This article is about the Copy Ability. For the games, see Kirby Fighters, Kirby Fighters Deluxe, and Kirby Fighters 2. It is not to be confused with Backdrop, Suplex, Throw, Wrestler, or Smash Bros.. |
“ | Get ready to brawl! How long you hold the button will change how strong or weak your attacks are. And there are a ton of them!” |
— Flavor Text • Kirby's Return to Dream Land Deluxe |
Fighter is a Copy Ability in the Kirby series, debuting in Kirby Super Star.
Games[]
Kirby Super Star and Kirby Super Star Ultra[]
Fighter focuses on using various martial arts techniques to deal damage. Many of Fighter's moves have variations that depend on how long the player holds the button, with taps executing quick, but weak moves, and holding executing slower, but more powerful moves. In addition to being obtained from the Knuckle Joe enemy, who is its Helper, Fighter can also be obtained from the Iron Mam mid-boss.
Techniques[]
Move | Controls | Description | Damage | |||
---|---|---|---|---|---|---|
Weak | Strong | Weak | Strong | Weak | Strong | |
Vulcan jab | Smash punch | Kirby lets out a quick flurry of punches, reaching 3.5 tiles ahead. Repeatedly pressing the button allows Kirby to continuously punch. | Kirby swings his fist down and fires off an energy wave that travels 4 tiles. | 5 per hit | 22 | |
Leg sweep | Spin kick | Dash + | Kirby slides 2 tiles forward with a leg outstretched. Kirby is invincible during this move. | Kirby spins his foot in front of him and slides forward 3 tiles. Kirby is invincible during this move. | 6 | 20 (early hit), 18 (late hit) |
Down kick | Double kick | (in the air) | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | Kirby kicks forward and fires off an energy wave that travels 4 tiles. | 18 | 26 (kick early), 18 (kick late), 22 (projectile) |
Rising break | + | Kirby performs a rising uppercut, moving upward 5 tiles and forward nearly 3 tiles. Kirby is invincible during this move. | 2 per hit | |||
Grab enemy | + (near enemy) | Kirby grabs a nearby enemy. Kirby is invincible during this move. | N/A | |||
Arm throw | Grab + | Kirby throws the grabbed enemy in an arc forward. Kirby is invincible during this move. | 70 | |||
Tomoe throw | Grab + + | Kirby throws the grabbed enemy in an arc backward. Kirby is invincible during this move. | 80 |
Move | Controls | Description | Damage | |||
---|---|---|---|---|---|---|
Short | Long | Short | Long | Short | Long | |
Vulcan Jab | Smash Punch | Kirby lets out a quick flurry of punches, reaching 3.5 tiles ahead. Repeatedly pressing the button allows Kirby to continuously punch. | Kirby swings his fist down and fires off an energy wave that travels 5 tiles. | 5 per hit | 22 (punch), 20 (projectile) | |
Leg Sweep | Spin Kick | Dash + | Kirby slides 2 tiles forward with a leg outstretched. Kirby is invincible during this move. | Kirby spins his foot in front of him and slides forward 3 tiles. Kirby is invincible during this move. | 6 (all hits) | 20 (early hit), 8 (late hit) |
Down Kick | Double Kick | in air | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | Kirby kicks forward and fires off an energy wave that travels 5 tiles. | 18 | 18 (kick), 20 (projectile) |
Rising Break | + Hold | Kirby performs a rising uppercut, moving upward 5 tiles and forward nearly 3 tiles. Kirby is invincible during this move. | 4 (early hits), 2 (late hits) | |||
Grab foe | // + near foe | Kirby grabs a nearby enemy. Kirby is invincible during this move. | N/A | |||
Arm Throw | Grab + | Kirby throws the grabbed enemy in an arc forward. Kirby is invincible during this move. | 70 | |||
Judo Throw | Grab + / + | Kirby throws the grabbed enemy in an arc backward. Kirby is invincible during this move. | 80 |
Move | Controls | Description | Damage | |||
---|---|---|---|---|---|---|
Weak | Strong | Weak | Strong | Weak | Strong | |
Vulcan jab | Smash punch | Kirby lets out a quick flurry of punches, reaching 3.5 tiles ahead. Repeatedly pressing the button allows Kirby to continuously punch. | Kirby swings his fist down and fires off an energy wave that travels 4 tiles. | 5 per hit | 22 | |
Leg sweep | Spin kick | Dash + | Kirby slides 2 tiles forward with a leg outstretched. Kirby is invincible during this move. | Kirby spins his foot in front of him and slides forward 3 tiles. Kirby is invincible during this move. | 6 | 20 (early hit), 18 (late hit) |
Down kick | Double kick | (in the air) | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | Kirby kicks forward and fires off an energy wave that travels 4 tiles. | 18 | 26 (kick early), 18 (kick late), 22 (projectile) |
Rising break | + | Kirby performs a rising uppercut, moving upward 5 tiles and forward nearly 3 tiles. Kirby is invincible during this move. | 2 per hit | |||
Grab enemy | + (near enemy) | Kirby grabs a nearby enemy. Kirby is invincible during this move. | N/A | |||
Arm throw | Grab + | Kirby throws the grabbed enemy in an arc forward. Kirby is invincible during this move. | 70 | |||
Tomoe throw | Grab + + | Kirby throws the grabbed enemy in an arc backward. Kirby is invincible during this move. | 80 |
Move | Controls | Description | Damage | |||
---|---|---|---|---|---|---|
Weak | Strong | Weak | Strong | Weak | Strong | |
Vulcan jab | Smash punch | Kirby lets out a quick flurry of punches, reaching 3.5 tiles ahead. Repeatedly pressing the button allows Kirby to continuously punch. | Kirby swings his fist down and fires off an energy wave that travels 4 tiles. | 5 per hit | 22 | |
Leg sweep | Spin kick | Dash + | Kirby slides 2 tiles forward with a leg outstretched. Kirby is invincible during this move. | Kirby spins his foot in front of him and slides forward 3 tiles. Kirby is invincible during this move. | 6 | 20 (early hit), 18 (late hit) |
Down kick | Double kick | (in the air) | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | Kirby kicks forward and fires off an energy wave that travels 4 tiles. | 18 | 26 (kick early), 18 (kick late), 22 (projectile) |
Rising break | + | Kirby performs a rising uppercut, moving upward 5 tiles and forward nearly 3 tiles. Kirby is invincible during this move. | 2 per hit | |||
Grab enemy | + (near enemy) | Kirby grabs a nearby enemy. Kirby is invincible during this move. | N/A | |||
Arm throw | Grab + | Kirby throws the grabbed enemy in an arc forward. Kirby is invincible during this move. | 70 | |||
Tomoe throw | Grab + + | Kirby throws the grabbed enemy in an arc backward. Kirby is invincible during this move. | 80 |
Kirby & The Amazing Mirror and Kirby: Squeak Squad[]
Fighter still has a variety of moves, unlike most abilities, but it no longer has the distinction of executing different moves based on how long the button is held, with one exception. Fighter can be obtained from Boxin, Gray Golem when performing the Golem Upper, and Box Boxer.
In Kirby: Squeak Squad, many of the moves were given altered properties, and a grab was added, based on Ninja. Upon obtaining the Fighter Ability Scroll, located in the first Treasure Chest in Stage 3 of Ice Island, Fighter can now charge its strongest projectile without needing to be at low health. Fighter can be obtained from Boxin and Box Boxer.
Techniques[]
Move | Controls | Image | Description |
---|---|---|---|
Jab | Kirby lets out a quick flurry of punches reaching 3 tiles ahead. In Kirby & The Amazing Mirror, Kirby can cancel Jab into [Mega] Power Shot, the grounded Spin Kick, and Rising Break. | ||
Kick | + | Kirby follows up his jab with a rising kick. In Kirby & The Amazing Mirror, Kick moves Kirby upward 1 tile and it can cancel into (Mega) Power Shot, the grounded Spin Kick, and Rising Break. In Kirby: Squeak Squad, Kick moves Kirby upward 3.5 tiles. | |
Spike Punch | + | Kirby follows his upward kick with a downward punch. In Kirby & The Amazing Mirror, Kirby can cancel Spike Punch into (Mega) Power Shot, the grounded Spin Kick, and Rising Break. | |
Spin Kick | in the air | Kirby rapidly spins one of his feet around him. In Kirby: Squeak Squad, Kirby's momentum is maintained during this move. | |
Sky Kick | + in the air | Kirby dives diagonally downward with both feet outstretched. Kirby will rebound upon kicking an enemy. In Kirby: Squeak Squad, Kirby will slide forward upon landing, more so if preparing a Power Shot. | |
Power Shot | press & hold release | Kirby charges up and fires an energy projectile that penetrates terrain. This move can be charged up for longer to produce a more powerful shot that can penetrate terrain and foes, but dissipates upon destroying breakable blocks. In Kirby & The Amazing Mirror, Power Shot travels 4 or 5 tiles for the weak and strong versions respectively; in Kirby: Squeak Squad, Power Shot travels until it is offscreen. | |
Spin Kick | + | Kirby jumps forward and rapidly spins one of his feet around him. Kirby is invincible during this move. In Kirby & The Amazing Mirror, Spin Kick sends Kirby forward 4 tiles and up .5 tiles; in Kirby: Squeak Squad, Spin Kick sends Kirby forward 6 tiles and upward 1 tile. | |
Moon Somersault Kick | + | Kirby performs a backflip while kicking upward. Kirby is invincible during this move. In Kirby & The Amazing Mirror, Moon Somersault Kick sends Kirby upward 1 tile; in Kirby: Squeak Squad, Moon Somersault Kick sends Kirby upward 1.5 tiles. | |
Rising Break | + | Kirby performs a rising uppercut. Kirby is invincible during this move. In Kirby & The Amazing Mirror, Rising Break sends Kirby upward nearly 3 tiles and forward 2 tiles; in Kirby: Squeak Squad, Rising Break sends Kirby upward 3.5 tiles and forward 1.5 tiles. | |
Air Drop | + near an enemy | Kirby grabs an enemy, lifts them upward, and then drops with them in hand. Kirby is invincible during this move. | |
Mega Power Shot | press & hold release | Kirby can now charge an attack beyond the Power Shot. This attack is stronger and penetrates terrain, foes, and destructible blocks. This attack will be instantly charged if Kirby is at low health. In Kirby & The Amazing Mirror, Mega Power Shot travels 6 tiles and can only be used when Kirby has 1 vitality; in Kirby: Squeak Squad, Mega Power Shot travels until it is offscreen, can destroy Metal Blocks, and is chargeable even if not at low health. |
Move | Controls | Description |
---|---|---|
Jab | Kirby lets out a quick flurry of punches reaching 3 tiles ahead. In Kirby & The Amazing Mirror, Kirby can cancel Jab into [Mega] Power Shot, the grounded Spin Kick, and Rising Break. | |
Kick | Jab + | Kirby follows up his jab with a rising kick. Kick moves Kirby upward 1 tile and it can cancel into (Mega) Power Shot, the grounded Spin Kick, and Rising Break. |
Spike Punch | Kick + | Kirby follows his upward kick with a downward punch. Kirby can cancel Spike Punch into (Mega) Power Shot, the grounded Spin Kick, and Rising Break. |
Spin Kick | in the air | Kirby rapidly spins one of his feet around him. |
Sky Kick | + in the air | Kirby dives diagonally downward with both feet outstretched. Kirby will rebound upon kicking an enemy. |
Power Shot | press & hold release | Kirby charges up and fires an energy projectile that penetrates terrain. This move can be charged up for longer to produce a more powerful shot that can penetrate terrain and foes, but dissipates upon destroying breakable blocks. Power Shot travels 4 or 5 tiles for the weak and strong versions respectively. |
Spin Kick | + | Kirby jumps forward and rapidly spins one of his feet around him. Kirby is invincible during this move. Spin Kick sends Kirby forward 4 tiles and up .5 tiles. |
Moon Somersault Kick | + | Kirby performs a backflip while kicking upward. Kirby is invincible during this move. Moon Somersault Kick sends Kirby upward 1 tile. |
Rising Break | + | Kirby performs a rising uppercut. Kirby is invincible during this move. Rising Break sends Kirby upward nearly 3 tiles and forward 2 tiles. |
Mega Power Shot | press & hold release | Kirby can now charge an attack beyond the Power Shot. This attack is stronger and penetrates terrain, foes, and destructible blocks. This attack will be instantly charged if Kirby is at low health. Mega Power Shot travels 6 tiles and can only be used when Kirby has 1 vitality. |
Move | Controls | Description |
---|---|---|
Jab | Kirby lets out a quick flurry of punches reaching 3 tiles ahead. In Kirby & The Amazing Mirror, Kirby can cancel Jab into [Mega] Power Shot, the grounded Spin Kick, and Rising Break. | |
Kick | Jab + | Kirby follows up his jab with a rising kick. Kick moves Kirby upward 1 tile and it can cancel into (Mega) Power Shot, the grounded Spin Kick, and Rising Break. |
Spike Punch | Kick + | Kirby follows his upward kick with a downward punch. Kirby can cancel Spike Punch into (Mega) Power Shot, the grounded Spin Kick, and Rising Break. |
Spin Kick | in the air | Kirby rapidly spins one of his feet around him. |
Sky Kick | + in the air | Kirby dives diagonally downward with both feet outstretched. Kirby will rebound upon kicking an enemy. |
Power Shot | press & hold release | Kirby charges up and fires an energy projectile that penetrates terrain. This move can be charged up for longer to produce a more powerful shot that can penetrate terrain and foes, but dissipates upon destroying breakable blocks. Power Shot travels 4 or 5 tiles for the weak and strong versions respectively. |
Spin Kick | + | Kirby jumps forward and rapidly spins one of his feet around him. Kirby is invincible during this move. Spin Kick sends Kirby forward 4 tiles and up .5 tiles. |
Moon Somersault Kick | + | Kirby performs a backflip while kicking upward. Kirby is invincible during this move. Moon Somersault Kick sends Kirby upward 1 tile. |
Rising Break | + | Kirby performs a rising uppercut. Kirby is invincible during this move. Rising Break sends Kirby upward nearly 3 tiles and forward 2 tiles. |
Mega Power Shot | press & hold release | Kirby can now charge an attack beyond the Power Shot. This attack is stronger and penetrates terrain, foes, and destructible blocks. This attack will be instantly charged if Kirby is at low health. Mega Power Shot travels 6 tiles and can only be used when Kirby has 1 vitality. |
Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe[]
Fighter returns with its techniques from Kirby Super Star and Kirby Super Star Ultra, along with its spinning kick, charge shot, dive kick, and somersault techniques from Kirby: Squeak Squad. Its charge shots are now Force Blasts, and the most powerful variant, Giga Force Blast, has a Sizzle element, allowing it to light cannon fuses and destroy Ice Blocks. Fighter is obtained from Knuckle Joe.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Vulcan Jab | Tap (or press repeatedly) | Kirby lets out a quick flurry of punches, reaching 3 tiles ahead and up to 3 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None | 4 per hit |
Smash Punch | Press | Kirby punches forward and fires off an energy wave that travels 5 tiles. | None | 22 (punch), 20 (projectile) |
Leg Sweep | Dash + | Kirby slides 3.5 tiles forward with a leg outstretched. Kirby is invincible during this move. | None | 6 (1st hit), 5 (2nd, 3rd, 4th hits) |
Spin Kick | Dash + Hold | Kirby performs three spinning kicks, moving forward 8 tiles and up 2 tiles. Kirby is invincible during this move. | None | 20 (1st hit early), 18 (1st hit late), 15 (2nd and 3rd hits) |
Down Kick | in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Double Kick | Hold in midair | Kirby kicks forward and fires off an energy wave that travels 5 tiles. | None | 26 (kick), 18 (projectile) |
Rising Break | and Hold | Kirby performs a rising uppercut, moving upward 4.5 tiles and forward 2.5 tiles. Kirby is invincible during this move. | None | 16 (1st hit), 8 (2nd and 3rd hits), 14 (4th hit) |
Sky Kick | + in midair | Kirby elevates slightly before he dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Force Blast | + Hold (briefly) | Kirby charges up and fires an energy projectile. | None | 24 |
Mega Force Blast | + Hold (a bit longer) | Kirby charges up and fires a bigger, more powerful energy projectile, and is pushed back a bit due to recoil. | None | 36 |
Giga Force Blast | + Hold + Hold even longer before releasing | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. Flames from releasing the projectile appear behind Kirby and reach 3 tiles behind his initial position and 2 tiles upward. | Sizzle | 42 |
Instant Mega Force Blast | , / + Hold (if facing right) | Kirby instantly charges a Mega Force Blast. | None | 36 |
Moon Somersault Kick | in midair next to foe | Kirby performs a somersault kick in midair, moving forward 1 tile and upward 1 tile. Kirby is invincible during this move. | None | 16 |
Foe Grab | // next to foe + (if facing right) | Kirby grabs a nearby enemy. Kirby is invincible during this move. | None | 36 (held object) |
Arm Throw | Foe Grab + , , or (if facing right) | Kirby punches the grabbed enemy. Pressing or sends the enemy straight ahead, while pressing up sends the enemy in an arc. Kirby is invincible during this move. | None | 46 |
Judo Throw | Foe Grab + or (if facing right) | Kirby throws the grabbed enemy in an arc backward. Kirby turns around after performing this move. Kirby is invincible during this move. | None | 52 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Vulcan Jab | Tap | Tap | Kirby lets out a quick flurry of punches, reaching 3 tiles ahead and up to 3 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None | 4 per hit |
Smash Punch | Press and hold | Press and hold | Kirby punches forward and fires off an energy wave that travels 5 tiles. | None | 22 (punch), 20 (projectile) |
Leg Sweep | Dash, then tap | Dash, then tap | Kirby slides 3.5 tiles forward with a leg outstretched. Kirby is invincible during this move. | None | 6 (1st hit), 5 (2nd, 3rd, 4th hits) |
Spin Kick | Dash + hold | Dash + hold | Kirby performs three spinning kicks, moving forward 8 tiles and up 2 tiles. Kirby is invincible during this move. | None | 20 (1st hit early), 18 (1st hit late), 15 (2nd and 3rd hits) |
Down Kick | Tap in midair | Tap in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Double Kick | Press and hold in midair | Press and hold in midair | Kirby kicks forward and fires off an energy wave that travels 5 tiles. | None | 26 (kick), 18 (projectile) |
Rising Break | and hold | and hold | Kirby performs a rising uppercut, moving upward 4.5 tiles and forward 2.5 tiles. Kirby is invincible during this move. | None | 16 (1st hit), 8 (2nd and 3rd hits), 14 (4th hit) |
Sky Kick | + in midair | + in midair | Kirby elevates slightly before he dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Force Blast | + hold briefly before releasing | + hold briefly before releasing | Kirby charges up and fires an energy projectile. | None | 24 |
Mega Force Blast | + hold longer before releasing | + hold longer before releasing | Kirby charges up and fires a bigger, more powerful energy projectile, and is pushed back a bit due to recoil. | None | 36 |
Giga Force Blast | + hold even longer before releasing | + hold even longer before releasing | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. Flames from releasing the projectile appear behind Kirby and reach 3 tiles behind his initial position and 2 tiles upward. | Sizzle | 42 |
Instant Mega Force Blast | , / + hold | , / + hold | Kirby instantly charges a Mega Force Blast. | None | 36 |
Moon Somersault Kick | Release near an enemy in midair | Release near an enemy in midair | Kirby performs a somersault kick in midair, moving forward 1 tile and upward 1 tile. Kirby is invincible during this move. | None | 16 |
Foe Grab | Either / + near an enemy | Either / + near an enemy | Kirby grabs a nearby enemy. Kirby is invincible during this move. | None | 36 (held object) |
Arm Throw | Foe Grab + or Foe Grab + , then | Foe Grab + or Foe Grab + , then | Kirby punches the grabbed enemy. Pressing / or sends the enemy straight ahead, while pressing up sends the enemy in an arc. Kirby is invincible during this move. | None | 46 |
Judo Throw | Foe Grab + , then | Kirby throws the grabbed enemy in an arc backward. Kirby turns around after performing this move. Kirby is invincible during this move. | None | 52 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Vulcan Jab | Tap | Tap | Kirby lets out a quick flurry of punches, reaching 3 tiles ahead and up to 3 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None | 4 per hit |
Smash Punch | Press and hold | Press and hold | Kirby punches forward and fires off an energy wave that travels 5 tiles. | None | 22 (punch), 20 (projectile) |
Leg Sweep | Dash, then tap | Dash, then tap | Kirby slides 3.5 tiles forward with a leg outstretched. Kirby is invincible during this move. | None | 6 (1st hit), 5 (2nd, 3rd, 4th hits) |
Spin Kick | Dash + hold | Dash + hold | Kirby performs three spinning kicks, moving forward 8 tiles and up 2 tiles. Kirby is invincible during this move. | None | 20 (1st hit early), 18 (1st hit late), 15 (2nd and 3rd hits) |
Down Kick | Tap in midair | Tap in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Double Kick | Press and hold in midair | Press and hold in midair | Kirby kicks forward and fires off an energy wave that travels 5 tiles. | None | 26 (kick), 18 (projectile) |
Rising Break | and hold | and hold | Kirby performs a rising uppercut, moving upward 4.5 tiles and forward 2.5 tiles. Kirby is invincible during this move. | None | 16 (1st hit), 8 (2nd and 3rd hits), 14 (4th hit) |
Sky Kick | + in midair | + in midair | Kirby elevates slightly before he dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Force Blast | + hold briefly before releasing | + hold briefly before releasing | Kirby charges up and fires an energy projectile. | None | 24 |
Mega Force Blast | + hold longer before releasing | + hold longer before releasing | Kirby charges up and fires a bigger, more powerful energy projectile, and is pushed back a bit due to recoil. | None | 36 |
Giga Force Blast | + hold even longer before releasing | + hold even longer before releasing | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. Flames from releasing the projectile appear behind Kirby and reach 3 tiles behind his initial position and 2 tiles upward. | Sizzle | 42 |
Instant Mega Force Blast | , / + hold | , / + hold | Kirby instantly charges a Mega Force Blast. | None | 36 |
Moon Somersault Kick | Release near an enemy in midair | Release near an enemy in midair | Kirby performs a somersault kick in midair, moving forward 1 tile and upward 1 tile. Kirby is invincible during this move. | None | 16 |
Foe Grab | Either / + near an enemy | Either / + near an enemy | Kirby grabs a nearby enemy. Kirby is invincible during this move. | None | 36 (held object) |
Arm Throw | Foe Grab + or Foe Grab + , then | Foe Grab + or Foe Grab + , then | Kirby punches the grabbed enemy. Pressing / or sends the enemy straight ahead, while pressing up sends the enemy in an arc. Kirby is invincible during this move. | None | 46 |
Judo Throw | Foe Grab + , then | Kirby throws the grabbed enemy in an arc backward. Kirby turns around after performing this move. Kirby is invincible during this move. | None | 52 |
Kirby's Dream Collection Special Edition[]
In Kirby's Dream Collection Special Edition, there is a Fighter Combat Chamber in Apricot Atrium. Fighter is also usable in Magolor Race 2, 3, and EX. Fighter retains its moveset from Kirby's Return to Dream Land.
Techniques[]
These controls are for the Wii Classic Controller (Pro), but also work with the Nintendo GameCube Controller. Wii Remote controls are the same as in Kirby's Return to Dream Land.
Move | Controls | Description | Element |
---|---|---|---|
Vulcan Jab | Tap / (or press repeatedly) | Kirby lets out a quick flurry of punches, reaching 3 tiles ahead and up to 3 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None |
Smash Punch | Press / | Kirby punches forward and fires off an energy wave that travels 5 tiles. | None |
Leg Sweep | Dash + / | Kirby slides 3.5 tiles forward with a leg outstretched. Kirby is invincible during this move. | None |
Spin Kick | Dash + Hold / | Kirby performs three spinning kicks, moving forward 8 tiles and up 2 tiles. Kirby is invincible during this move. | None |
Down Kick | / in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None |
Double Kick | Hold / in midair | Kirby kicks forward and fires off an energy wave that travels 5 tiles. | None |
Rising Break | and Hold / | Kirby performs a rising uppercut, moving upward 4.5 tiles and forward 2.5 tiles. Kirby is invincible during this move. | None |
Sky Kick | + / in midair | Kirby elevates slightly before he dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None |
Force Blast | + Hold / (briefly) | Kirby charges up and fires an energy projectile. | None |
Mega Force Blast | + Hold / (a bit longer) | Kirby charges up and fires a bigger, more powerful energy projectile, and is pushed back a bit due to recoil. | None |
Giga Force Blast | + Hold / + Hold / even longer before releasing | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. Flames from releasing the projectile appear behind Kirby and reach 3 tiles behind his initial position and 2 tiles upward. | Sizzle |
Instant Mega Force Blast | , / + Hold / (if facing right) | Kirby instantly charges a Mega Force Blast. | None |
Moon Somersault Kick | / in midair next to foe | Kirby performs a somersault kick in midair, moving forward 1 tile and upward 1 tile. Kirby is invincible during this move. | None |
Foe Grab | // next to foe + / (if facing right) | Kirby grabs a nearby enemy. Kirby is invincible during this move. | None |
Arm Throw | Foe Grab + /, , or (if facing right) | Kirby punches the grabbed enemy. Pressing / or sends the enemy straight ahead, while pressing up sends the enemy in an arc. Kirby is invincible during this move. | None |
Judo Throw | Foe Grab + or (if facing right) | Kirby throws the grabbed enemy in an arc backward. Kirby turns around after performing this move. Kirby is invincible during this move. | None |
Kirby: Triple Deluxe, Kirby Fighters Deluxe, and Kirby: Planet Robobot[]
Fighter remains mostly unchanged from its appearance in Kirby's Return to Dream Land, though some of its moves are modified. Its Giga Force Blast allows it to light cannon fuses, burn grass, and destroy Ice Blocks. Fighter is obtained from Knuckle Joe.
In Kirby Fighters Deluxe, Fighter's Rare Outfit gives it Knuckle Joe's headband.
In Kirby: Planet Robobot, Fighter can also be obtained from the Donkey Kong, Lucario, and Little Mac amiibo.
Techniques[]
In Kirby Fighters and Kirby Fighters Deluxe, any invincibility granted by a move is removed except fighting bosses that aren't Shadow Kirby.
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Vulcan Jab | Press once (or press repeatedly) | Kirby lets out a quick flurry of punches, reaching 3 tiles ahead and up to 3 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None | 5 (1st hit), 3 (repeat hits) |
Smash Punch | Press and hold | Kirby punches forward and fires off an energy wave that travels 4 tiles. Kirby moves .2 tiles forward after punching. | None | 22, 12 (repeat Smash Punches) |
Leg Sweep | Dash + | Kirby slides 4 tiles forward with a leg outstretched. This move can be canceled into the second kick of Spin Kick or Rising Break. Kirby is invincible during this move. | None | 6 (1st hit), 3 (repeat hits) |
Spin Kick | Dash + press and hold | Kirby performs three spinning kicks, moving forward 2 tiles for the first two kicks and 3 tiles for the third kick, up to 7 tiles; and up .5 tiles per kick, up to 1.5 tiles. Kirby is invincible during this move. | None | 20 (1st hit), 18 (2nd and 3rd hits) |
Down Kick | in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18, 12 (repeat Down Kicks) |
Double Kick | Press and hold in midair | Kirby kicks with both feet forward and fires off an energy wave that travels 4 tiles. | None | 26 (kick), 18 (projectile) |
Rising Break | + press and hold | Kirby performs a rising uppercut, moving upward 4 tiles and forward 3 tiles. Kirby is invincible during this move. | None | 16 (1st hit), 8 (repeat hits) |
Sky Kick | + in midair | Kirby dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18, 12 (repeat Sky Kicks) |
Force Blast | + hold (briefly) | Kirby charges up and fires an energy projectile. If the player releases the button as soon as Kirby starts charging, he will fire an uncharged Force Blast that's weaker and only travels 3 tiles, whereas all other Force Blasts travel across the screen. In Kirby's Return to Dream Land, Kirby would instead perform Smash Punch. | None | 18 (uncharged Force Blast), 8 (repeat uncharged Force Blasts), 24 (Force Blast) |
Mega Force Blast | + hold (a bit longer) | Kirby charges up and fires a bigger, more powerful energy projectile, and is pushed back a bit due to recoil. | None | 36 |
Giga Force Blast | + hold (even longer) | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. | Sizzle | 42 |
Instant Mega Force Blast | + press and hold | Kirby instantly charges a Mega Force Blast. | None | 36, 20 (repeat Instant Mega Force Blasts) |
Moon Somersault Kick | in midair near an enemy | Kirby performs a somersault kick in midair, damaging enemies. Kirby is invincible during this move. | None | 16, 12 (repeat Moon Somersault Kicks) |
Foe Grab | Either / + near an enemy | Kirby grabs a nearby enemy. Kirby is invincible during this move. | None | 16 (held object) |
Arm Throw | Foe Grab + , or Foe Grab + either / | Kirby punches the grabbed enemy. Pressing or sends the enemy straight ahead, while pressing up sends the enemy diagonally upward. Kirby is invincible during this move. | None | 45 |
Judo Throw | Foe Grab + either / | Kirby throws the grabbed enemy in an arc backward. Pressing backward sends the enemy straight backward, while pressing down has Kirby slam the enemy into the ground before sending it diagonally upward in the Kirby was not facing. Kirby turns around after performing this move. Kirby is invincible during this move. | None | 52 |
Kirby Battle Royale[]
Fighter appears as an unlockable Copy Ability. It can be unlocked in The Cake Royale after obtaining 110 League Points in the Bronze League. Fighter no longer has different attacks depending on how long the button is held, but instead is notable for being one of the only Copy Abilities to have more than one special attack. Fighter has three special attacks, each being one of the three kicks from its Spin Kick move; it is also the only Copy Ability that can alternate between its normal attacks and special attacks to perform different combos. It has Headgear based on Knuckle Joe's hair, a wrestling mask, and Goriath.
Techniques[]
Move | Controls | Description | Damage (Robo Bonkers) | |
---|---|---|---|---|
Type A/Type C | Type B/Type D | |||
Quick Jab | Kirby does a quick jab in front of him. Similar to an uncharged Force Blast. | 30 | ||
Vulcan Jab | Kirby rapidly jabs in front of him. | 25x4 | ||
Rising Break | Kirby finishes his rapid jabbing with an uppercut. | 70x3 | ||
Sky Kick | during jump | during jump | Kirby performs a diving kick. | 35 |
Giga Force Blast | Hold/release | Hold/release | Kirby charges up energy in his hands, and then launches a large fireball. | 350 |
Kick | Kirby lunges forward with his foot outstretched. Similar to Leg Sweep. | 50 | ||
Spin Kick | Kirby spins and performs a more powerful kick with his other foot while moving. | 60 | ||
Final Spin Kick | Kirby delivers a final and still more powerful kick. | 70 |
Kirby Star Allies[]
Fighter can now burn leaves with its Sizzle element from Giga Force Blast and destroy Durable Blocks with the Friend Throw Friend Ability; its version of Friend Throw allows Fighter to throw in four different ways. Fighter can also use its Sizzle element to enhance other Copy Abilities, although this is atypical. Fighter is obtained from Knuckle Joe, who is also its Friend Helper.
Techniques[]
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Vulcan Jab | Press and release | Press and release | Kirby lets out a quick flurry of punches, reaching 3 tiles ahead and up to 3 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None | 5 per hit |
Smash Punch | Press and hold | Press and hold | Kirby punches forward and fires off an energy wave that travels 6 tiles. Kirby moves .2 tiles forward after punching. | None | 22 (punch), 20 (projectile) |
Leg Sweep | Dash + press and release | Dash + press and release | Kirby slides 4 tiles forward with a leg outstretched. This move can be canceled into the second kick of Spin Kick or Rising Break. Kirby is invincible during this move. | None | 6 (all hits) |
Spin Kick | Dash + press and hold | Dash + press and hold | Kirby performs three spinning kicks, moving forward 2 tiles for the first kick and 3 tiles for the second kick, and 5 tiles for the third kick, up to 10 tiles; and up .5 tiles per kick, up to 1.5 tiles. Kirby is invincible during this move. | None | 20 (all hits) |
Down Kick | Press and release in midair | Press and release in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Double Kick | Press and hold in midair | Press and hold in midair | Kirby kicks with both feet forward and fires off an energy wave that travels 4.5 tiles. | None | 26 (kick near), 18 (kick far), 20 (projectile) |
Rising Break | and hold | and hold | Kirby performs a rising uppercut, moving upward 4 tiles and forward 3 tiles. Kirby is invincible during this move. | None | 16 (all hits) |
Sky Kick | + in midair | + in midair | Kirby dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Force Blast | + Hold briefly before releasing | + Hold briefly before releasing | Kirby charges up and fires an energy projectile. If the player releases the button as soon as Kirby starts charging, he will fire an uncharged Force Blast that's weaker and only travels 4 tiles, whereas all other Force Blasts travel across the screen. | None | 18 (uncharged Force Blast), 24 (Force Blast) |
Mega Force Blast | + Hold even longer before releasing | + Hold even longer before releasing | Kirby charges up and fires a bigger, more powerful energy projectile, and is pushed back a bit due to recoil. | None | 36, 26 (explosion) |
Giga Force Blast | + Hold even longer before releasing | + Hold even longer before releasing | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. | Sizzle | 42, 28 (explosion) |
Instant Mega Force Blast | , then + press and hold | , then + press and hold | Kirby instantly charges a Mega Force Blast. | None | 36, 26 (explosion) |
Moon Somersault Kick | Press and release near an enemy in midair | Press and release near an enemy in midair | Kirby performs a somersault kick in midair, damaging enemies. Kirby is invincible during this move. | None | 16 |
Foe Grab | Either / + near an enemy | Either / + near an enemy | Kirby grabs a nearby enemy. Kirby is invincible during this move. | None | 16 (held object) |
Arm Throw | Foe Grab + , or Foe Grab + either / | Foe Grab + , or Foe Grab + either / | Kirby punches the grabbed enemy. Pressing / or sends the enemy straight ahead, while pressing up sends the enemy diagonally upward. Kirby is invincible during this move. | None | 58 |
Judo Throw | Foe Grab + either / | Kirby throws the grabbed enemy in an arc backward. Pressing backward sends the enemy straight backward, while pressing down has Kirby slam the enemy into the ground before sending it at a lower trajectory in the Kirby was not facing. Kirby turns around after performing this move. Kirby is invincible during this move. | None | 68 | |
Friend Grab | Friends jump into your arms when you raise your hand with | A friend jumps into Kirby's arms, similarly to the effects of Foe Grab | None | 16 (held Friend) | |
Friend Throw | Throw the friend you're holding in different directions with / | Throw the friend you're holding in different directions with / | Kirby performs and enhanced version of Arm Throw or Judo Throw with the grabbed Friend. Judo Throw's downward variant has a steep trajectory instead of a shallow one. | None | 75 |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Vulcan Jab | Press and release | Press and release | Kirby lets out a quick flurry of punches, reaching 3 tiles ahead and up to 3 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None | 5 per hit |
Smash Punch | Press and hold | Press and hold | Kirby punches forward and fires off an energy wave that travels 6 tiles. Kirby moves .2 tiles forward after punching. | None | 22 (punch), 20 (projectile) |
Leg Sweep | Dash + press and release | Dash + press and release | Kirby slides 4 tiles forward with a leg outstretched. This move can be canceled into the second kick of Spin Kick or Rising Break. Kirby is invincible during this move. | None | 6 (all hits) |
Spin Kick | Dash + press and hold | Dash + press and hold | Kirby performs three spinning kicks, moving forward 2 tiles for the first kick and 3 tiles for the second kick, and 5 tiles for the third kick, up to 10 tiles; and up .5 tiles per kick, up to 1.5 tiles. Kirby is invincible during this move. | None | 20 (all hits) |
Down Kick | Press and release in midair | Press and release in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Double Kick | Press and hold in midair | Press and hold in midair | Kirby kicks with both feet forward and fires off an energy wave that travels 4.5 tiles. | None | 26 (kick near), 18 (kick far), 20 (projectile) |
Rising Break | and hold | and hold | Kirby performs a rising uppercut, moving upward 4 tiles and forward 3 tiles. Kirby is invincible during this move. | None | 16 (all hits) |
Sky Kick | + in midair | + in midair | Kirby dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18 |
Force Blast | + Hold briefly before releasing | + Hold briefly before releasing | Kirby charges up and fires an energy projectile. If the player releases the button as soon as Kirby starts charging, he will fire an uncharged Force Blast that's weaker and only travels 4 tiles, whereas all other Force Blasts travel across the screen. | None | 18 (uncharged Force Blast), 24 (Force Blast) |
Mega Force Blast | + Hold even longer before releasing | + Hold even longer before releasing | Kirby charges up and fires a bigger, more powerful energy projectile, and is pushed back a bit due to recoil. | None | 36, 26 (explosion) |
Giga Force Blast | + Hold even longer before releasing | + Hold even longer before releasing | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. | Sizzle | 42, 28 (explosion) |
Instant Mega Force Blast | , then + press and hold | , then + press and hold | Kirby instantly charges a Mega Force Blast. | None | 36, 26 (explosion) |
Moon Somersault Kick | Press and release near an enemy in midair | Press and release near an enemy in midair | Kirby performs a somersault kick in midair, damaging enemies. Kirby is invincible during this move. | None | 16 |
Foe Grab | Either / + near an enemy | Either / + near an enemy | Kirby grabs a nearby enemy. Kirby is invincible during this move. | None | 16 (held object) |
Arm Throw | Foe Grab + , or Foe Grab + either / | Foe Grab + , or Foe Grab + either / | Kirby punches the grabbed enemy. Pressing / or sends the enemy straight ahead, while pressing up sends the enemy diagonally upward. Kirby is invincible during this move. | None | 58 |
Judo Throw | Foe Grab + either / | Kirby throws the grabbed enemy in an arc backward. Pressing backward sends the enemy straight backward, while pressing down has Kirby slam the enemy into the ground before sending it at a lower trajectory in the Kirby was not facing. Kirby turns around after performing this move. Kirby is invincible during this move. | None | 68 | |
Friend Grab | Friends jump into your arms when you raise your hand with | A friend jumps into Kirby's arms, similarly to the effects of Foe Grab | None | 16 (held Friend) | |
Friend Throw | Throw the friend you're holding in different directions with / | Throw the friend you're holding in different directions with / | Kirby performs and enhanced version of Arm Throw or Judo Throw with the grabbed Friend. Judo Throw's downward variant has a steep trajectory instead of a shallow one. | None | 75 |
Kirby Fighters 2[]
Fighter is unlocked after reaching Fighters Rank 16. It has Rare Hats based on Knuckle Joe and Goriath. Fighter no longer has its Friend Abilities.
Techniques[]
Any invincibility granted by a move is removed except fighting bosses that aren't Shadow Kirby.
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Vulcan Jab | Press and release | Kirby lets out a quick flurry of punches, reaching 2 tiles ahead and up to 2 tiles vertically. Repeatedly pressing the button allows Kirby to continuously punch. | None | 6 (1st hit), 3 (repeat hits) |
Smash Punch | Press and hold | Kirby punches forward and fires off an energy wave that travels 3.5 tiles. Kirby moves .2 tiles forward after punching. | None | 22, 14 (repeat Smash Punches) |
Leg Sweep | Dash + press and release | Kirby slides 4 tiles forward with a leg outstretched. This move can be canceled into the second kick of Spin Kick or Rising Break. Kirby is invincible during this move. | None | 5 (1st hit), 3 (repeat hits) |
Spin Kick | Dash + press and hold | Kirby performs three spinning kicks, moving forward 2 tiles for the first two kicks and 3.5 tiles for the third kick, up to 7.5 tiles; and up .5 tiles per kick, up to 1.5 tiles. Kirby is invincible during this move. | None | 20 (1st hit), 12 (if combo'd from Leg Sweep, repeat hits) |
Down Kick | Press and release in midair | Kirby extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 18, 12 (repeat Down Kicks) |
Double Kick | Press and hold in midair | Kirby kicks with both feet forward and fires off an energy wave that travels 4 tiles. | None | 26, 16 (repeat Double Kicks) |
Rising Break | and hold | Kirby performs a rising uppercut, moving upward 4 tiles and forward 3 tiles. Kirby is invincible during this move. | None | 20 (1st hit), 5 (1st hit if combo'd from Leg Sweep, repeat 1st hits), 3 (2nd, 3rd, and 4th hits), 16 (5th hit) |
Sky Kick | + in midair | Kirby dives diagonally downward and extends his foot below him, kicking anything underneath him. Kirby will rebound upon kicking an enemy. | None | 22, 12 (repeat Sky Kicks) |
Force Blast | + hold briefly before releasing | Kirby charges up and fires an energy projectile. If the player releases the button as soon as Kirby starts charging, he will fire an uncharged Force Blast that's weaker and only travels 2.5 tiles, whereas Force Blast travels 9 tiles. | None | 14 (uncharged Force Blast), 8 (repeat uncharged Force Blasts), 20 (Force Blast), 10 (repeat Force Blasts) |
Mega Force Blast | + hold longer before releasing | Kirby charges up and fires a bigger, more powerful energy projectile that travels 9 tiles, and is pushed back a bit due to recoil. | None | 24, 10 (repeat Mega Force Blasts) |
Giga Force Blast | + hold even longer before releasing | Kirby charges up and fires an even more powerful fire projectile, and is pushed back more due to recoil. | Sizzle | 50 |
Instant Mega Force Blast | , then + press and hold | Kirby instantly charges a Mega Force Blast. | None | 24, 10 (repeat Instant Mega Force Blasts) |
Moon Somersault Kick | Press and release near an enemy in midair | Kirby performs a somersault kick in midair, damaging enemies. Kirby is invincible during this move. | None | 26, 18 (if combo'd) |
Foe Grab | Either / + near an enemy | Kirby grabs a nearby enemy. Kirby is invincible during this move. | N/A | N/A |
Arm Throw | Foe Grab + either // | Kirby punches the grabbed enemy. Pressing or sends the enemy straight ahead, while pressing up sends the enemy diagonally upward. Kirby is invincible during this move. | None | 20 |
Judo Throw | Foe Grab + either / | Kirby throws the grabbed enemy in an arc backward. Pressing backward sends the enemy straight backward, while pressing down has Kirby slam the enemy into the ground before sending it diagonally upward in the Kirby was not facing. Kirby turns around after performing this move. Kirby is invincible during this move. | None | 20 (to thrown enemy), 24 (thrown enemy) |
Kirby GCN[]
This section is about an unreleased or cancelled game | |
Fighter is seen in a screenshot for this game, with Knuckle Joe as its Helper. While no gameplay footage of it was shown, Fighter would likely have all of its moves from Kirby Super Star.
Damage[]
Move | ||||||
---|---|---|---|---|---|---|
Vulcan Jab | 5 per hit | 4 per hit | 5 (1st hit), 3 (repeat hits) | 5 per hit | 6 (1st hit), 3 (repeat hits) | |
Smash Punch | 22 | 22 (punch), 20 (projectile) | 22, 12 (repeat Smash Punches) | 22 (punch), 20 (projectile) | 22, 14 (repeat Smash Punches) | |
Leg Sweep | 6 | 6 (all hits) | 6 (1st hit), 5 (2nd, 3rd and 4th hits) | 6 (1st hit), 3 (repeat hits) | 6 (all hits) | 5 (1st hit), 3 (repeat hits) |
Spin Kick | 20 (early hit), 18 (late hit) | 20 (early hit), 8 (late hit) | 20 (1st hit early), 18 (1st hit late), 15 (2nd and 3rd hits) | 20 (1st hit), 18 (2nd, 3rd hits) | 20 (all hits) | 20 (1st hit), 12 (if combo'd from Leg Sweep, repeat hits) |
Down Kick | 18 | 18, 12 (repeat Down Kicks) | 18 | 18, 12 (repeat Down Kicks) | ||
Double Kick | 26 (kick early), 18 (kick late), 22 (projectile) | 18 (kick), 20 (projectile) | 26 (kick), 18 (projectile) | 26 (kick near), 18 (kick far), 20 (projectile) | 26, 16 (repeat Double Kicks) | |
Rising Break | 2 per hit | 4 (early hits), 2 (late hits) | 16 (1st hit), 8 (2nd and 3rd hits), 14 (4th hit) | 16 (1st hit), 8 (repeat hits) | 16 (all hits) | 20 (1st hit), 5 (1st hit if combo'd from Leg Sweep, repeat 1st hits), 3 (2nd, 3rd, and 4th hits), 16 (5th hit) |
Sky Kick | N/A | 18 | 18, 12 (repeat Sky Kicks) | 18 | 22, 12 (repeat Sky Kicks) | |
Force Blast | N/A | 24 | 18 (uncharged Force Blast), 8 (repeat uncharged Force Blasts), 24 (Force Blast) | 18 (uncharged Force Blast), 24 (Force Blast) | 14 (uncharged Force Blast), 8 (repeat uncharged Force Blasts), 20 (Force Blast), 10 (repeat Force Blasts) | |
Mega Force Blast | N/A | 36 | 36, 26 (explosion) | 24, 10 (repeat Mega Force Blasts) | ||
Giga Force Blast | N/A | 42 | 42, 28 (explosion) | 50 | ||
Instant Mega Force Blast | N/A | 36 | 36, 20 (repeat Instant Mega Force Blasts) | 36, 26 (explosion) | 24, 10 (repeat Instant Mega Force Blasts) | |
Moon Somersault Kick | N/A | 16 | 16, 12 (repeat Moon Somersault Kicks) | 16 | 26, 18 (if combo'd) | |
Foe Grab | N/A | 36 (held object) | 16 (held object) | N/A | ||
Arm Throw | 70 | 46 | 45 | 58 | 20 | |
Judo Throw | 80 | 70 | 52 | 68 | 20 (to thrown enemy), 24 (thrown enemy) | |
Friend Grab | N/A | 16 (held Friend) | N/A | |||
Friend Throw | N/A | 75 | N/A |
In the Super Smash Bros. series[]
Fighter Kirby appears as a collectible trophy in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Wii U. Kirby's Neutral Attack is Vulcan Jab, and its finisher move added in Super Smash Bros. for Nintendo 3DS and Wii U is Smash Punch (albeit without the energy wave). Kirby's Side Smash and Forward Air Attack resemble versions of Spin Kick. Kirby's Backward Air Attack resembles his most recent version of Double Kick (albeit backward and without the energy wave).
In Kirby: Right Back at Ya![]
“ | Go get 'em, Fighter Kirby!” |
— Tuff • The School Scam |
The Fighter ability in Kirby: Right Back at Ya! is most similar to the version in Kirby Super Star. The look of it is the same, with a simple red headband. Kirby uses all of the same attacks as the version in Kirby Super Star at some point in the series.
He most often gets the ability in episodes featuring Knuckle Joe, from inhaling one of his attacks. Fighter is one of his strongest abilities, used against powerful monsters like Masher, with the strongest attack being the Rising Break.
Fighter Kirby's abilities are best displayed in episode 53, where he participates in a battle royale against the Martial Arts All-Stars.
Transformation Sequence[]
In the transformation sequence, a band of light forms into the headband. It comically comes off his head, but he catches it and puts it on. He then makes energy pulses with his hands and does a little spin. Fighter, along with Bomb, is the third most frequently used Copy Ability in the anime, with six appearances in total. The only time he spin kicks without Knuckle Joe is during the battle with Teacher Creature.
- Here Comes the Son
- Monster Management
- Snack Attack - Part II
- eNeMeE Elementary
- Masher 2.0
- The School Scam
Flavor Texts[]
Game | Flavor text |
---|---|
Copy the abilities of Fighter and assume the role of a mighty karate expert. Increase your power with practice! | |
(→ + B) (→ → + B) (B (Charge)) (↑ + B) | |
Go for it! CHAMPION | |
Hi-yaa! Hold the B Button longer for a stronger blow! That punch is an instant KO! | |
I'm a brawling Copy Ability! How long you hold 1 determines how strong or weak my attacks are! And I have a ton of them! | |
The Fighter ability is no joke, with tons of techniques to bring down the biggest baddies! Keep an eye out for opponents to knock out as you fight your way to the top! | |
This ability raises your fighting power to the max! Kirby's supersonic punches and kicks bring about infinite fighting capabilities. | |
Hit opponents with a flurry of attacks with this martial-arts ability! | |
Oh boy! It's the Fighting Copy Ability, complete with tons of techniques! Grab and throw foes with ease. You can even grab and throw...your friends! Throw them against rocks and other things you want to smash. | |
Get ready to brawl! How long you hold the button will change how strong or weak your attacks are. And there are a ton of them! |
Related Quotes[]
“ | Kirby dons a warrior's headband and becomes a fierce fighter when he swallows an enemy skilled at physical attacks. Fighter Kirby uses many colorful punching and kicking moves as he overpowers his enemies with his sparring skills. The Vulcan Jab is just one of the many techniques Kirby can use thanks to his copying power.” |
— Trophy description • Super Smash Bros. Melee |
“ | Kirby when he is skilled in martial arts, especially close-quarters combat. Inhaling brawny challengers like Knuckle Joe will transform Kirby, allowing him to use a bunch of fight moves like Rising Break, the heroic uppercut. His Mega Power Shot in Kirby & The Amazing Mirror, which used charged energy to take out faraway enemies, is another Fighter Kirby highlight.” |
— Trophy description • Super Smash Bros. Brawl |
“ | "Show me your moves!" Wait—that's not Kirby's line! Regardless, he's really fired up and ready to become a fighting machine with that red headband. He knows the basics, like kicking and tossing, but he can also muster his fighting spirit to blast distant foes. ” |
— Trophy description • Super Smash Bros. for Wii U |
“ | Attack with master's command of kicks and punches!” |
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll |
“ | Heya, fighter! Go give 'em a knuckle sandwich for me! When you see an opening, use your Giga Force Blast to knock 'em out!” |
— Knuckle Joe • Kirby Battle Royale |
“ | Quick punches and kicks will lead to victory. Charge up for force blast attacks!” |
— Official Kirby Battle Royale Website |
In Other Languages[]
Trivia[]
- The red headband Kirby wears for this ability appears to be a homage to the Street Fighter character, Ryu.
- An even bigger reference to that series, however, may be that Fighter Kirby can use fighting techniques like firing energy blasts or "Hadoken." In addition, his Rising Break bears distinct similarities to Shoryuken and his Spin Kick resembles the Tatsumaki Senpukyaku. Kirby's Moon Somersault Kick is also like Flash Kick. The idea that the Fighter ability is a homage to the Street Fighter series is further evidenced by the fact that to perform the Instant Mega Blast in Kirby's Return to Dream Land, the Hadoken's button input must be used.
- Kirby's Force Blasts are called Hadou Shots internally and in Japanese.
- In Kirby: Squeak Squad, Fighter Kirby hops in place while putting his arms up during his idle stance, in a similar fashion to a character in the Street Fighter franchise.
- The Vulcan Jab and its variants could also be homages to martial arts anime, which often feature characters firing a multitude of punches at breakneck speeds in such a way that it creates the illusion of multiple fists attacking the target simultaneously.
- Another possible reference to Street Fighter is that Kirby has different moves depending on whether the player taps or holds the attack button, which is a mechanic that is always used in that series.
- The artwork of Fighter Kirby in the anime can be seen on the front of the US and European box art of Kirby: Nightmare in Dream Land, despite Fighter not being in the game.
- The plush produced by Little Buddy of Fighter Kirby appears to have been based solely on the episode Snack Attack - Part II of Kirby: Right Back at Ya!, as nowhere else in the rest of the Kirby series is Fighter portrayed with yellow gloves.
- In the Korean version of Kirby Card Swipe, Kirbys wears the Fighter headgear instead of the topknot.
- The headband colors match each Kirby's feet, meaning Yellow Kirby's is scarlet, Red Kirby's is red instead of white like in Kirby & The Amazing Mirror and Kirby: Squeak Squad, and Green Kirby's is orange.
- Red Kirby also wears a red headband for Fighter in Kirby Fighters and Kirby Fighters Deluxe.
- Fighter Kirby's flavor text in Kirby's Return to Dream Land appears to be Kirby talking, as the text speaks in first-person, similar to most flavor texts for the UFO ability.
- This is one of the only four abilities in Kirby: Triple Deluxe that can break ice blocks, the others are Fire, Hammer, and Circus.
- According to the What's YOUR Kirby Copy Ability? personality quiz, Fighter Kirby likes to garden in his downtime.
Videos[]
Artwork[]
Gallery[]
Sprites and Models[]
Other Ability Icons[]
External Links[]
References[]