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Use psychic powers to teleport!
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll

ESP is one of Kirby's Copy Abilities, which debuted in Kirby: Planet Robobot and will also appear in Kirby Star Allies.

General Information

Obtained from NESP or Telepathos, the ESP ability allows Kirby to use many psychic abilities. It is also usable as a Mode for Robobot Armor.

Move Set

Move Controls Description Element Damage
Psychokinesis B Kirby creates a bubble of psychic energy that explodes immediately. Energy, electricity 15
PK Shift Hold B + Control Pad Kirby creates a bubble of psychic energy that can move around. The bubble explodes when B is released, after a short period of time, or after hitting an enemy twice. Energy, electricity 15 (bubble, explosion)
PK Electroshift Hold B for a long time without moving the Control Pad Kirby creates a massive bubble of psychic energy that deals more damage than PK Shift. Explodes when B is released or after a short amount of time. Energy, electricity 23 (bubble), 30 (explosion)
Vanish/Reappear Dash + B (Vanish)

Vanish, then release B (Reappear)

Kirby instantly transports himself forward, causing damage to any enemies he transports near. The longer B is held, the longer Kirby stays invisible and the farther he goes. Holding up/down can make Kirby reappear above or below where he normally does. Pressing backwards makes Kirby go less distance. Using the + Control Pad doesn't work without holding B. Energy, electricity 23
PK Evade L/R right before getting hit Kirby teleports quickly to dodge an attack, then creates a small bubble of psychic energy to damage enemies around him. Energy, electricity 17
PK Insight L/R when getting hit Kirby teleports immediately to dodge an attack, then creates a large, powerful bubble of psychic energy to damage enemies around him. Energy, electricity 76 (Strong, initial hit), 30 (Weak, late hit)

Robobot Armor Mode

Move Controls Description Element
Psithunder Press and release B Kirby raises the Robobot Armor's hands, forming one ball of energy above each. The energy is then released in an upward arc. Energy, electricity
Psithunder Flash Hold B longer, and then release The Robobot Armor forms and releases four balls of energy. Energy, electricity
Psistorm ↑ + B Kirby raises and waves the Robobot Armor's hands, forming four balls of energy above that rain down randomly at the same time. Energy, electricity

Flavor texts

GameFlavor text
Kirby: Planet Robobot
This psychokinetic ability allows you to turn invisible and produce shocking electric fields, just like a certain boy with PSI. This field of science is still largely unexplored.

Related Quotes

The mind is the ultimate weapon! Psithunder Flash!
— In-game description for the ESP Mode of Robobot Armor • Kirby: Planet Robobot

Trivia

  • ESP stands for "extrasensory perception".
  • The ESP ability appears to be a reference to Ness, a character from both the EarthBound and Super Smash Bros. series. The ability references Ness's psychic powers, particularly PK Shift/PK Electroshift referencing PK Flash, while the ability hat itself is the same as Ness's hat, albeit with the colors swapped. The in-game description even references Ness.
  • ESP is one of only a few regular Copy Abilities whose English name differs from its Japanese name. The reason it was changed was likely because the term "Esper" is associated with the SNES RPG Final Fantasy VI, while the ability cap is instead a reference to the Mother series.
    • This discrepancy could also be due to the way Japan pronounces the term "ESP," saying it as one word as opposed to the way the English language pronounces it as an acronym.
  • This is the only new Copy Ability being introduced in Kirby: Planet Robobot to also have a Mode for the Robobot Armor (which happens to be introduced in the exact same game as the new ESP ability).
  • When guarding with ESP, a small psychic swirl appears around Kirby. If he is hit during the swirl, he will initiate either PK Evade or PK Insight, depending on the timing.
  • This is one of the few abilities to change the appearance of Kirby's hands. Others include Ghost, where Kirby's hands become ghost-like, UFO, where his hands disappear entirely, Burning, where his hands catch flame, and Animal, where his hands have claws.

Artwork

Gallery

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