirby: Planet Robobot|
Kirby: Planet Robobot screenshot
|Copy Ability||Bomb from missiles and drills, Stone from rocks|
Clanky Woods is a boss in the Kirby series, debuting in Kirby: Planet Robobot as the first boss of the game. It is the robotic boss of the game's first level, Patched Plains, where it first chases Kirby and then faces him in a true battle. It has a drilling attack and can shoot missiles.
Clanky Woods is apparently the result of Whispy Woods being mechanized. It has metallic tan "bark" and two long bionic claws replacing its small tree stubs on its sides that connect to the missile-shooting cannon in its mouth. Clanky Woods also has two pink circular eyes, four drills that replace its roots, and pipes connecting to a bunch of green steel balls atop its trunk that replaces its leaves.
Clanky Woods 2.0, from top to bottom, has black steel balls connecting to pale tan colored pipes connecting to his similarly-colored trunk. The mechanical tree now has one long red eye visor and an orange missile-shooting cannon. Its silver bionic arms and legs are now black with silver spikes on the joints. Clanky Woods 2.0 also has black drills for roots instead of the tan ones.
In its debut appearance, Clanky Woods is encountered twice. Its first appearance is toward the end of a Stage 1 of Patched Plains. After Kirby enters the area, a bunch of fleeing Waddle Dees pass him by. From there, Clanky Woods enters the scene using its four drill legs, roars upon noticing Kirby, and starts to chase him down. During this phase, Clanky Woods can be attacked and defeated, but it is only necessary to escape it by continuing to the left. Defeating Clanky Woods in this stage will yield a rare sticker for Kirby. He later reappears at Access Ark, though the chase scene of Stage 1 is reused, but with Kirby operating his Robobot Armor instead.
In the first battle, Clanky Woods roars at Kirby before the battle begins. He shoots two missiles out if its mouth cannon, which weakly home in on Kirby. These can be inhaled and spat back. The boss then drills into the ground with its front legs, causing boulders to fly out of the ground. These can be inhaled and spat back. Then, Clanky Woods jumps into the air, then hangs up-side down above Kirby, shaking its canopy until pieces fall off to hit him. These pieces explode, but can be disabled by destroying them. When returning to the stage, Clanky Woods is able to hurt Kirby by falling on top of him. After that, Clanky Woods hops into the air, then lands with legs extended onto the ground. drilling that spot, causing inhalable boulders to fling out on both sides.
When Clanky Woods is knocked down to half health, it falls off the stage. Then the platform is extended to include an extra semi-circle ring half to make the full ring. The boss then emerges from a large screw platform in the middle, jumps on the back-side of the ring and roars again. The fight then continues, with Kirby battling Clanky Woods around the ring, as opposed to the static area from earlier in the battle. Starting in this phase of the battle, Clanky Woods halts and then begins dashing around the ring very quickly, leaving three stars behind it as it does so. Clanky Woods then drills into the ground with its front legs, causing inhalable boulders to fly out of the ground. Then, the boss shoots two missiles out if its mouth cannon, which weakly home in on Kirby.
When Clanky Woods' vitality is nearly depleted, it causes all the sections of the ring that Kirby is not standing on to rise up, forming walls and trapping Kirby in a narrow space. The boss then occupies the central area, where it cannot be directly hit with most attacks (in a manner similar to HR-D3's first phase in Kirby's Return to Dream Land). Clanky Woods then jumps as drill bits fire out of the tubes on the walls. These fly across the screen in a horizontal lines, then explode when they hit the other side. Clanky Woods then shakes about, causing pieces of its canopy to fall off and bounce into Kirby's space, then bounce off-screen. If Kirby hits these pieces hard enough, they will bounce back and hit Clanky instead. Then, Clanky jumps into Kirby's space, occupying the upper portion. There, it uses its front drill legs to attempt to prod Kirby. Its last attack leaves its drill stuck in the ground for a moment, creating two stars and leaving it open to retaliation. After that, the boss fires four more inhalable missiles, two on each side, that home in on Kirby.
Once Clanky Woods is defeated, it is ruptured by small internal explosions, and rendered inoperable. Unable to move, it sits in the middle of the arena and cries tears of oil as Kirby does his dance and finishes the level.
Clanky Woods makes an appearance in a "2.0" form in Meta Knightmare Returns, and is the first boss of the game mode. It will hop to the opposite side of the stage and fire missiles like before, but firing four this time. It will then leap into the middle of the stage and drop pieces from its canopy as it did before. Clanky Woods 2.0 will initially drop non-exploding pieces but, later in the attack, will swap to explosive ones that engulf the ground in flames. It retains its ability to drill in the ground and launch apple-shaped boulders; all the while, it can launch boulders from the ground.
Once it loses half of its HP, Clanky Woods 2.0 falls off the stage. Platforms are raised around the stage, forming a circle. At this point in the battle, its attacks are mostly similar to its Story Mode counterpart. However, it will fire missiles two times in a row, before going into a rampaging charge around the stage. This time though, Clanky Woods 2.0 will jump around the stage, making it more difficult to land hits on him.
When its health is nearly depleted, all sections of the ring that Meta Knight is not standing on will be raised, forming walls and trapping him in a very narrow area. Clanky Woods 2.0 will then occupy the central area, where it cannot be hit. It will first jump and attempt to land on the Meta Knight. It will then launch a second jump, launching boulders during both attacks. After this, it will hop back into the background and drill missiles from the walls that have a much faster speed than their Story Mode versions. After this attack is done, Clanky Woods 2.0 will fire two missiles on its left and right sides, before climbing into the foreground above Meta Knight. It attempts to impale Meta Knight with its drill's, quickly attacking four times in a row. Clanky Woods 2.0 will inadvertently get a drill stuck into the ground on his fourth attack, leaving him vulnerable to attacks. After it frees itself, it will jump back into the background and fire drill missiles, along with raining pieces from its canopy that can be deflected back at it for extra damage.
Once Clanky Woods 2.0 is defeated, it suffers from internal explosions that render the mechanical tree inoperable. It sits in defeat and cries tears of oil, while Meta Knight raises his sword in victory.
- Most of Clanky Woods' attacks are based on Whispy Woods:
- Clanky Woods' missile attack is based on Whispy Woods' Air Gun.
- Clanky Woods' ability to rain down pieces from its canopy is based on Whispy Woods' ability to rain down apples, as well as the boulders that it creates with its drills are shaped like apples.
- Clank Woods 2.0's pause description is a satire of stereotypical corporations: It establishes that the Haltmann Works Company is attempting to be eco-friendly, despite the fact that the initiative counterintuitively damages the environment.
|“||Clanky Woods has been redesigned and upgraded. Better fuel efficiency and fewer emissions demonstrate the company's new environmentally friendly initiative. It costs only half of the previous model!”|
|— VS Clanky Woods 2.0 • Kirby: Planet Robobot|