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KRtDL Egg Engines plaque
Kirby's Return to Dream Land icon
Egg Engines
Name (JP) エッガー エンジンズ (Eggā enjinzu)
- Meaning for "Egg Engines"
A place in
Kirby's Return to Dream Land
5Level 67
WorldHalcandra
ThemeFactory
IconKRtDL Egg Engines icon
BossesMetal General, HR-D3
Common enemiesArmored Waddle Dee, Babut, Barbar, Barracu, Blade Knight, Blipper, Bomb Machine, Bouncy, Bowby, Bronto Burt, Broom Hatter, Chilly, Clayn, Degout, Elec, Flamer, Foley, Galbo, Gigatzo, Glunk, Gordo, Hot Head, Juckle, Knuckle Joe, Lanzer, Leafan, Mopoo, Noddy, Owgulf, Parasol, Parasol Waddle Dee, Pluid, Rocky, Scarfy, Search, Sheld, Shotzo, Sir Kibble, Sodory, Sparky, Squishy, Super Hot Head, Super Waddle Doo, Tick, Volttzo, Waddle Dee, Waddle Doo, Walky, Wapod, Water Galbo, Whippy
Mid-bossesSphere Doomer, Dubior, King Doo, Moundo, Kibble Blade

Egg Engines is the sixth level in Kirby's Return to Dream Land. It is the first area on Halcandra that Kirby and company journey through after the Lor Starcutter's crash landing.

Egg Engines is a highly-mechanized and industrial area on one of the many plateaus of Halcandra, with most of the terrain covered in metal construction work, machines, and hazardous terrain and structures, reminiscent of planet Mekkai's surroundings. Its skyline is dominated by large buildings and steel girders from end to end, and behind that looms Halcandra's volcano in Dangerous Dinner. The parts Kirby ventures through appear to be a factory of some sort, as they are filled with conveyor belts and moving parts. From its ground sprouts what appears to be living mechanical flowers occasionally. There are no visible residents, and the city looks completely abandoned; in this way it is similar to Shiver Star.

General Information

Being the first level of planet Halcandra, the Halcandran equivalents of Planet Popstar's enemies are first introduced within stages in Egg Engines. Most of them are simply of different color, but there are a few curiously different ones, including the Halcandran Waddle Dee and Armored Waddle Dee. Kirby can use Super Abilities to clear the way in some stages, revealing dimensional rifts. Egg Engines' boss is Metal General.

Stage 5 contains the game's second hidden HAL room, which detracts from the tradition of a Broom Hatter sweeping the letter "L", and instead has a Halcandran Waddle Dee pacing on it. It contains the Whip, Water, Leaf, and Spear Copy Pedestals.

Copy Abilities

KRtDL Beam iconKRtDL Beam UI
Beam
KRtDL Bomb iconKRtDL Bomb UI
Bomb
KRtDL Crash iconKRtDL Crash UI
Crash
KRtDL Cutter iconKRtDL Cutter UI
Cutter
KRtDL Fighter iconKRtDL Fighter UI
Fighter
KRtDL Fire iconKRtDL Fire UI
Fire
KRtDL Hammer iconKRtDL Hammer UI
Hammer
KRtDL Hi-Jump iconKRtDL Hi-Jump UI
Hi-Jump
KRtDL Ice iconKRtDL Ice UI
Ice
KRtDL Leaf iconKRtDL Leaf UI
Leaf
KRtDL Mike iconKRtDL Mike UI
Mike
KRtDL Needle iconKRtDL Needle UI
Needle
KRtDL Ninja iconKRtDL Ninja UI
Ninja
KRtDL Parasol iconKRtDL Parasol UI
Parasol
KRtDL Sleep iconKRtDL Sleep UI
Sleep
KRtDL Spark iconKRtDL Spark UI
Spark
KRtDL Spear iconKRtDL Spear UI
Spear
KRtDL Stone iconKRtDL Stone UI
Stone
KRtDL Sword icon
KRtDL Sword UI
Sword
KRtDL Water icon
KRtDL Water UI
Water
KRtDL Whip icon
KRtDL Whip UI
Whip
KRtDL Wing icon
KRtDL Wing UI
Wing

Super Abilities

KRtDL Monster Flame iconKRtDL Monster Flame UI
Monster Flame
KRtDL Flare Beam iconKRtDL Flare Beam UI
Flare Beam

Energy Spheres

Stage 1

  1. In the room with the Cannons, when in the cannon above the optional door, shoot when the crusher is closed and enter the optional door. In the optional room, shoot the cannon when the moving wall is about to move.
  2. Use Monster Flame to light the fuse of the giant Bomb Machine. This will reveal a Dimensional rift zone. Enter the Dimensional rift and defeat the White Sphere Doomer at the end.
  3. Defeat the White Sphere Doomer at the end of the Dimensional rift zone.

Stage 2

  1. In the room with the screw stalactites, obtain Ice, Parasol, or Water. In the next room, use Ice's Snow Storm, Parasol's water droplets, or Water's Geyser, to destroy the Fire Blocks in the ceiling.
  2. In the room with the Gigatzos and Volttzos, obtain Stone from Rocky. In the following room, float up into the air pocket and use Stone Smash to destroy the Metal Blocks.
  3. Use Spark from Dubior to hit the third Bomb Block in the ceiling using Thunderbolt.
  4. Bring the Key to the lock at the end of the room. Use the blue Ceiling Switch to summon the key, and press another blue Switch later to swap out a spiked platform for a platform lacking spikes.

Stage 3

  1. In the second room, pull the blue Ceiling Switch that appears after the downward incline.
  2. In the room after the fight with King Doo & Moundo, press the red Switch and run to the Energy Sphere floating in the gap between the platforms.
  3. Use Flare Beam to light up all of the light boxes in the second room. The platform will lower and reveal a passage to the right where the Dimensional rift zone is hidden, Enter the Dimensional rift zone and defeat the White Sphere Doomer at the end.
  4. Defeat the White Sphere Doomer at the end of the Dimensional rift zone.

Stage 4

  1. In the dark room, destroy the stone blocks above the Sodory and obtain Hammer from the Copy Essence. After descending, go to the right, drop the candle, and use the hammer to destroy the Metal Blocks.
  2. Near the end of the dark room, pass the Clayn that's in front of the exit door and continue to the left, destroying the stone blocks in the way.
  3. Obtain Cutter from Kibble Blade, and throw a left-facing Cutter Boomerang, aimed upward slightly in order to hit the blue Switch at the other side of the waterfall.
  4. After leaving the alcove with the two Barracus, swim down instead of following the Stars.
  5. In the room with the giant Barbars, swim into the optional room periodically obscured by a Barbar. In the dark room, obtain Spark from the Sparky. Use Thunderbolt to destroy a Bomb Block and grab the Candle; use the candle to find the Key. Use Thunderbolt to destroy the Bomb Block to drop the Key. Discard the Candle and pick up the Key and bring it to the lock.

Stage 5

  1. In the first crusher room, appears in a left alcove.
  2. In the room with the treadmills, enter the optional room obscured by the Halcandran Armored Waddle Dee. Grab the Key and toss it onto the treadmill and quickly make it to the right before it falls. Alternatively, the player can get on the treadmill while holding the Key and crouch in order to avoid the Gordos.
  3. In the second crusher room, float in the middle when the ceiling falls for the third time.
  4. Use the Invisibility Stone to get through the second crystal wall. Pull the blue Ceiling Switch to open the gate.
  5. In the third crusher room, appears near the end.

Trivia

Gallery

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