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KRtDL Dangerous Dinner plaque
Kirby's Return to Dream Land icon
Dangerous Dinner
Name (JP) デンジャラス ディナー (Denjarasu dinā)
- Meaning for "Dangerous Dinner"
A place in
Kirby's Return to Dream Land
6Level 78
WorldHalcandra
ThemeVolcanic world
IconKRtDL Dangerous Dinner icon
BossesLandia
Common enemiesArmored Waddle Dee, Barracu, Blade Knight, Blipper, Bouncy, Bowby, Bronto Burt, Chilly, Coldtzo, Degout, Elec, Flamer, Foley, Galbo, Gemra, Gigatzo, Glunk, Gordo, Hot Head, Iron Barbar, Juckle, Kabu, Key Dee, Knuckle Joe, Lanzer, Leafan, Moonja, Noddy, Owgulf, Parasol, Parasol Waddle Dee, Pierce, Rocky, Scarfy, Search, Shotzo, Sir Kibble, Snowl, Squishy, Starman, Super Blade Knight, Super Chilly, Tick, Togekuki, Twister, Volttzo, Waddle Dee, Waddle Doo, Walf, Walky, Water Galbo, Whippy
Mid-bossesSphere Doomer, Water Galboros, Super Bonkers, Dubior, Gigant Edge, Moundo, Kibble Blade, King Doo, Bonkers

Dangerous Dinner is the seventh level of Kirby's Return to Dream Land and the second and final area on Halcandra. A place of high volcanic activity and large mountains, Kirby and company journey through it after the crash landing of the Lor Starcutter. On their adventure, they travel across the fiery land in search of Landia, who stands at the top of one of the volcanoes and acts as the boss of the level.

General Information

Dangerous Dinner introduces lava into the game. As previously mentioned, it can create towering pillars of lava, as well as spheres of molten rock that float around the screen. Iron Barbars dwell in some lava pits. Kirby can use Super Abilities to clear the way in some stages, revealing dimensional rifts. After completing all of the stages, the player can fight Landia.

Copy Abilities

Aside from two Super Abilities, all Copy Abilities are present.

KRtDL Beam iconKRtDL Beam UI
Beam
KRtDL Bomb iconKRtDL Bomb UI
Bomb
KRtDL Crash iconKRtDL Crash UI
Crash
KRtDL Cutter iconKRtDL Cutter UI
Cutter
KRtDL Fighter iconKRtDL Fighter UI
Fighter
KRtDL Fire iconKRtDL Fire UI
Fire
KRtDL Hammer iconKRtDL Hammer UI
Hammer
KRtDL Hi-Jump iconKRtDL Hi-Jump UI
Hi-Jump
KRtDL Ice iconKRtDL Ice UI
Ice
KRtDL Leaf iconKRtDL Leaf UI
Leaf
KRtDL Mike iconKRtDL Mike UI
Mike
KRtDL Needle iconKRtDL Needle UI
Needle
KRtDL Ninja iconKRtDL Ninja UI
Ninja
KRtDL Parasol iconKRtDL Parasol UI
Parasol
KRtDL Sleep iconKRtDL Sleep UI
Sleep
KRtDL Spark iconKRtDL Spark UI
Spark
KRtDL Spear iconKRtDL Spear UI
Spear
KRtDL Stone iconKRtDL Stone UI
Stone
KRtDL Sword iconKRtDL Sword UI
Sword
KRtDL Tornado iconKRtDL Tornado UI
Tornado
KRtDL Water iconKRtDL Water UI
Water
KRtDL Whip iconKRtDL Whip UI
Whip
KRtDL Wing iconKRtDL Wing UI
Wing

Super Abilities

KRtDL Snow Bowl iconKRtDL Snow Bowl UI
Snow Bowl
KRtDL Grand Hammer iconKRtDL Grand Hammer UI
Grand Hammer
KRtDL Ultra Sword iconKRtDL Ultra Sword UI
Ultra Sword

Energy Spheres

Stage 1

  1. In the room with the boulders, grab the Key and keep on running, avoiding the Halcandran Waddle Dee in the way. Bring the Key to the lock.
  2. Obtain Water from Water Galboros, grab the Key and Surf across the magma. After bringing the Key to the lock, enter the optional room. Use Water to douse the exposed Fire Blocks, but don't destroy them. Grab the Key and ascend the cooled stairway.
  3. Destroy the Bomb Block above the Iron Barbar pit. Enter the optional door. Press only the Switches that will help the Key Dee reach the end. Don't press the third or sixth Switches, and wait until the moving platform is on the left side before pressing the seventh Switch.
  4. Use Snow Bowl to freeze the volcano. Once the volcano shatters, a Dimensional rift zone will appear. Enter the Dimensional rift and defeat the White Sphere Doomer at the end.
  5. Defeat the White Sphere Doomer at the end of the Dimensional rift zone.

Stage 2

  1. In the first room, defeat the Degouts on the left.
  2. In the second room, obtain Ninja from Moonja. In the section with the ladder to the left and the lava wall to the right, there's a passage to the right that leads to an optional door. Use Wall Cling on the top left overhang. Use Wall Strike when the lava pillar lowers slightly.
  3. Obtain Hi-Jump from the Starman or the Copy Essence. In the section with the Halcandran Bouncys, take the rightward route, using a Hi-Jump to pass through when the passage opens up briefly. Do this a second time.
  4. Use Grand Hammer to complete the electric circuits that activate a detonation, as well as pound the pipes that spew out fire. The third circuit is the only circuit required to progress. The fifth and third bar need a Grand Hammer, and the second bar needs a Super Hammer Plus. After the third circuit has been bypassed, destroy the Durable Blocks and pound in the small pipes, causing the crystal to be destroyed, allowing the player to pound the large pipe using Super Hamer Plus. This will cause the statue to drop into the lava, revealing the Dimensional rift zone. Enter the Dimensional rift and defeat the White Sphere Doomer at the end.
  5. Defeat the White Sphere Doomer at the end of the Dimensional rift zone.

Stage 3

  1. Destroy the stone blocks in the ground and run across the Collapse Blocks.
  2. In the room with the Halcandran Parasol Waddle Dees, instead of running below the second giant molten rock, float above it when it descends, revealing an optional door. Enter the optional door. Use the first Stomper Boot to destroy the Durable Blocks and bounce on the lava and Gordos, eventually gaining access to the second Stomper Boot. Use the second Stomper Boot to bounce on the molten rocks and Gordo, and destroy the Durable Blocks at the end.
  3. Use the Prism Shield to defeat the Key Dee at the end of the elevator room. Grab the Key and enter the door. Quickly traverse the room, as the Key has a time limit, while also avoiding obstacles such as Hunter Scarfies, red Degouts, molten rocks, Iron Barbars, and other enemies.
  4. Use Ultra Sword to cut the volcano in half. Inside the volcano is the Dimensional rift zone. Enter the Dimensional rift and defeat the Purple and Red Sphere Doomers at the end.
  5. Defeat the Purple and Red Sphere Doomers at the end of the Dimensional rift zone.

Trivia

  • Stage 3 of Dangerous Dinner contains a secret area; in the last room, Kirby must float up to the molten planetoid toward the top of the screen and press up. He will enter it like he would enter a door. The room is windy and will push Kirby downwards. He can collect food, stars, red stars and a blue star as he falls.
Dangerous Dinner Z Top

Haldera Volcano

Gallery

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