Cocoa Cave
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| Places | |||||||
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![]() Kirby Super Star Ultra background | |||||||
| Cocoa Cave | |||||||
| A place in |
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| Theme | Cave | ||||||
| Bosses | None | ||||||
| Common enemies | Waddle Dee, Knuckle Joe, Gordo, Plasma Wisp, Bomber, Noddy, Grizzo, Kabu, Rocky, Waddle Doo, Scarfy, Gim, Chilly, Poppy Bros. Jr., Shotzo, Broom Hatter | ||||||
| Mid-bosses | Bugzzy | ||||||
Cocoa Cave is the third level in the sub-game Dyna Blade. It follows Mallow Castle and precedes Candy Mountain.
Level Design
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The level is divided into six main rooms. The first, like many of the other levels in the sub-game, is the entrance room with a sole Knuckle Joe and the entrance to the cave. The second room is perhaps the least unique of the entire level, a large, purple tunnel with enemies serving as the only obstacle (mainly Plasma Wisps, Bombers and Noddies). The third room is yellow and most prominently features a strong wind blast coming in from the left of the screen. Spikes, Scarfies and Kabus are added to generally annoy the player. The fourth room is red, probably due to the fact that it is above a large storage of Magma. The room is also the first to feature Gim, the enemy and helper for Yo-Yo (and thus the first place you can get the ability without mixing or going to a trial room). The fifth room is in stark contrast with its predecessor; a blue, icy tunnel. Due to its environment, many Chillies have taken it as their habitat. The latter part of the room features many Launch Pads and a Warp Star leading to the last room, which is the exit of the cave, the mini-boss of the level, Bugzzy, and the exit door.
