Fantasy Meadows is one of the courses in Kirby Air Ride. The course is the shortest Air Ride course and has a lack of obstacles except for two ramps and two rails. It is also by far the easiest Air Ride course having such a very short distance for one lap and no gaps to plummet down in.
The player begins on a very straight grass road, that leads into a bridge. Past the bridge is a curve to the right. The player make take one of two paths there. One path is the tighter of the two; it leads the player through a ramp with a rail in it, which will initiate gliding for the machine. The other path, which is to the far left, has a boost panel and a ramp in it. The ramp will also send the player gliding, just like the former path. The player may choose not to take the rail or the boost panel at all, but it will usually slow down the player.
Past the ramp is a curve to the right, which leads into a small, straight, rocky road that leads into a structure that is similar to a tee and a windmill both. It is a moss-covered tree trunk with a rotating arrangement of four giant insect wings. If the player glides at the right angle over the large entrance, they can fly through the wall and enter a small chamber, but they will hit the wall and drop through the floor of the chamber and into the main tunnel. This gliding is only possible on Winged Star and sometimes Shadow Star. Most of the time, Pichikuri are there, giving Kirby the Needle ability, to defeat some enemies. Inside the windmill, Dales are found that Kirby can inhale without any speed loss, but defeating them in a way other than sucking them in will cause glowing orbs to rise into midair that will hit Kirby and slow him down. Past the windmill is the road outside, which leads to the sharpest turn on the course, an almost total U-turn to the right. Occasionally, there will be a few Waddle Dees in the area and even a Walky may be present. Past the U-turn, this leads into a straight road with two more ramps, and then the finish line, which starts the race over.