Kirby Super Star Ultra artwork
Super Smash Bros. Series (special move)
|In the anime||#J56/#E56 - #J79/#E79 - #J88/#E88|
|Appearance||A twisted cord of blue and white fabric tied around his head.|
|Other Powers||Pounds Stakes, destroys Metal Blocks, lights fuses. Can destroy the dirt in Heavy Mole's arena.|
|Regular enemies||Dygclops (orange)|
|Bosses||Heavy Mole's Orange Dygclops|
|“||Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire and you've got the Hammer Flip technique!”|
|— Hammer's Flavor Text • Kirby's Return to Dream Land|
Hammer (Martillo in Spain) is one of Kirby's special Copy abilities, first appearing in Kirby's Adventure. It has very limited range, but is the heaviest hitter among his normal abilities - most normal enemies are instantly KO'd in a single hit. When used on a mid-boss or regular boss, the moves simply do very heavy damage. Its high damage makes it very desirable in Boss Endurance events. The hammer Kirby wields looks similar to King Dedede's mallet, with a shorter handle.
Hammer is one of the few abilities that can not be found by inhaling a common enemy. It is most commonly obtained from Bonkers the mid-boss. Otherwise it can be obtained via Mix, the Copy Essence behind the golden door in Kirby & The Amazing Mirror, or by finding the Copy Essence Deluxe in Kirby Super Star and its remake. Orange Dygclops from Heavy Mole also give Hammer.
Hammer did not have a hat like the rest of the abilities when they were introduced in Kirby Super Star. Its hat was first seen in anime, in which it is shown to be a cord of twisted blue and white fabric. This design has been used in the games since Kirby: Nightmare in Dream Land. Hammer Kirby's brief appearance in a trailer for the canceled Kirby GCN is the only time where the ability features a hard hat, though this has not yet appeared in the series proper.
In Kirby Air Ride, the Hammer copy ability is referenced in the form of a power-up in Top Ride. When it is collected, it spins vigorously around the user's Air Machine, knocking anyone who comes in contact with it around.
|Move||Controls||Description||Element||Damage 19960321||Damage 20111024|
|Hammer Nail||B or Y / 1||A basic vertical smash where the hammer pounds the ground. It can also pound in stakes among other things.||None||34, 12 (star impact)||28, 12 (star impact)|
|B (Hold)||Only usable when he gets the Copy Scroll, Kirby powers up the hammer. It then grows massively, and flattens any enemy under it.||None||N/A||N/A|
|Hammer Swing||Dash + B or Y / 1||Kirby spins several times with his hammer outstretched. Kirby is invincible while doing this attack, and hits everything around him. In Kirby's Return to Dream Land, this move can deflect projectiles.||None||28||26|
|Giant Swing||B or Y / 1 (Midair)||Kirby spins, holding the hammer out, and twirls it completely around his body.||None||34||26|
Ultra Giant Swing
|Dash + B or Y / 1 (Midair)||Kirby somersaults midair, and twirls the hammer around his body twice. Kirby is invincible during the attack.||None||16 (all hits)||16 (1st hit), 14 (2nd hit)|
|Hammer Flip||↑ + B or Y / 1||Kirby charges up his hammer. After it lights on fire, he pulverizes enemies with a powerful upward swing. This is one of the most damaging moves Kirby can perform. Although Bonkers is capable of using Hammer Flip as well, he brings his hammer down instead of pulling it up. In Kirby's Return to Dream Land, Kirby can perform this move while facing away from the boss, and every part of the Hammer Flip will hit them; this is something he could not have done in earlier games.||Fire||80 (hammer), 16 (two flame hits), 4 (if the hammer hits after it goes out)||80 (hammer only), 8 (1st flame hit), 7 (2nd, 3rd, 4th flame hits), 70 (hammer after flame hits); max. damage = 99|
|Dash + X / -||Kirby sacrifices his weapon and ability for one last (powerful) attack. After doing a Hammer Swing, he throws the hammer full force, doing instant massive damage to any enemy & mid-bosses in his path.||None||28 (during the Hammer Swing), 80 (thrown Hammer projectile)||26 (during the Hammer Swing), 80 (thrown Hammer projectile)|
|Hold 1, release||Replacing the Giant Hammer from Squeak Squad, Kirby (or King Dedede) charges up and then swings the hammer three times in succession, with the final blow more powerful than the first two. This move will fail if the hammer does not connect with the ground.||None||N/A||16 (first 2 hits), 40 (last hit); max. damage = 72|
|↓ + 1||Kirby (or Dedede) holds the hammer's head below him and twirls it to perform rapid damage. This move originally appeared in Super Smash Bros. Brawl, used by Dedede (though the Ice Climbers in both Melee and Brawl have hammer twirls as well). This move can be used in the air and on the ground. Kirby is invincible during this attack, and touching him will damage enemies just as much as the hammer itself.||None||N/A||16 (first hit), 14 (2nd, 3rd, and 4th hits); max. damage = 58|
Super Smash Bros. Series
Kirby uses Hammer as his Side Special attack in the Super Smash Bros. series, starting with Super Smash Bros. Melee. Rather than swinging it vertically like he does in most games, Kirby swings the hammer horizontally, similar to what he does with the "Hammer Flip" move (but without the fire). It's slower than Kirby's other attacks but can K.O. players with an already high damage percentage.
When used in the air, Kirby swings the hammer around him, like he does in most games. In Melee, he spins vertically once, but in Brawl, he spins horizontally twice, similar to "Hammer Swing". While the move in Melee is closer to what he does in the games, in Brawl the move is a bit stronger and beneficial, having no need for a precise sweetspot to launch foes out of the arena.
In Brawl, King Dedede uses an attack called Jet Hammer which is similar to the Hammer Flip attack, but instead of the hammer bursting into flames, it opens to reveal a jet engine within. This move does more damage depending on how long the player charges it up before releasing. If held down too long, though, it will rapidly damage the king.
Kirby: Right Back at Ya!
Always obtained by inhaling King Dedede's signature mallet, Hammer Kirby in the anime retains all of its game characteristics - most notably the ability to dish out a lot of damage very fast. The hammer's ends have a red star on a green background instead of yellow on pink as in the games, and the headband is completely white instead of alternating white and blue. Kirby has all the same attacks from Kirby Super Star including the most powerful, Hammer Throw, which also causes Kirby to lose the ability.
During the transformation sequence, Kirby first ties the band around his forehead, and then a variety of different old fashioned tools appear in his hands, including a cleaver, a decorated spear, an axe, a rake, a satsumata, and a yubi-bou. He cycles through them as he poses, before the hammer appears.
|This weapon is very powerful. Use it on stubborn bad guys to clear your path!|
|Break through solid obstacles and pound in stakes to take Kirby to hidden areas.|
|Pound 'em to the ground! Pound pegs and break open new areas!|
|Flatten your foes with these superspecial moves: → → + B ↑ + B|
|INSTANT K.O. It's almost unfair.|
|This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes beware!|
|Wield the hammer of kings! Pulverize hard objects! Drive down stakes! Light it on fire and you've got the Hammer Flip technique!|
- This is one of the only three abilities in Kirby's Return to Dream Land to be able to break ice blocks. The others are Fire and Fighter.