|“||That pink headband means business! Grizzo will charge you with all his might!”|
|— Grizzo's Cast Description • Kirby's Epic Yarn|
Grizzo inhabit the forests and mountains of Dream Land, hopping about merrily until Kirby gets too close, at which point they will charge at Kirby. Grizzo have more HP than most common enemies (about 65 in Kirby Super Star) and can survive numerous weaker attacks, but they can be easily defeated by being inhaled. Some Grizzo sleep out in the open and act as simple obstacles to Kirby.
Grizzo are large bear-like enemies that move about on all fours. Their fur is pale yellow with two pink stripes along their back and matching pink headbands. Their bodies are stocky and twice as large as other regular enemies.
Grizzo made their debut in Kirby's Dream Land where they appear in the game's first stage Green Greens. They simply hop about the stage (they lack their signature charging ability in this game, though they're twice as fast in Extra mode). Though they appear larger than the other enemies, they can still be easily inhaled just like any other enemy. However, if a Grizzo should bump into Kirby, two bars of vitality will be lost instead of one, the amount of damage received normally by contact with other enemies.
Sometimes Grizzo appear as mounts for Poppy Bros. Jr. and Kirby can either attack Grizzo with a star or air puff, causing the Poppy Bros. Jr. to jump off, or inhale the Poppy Bros. off the Grizzo and be left with just Grizzo. If separated from either of their partners, they will move freely, though in the same direction as before.
Grizzo returns in Kirby Super Star with largely the same behavior, however, they are now capable of charging Kirby if he lingers in front on one for too long. They have 65 hit points, making them one of the more resilient common enemies.
Grizzo once again returns without a rider. It takes two normal yarn projectiles to defeat him, and Grizzo does not heal or respawn after Kirby moves off-screen, similarly to most of the larger enemies. He charges blindly at Kirby for some distance when he gets too close. Kirby can stand on the enemy and ride him. If Grizzo runs into Kirby, the hero will be launched backwards, dropping beads in the process.
Grizzo yet again returns without a rider, retaining his basic behavior from Kirby Super Star. It remains one of the most resilient enemies in these games. As in Kirby Super Star and its remake, Grizzo can occasionally be found sleeping when Kirby approaches.
Grizzo behaves like he does in Kirby: Triple Deluxe and Kirby: Planet Robobot. He is one of the only enemies in the game that can be inhaled for a Blaster Bullet without being scaled-up in size.
Grizzo makes an appearance in this game.
|“||Because of Grizzo's size, it seems like an unlikely event that Kirby could inhale one. However, Grizzo is no different from any other foe.”|
|— Description • Nintendo Power (Volume #39)|
- Grizzo's Kirby Super Star Ultra sprite makes a cameo appearance in the background of an unused sub-game found in the coding of Kirby Mass Attack.
- The enemy Towtow from Super Smash Bros. Brawl's The Subspace Emissary may be based on Grizzo behavior-wise. Both are large enemies with high HP who charge at the player when awake and can do a great amount of damage. Many other Kirby enemies have similarly behaving foes in The Subspace Emissary. Since Super Smash Bros. Brawl was designed by Masahiro Sakurai, creator of the Kirby series, this could be intentional.