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ESP

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Copy Ability
ESP
Kirby: Planet Robobot artwork
ESP
Name (JP) エスパー (Esupā)
- Meaning "Esper"
In Games
KPRLogo
TypePsychic
AppearanceA blue cap with a red bill tilted to Kirby's right side. Spheres of energy are visible at the ends of his arms.
PropertiesEnergy, electricity
Ability IconKPR ESP icon
Regular enemiesCultra
Mid-bossesTelepathos
BossesNone
HelperN/A
This psychokinetic ability allows you to turn invisible and produce shocking electric fields, just like a certain boy with PSI. This field of science is still largely unexplored.
— ESP's Flavor Text • Kirby: Planet Robobot
ESP is one of Kirby's Copy Abilities, which debuted in Kirby: Planet Robobot.

General Information

Obtained from Cultra* or Telepathos, the ESP ability allows Kirby to use many psychic abilities. It is also usable as a Mode for Robobot Armor.

Move Set

Move Controls Description Element Damage
Psychokinesis B Kirby creates a bubble of psychic energy that explodes immediately. Energy, electricity 15
PK Shift Hold B + Control Pad Kirby creates a bubble of psychic energy that can move around. The bubble explodes when B is released, after a short period of time, or after hitting an enemy twice. Energy, electricity 15 (bubble, explosion)
PK Electroshift Hold B for a long time without moving the Control Pad Kirby creates a massive bubble of psychic energy that deals more damage than PK Shift. Explodes when B is released or after a short amount of time. Energy, electricity 23 (bubble), 30 (explosion)
Vanish/Reappear Dash + B (Vanish)

Vanish, then release B (Reappear)

Kirby instantly transports himself forward, causing damage to any enemies he transports near. The longer B is held, the longer Kirby stays invisible and the farther he goes. Holding up/down can make Kirby reappear above or below where he normally does. Pressing backwards makes Kirby go less distance. Using the + Control Pad doesn't work without holding B. Energy, electricity 23
PK Evade L/R right before getting hit Kirby teleports quickly to dodge an attack, then creates a small bubble of psychic energy to damage enemies around him. Energy, electricity 17
PK Insight L/R when getting hit Kirby teleports immediately to dodge an attack, then creates a large, powerful bubble of psychic energy to damage enemies around him. Energy, electricity 76 (Strong, initial hit), 30 (Weak, late hit)

Robobot Armor Mode

Move Controls Description Element
Psithunder Press and release B Kirby raises the Robobot Armor's hands, forming one ball of energy above each. The energy is then released in an upward arc. Energy, electricity
Psithunder Flash Hold B longer, and then release The Robobot Armor forms and releases four balls of energy. Energy, electricity
Psistorm ↑ + B Kirby raises and waves the Robobot Armor's hands, forming four balls of energy above that rain down randomly at the same time. Energy, electricity

Related Quotes

The mind is the ultimate weapon! Psithunder Flash!
— In-game description for the ESP Mode of Robobot Armor • Kirby: Planet Robobot

Trivia

  • ESP stands for "extrasensory perception".
  • The ESP ability appears to be a reference to Ness, a character from both the EarthBound and Super Smash Bros. series. The ability references Ness's psychic powers, particularly PK Shift/PK Electroshift referencing PK Flash, while the ability hat itself is the same as Ness's hat, albeit with the colors swapped. The in-game description even references Ness.
  • ESP is one of only a few regular Copy Abilities whose English name differs from its Japanese name. The reason it was changed was likely because the term "Esper" is associated with the SNES RPG Final Fantasy VI, while the ability cap is instead a reference to the Mother series.
    • This discrepancy could also be due to the way Japan pronounces the term "ESP," saying it as one word as opposed to the way the United States pronounces it as an acronym.
  • This is the only Copy Ability being introduced in Kirby: Planet Robobot to have a Mode for the Robobot Armor.
  • When guarding with ESP, a small psychic swirl appears around Kirby. If he is hit during the swirl, he will initiate either PK Evade or PK Insight, depending on the timing.

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