This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
Kirby's Dream Land 3 - Boss Rush No Damage Run
August 1, 2011
Again, don't ask me what to do about the Hyphy Movement, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. Just be glad I made this video. Honestly, I am surprised I'm the very first person to make a video run of Kirby's Dream Land 3's Boss Rush. Even beating out the sydlexia forum-goers, assuming they even do it, which is doubtful, but then they seem to already think KDL3's Boss Rush is particularly challenging to do by its lonesome for some reason. And they can come up with somewhat creative challenges, but a simple boss rush run is guaranteed to be done. Of course, I did a YouTube search and oh wow, almost as empty as the Midas River 100 coin run for Super Mario RPG was before I came along. So that's a second thing I do that people haven't done for some reason. At the very least. There's not even a no damage boss rush of KDL2 done either. Why do people make this easy? Really, the challenge expects stamina and wisdom more than intelligence because the bosses don't have many attacks individually, but that makes it more clear why I'm surprised and annoyed that I don't have a wife at this point. What, I get Everything But The Girl?
sigh* Anyway, the bosses don't have too many attacks individually. I don't think any one of them have more than 5 on a given phase. INCLUDING SIMPLE CONTACT. People probably haven't done the challenge because the bosses can get tiring to fight, due to their own endurance combined with the tendancy of some of them spamming attacks that don't provide ammo. They even have that endurance to begin with to stand a chance against players who work off of KDL3's 10 health system, but I think their attack variety could have stood to be toned up too, because the game STILL borders on MARIO-type Boss Dissonance.
As I mentioned before, I got to play Kirby Wii at Comic Con last Sunday. One of the VERY few good things about going to Comic Con, though Kirby Wii was good enough to make Comic Con even passable at being anything decent. Yes, Comic Con has any number of problems, I'm sorry. It just does. But Kirby Wii was awesome indeed. By the way, I was the competent player who generally wore the mask on my head that would probably have my picture on a certain trope, kept shouting to watch the genie boss's shadow and generally picked last if other players were available and usually picked Dedede if available, though I picked Meta Knight in my first join. Hey, I can tier the characters like this from what I saw in order from most to least efficient: Meta Knight, Kirby, Waddle, Dedede. (Yes, I kept picking the least efficient character, even if Waddle avoids bottom by likely being a Lethal Joke Character.) Though Meta Knight probably doesn't have a lot of power, so he might be poor for boss speedruns, but I did see a random player use him to attack Whispy Woods from a completely safe position. (lol whispy woods, granted)