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KPR Susie artwork This article is about the Copy Ability. For the stadium event in Kirby Air Ride, see High Jump (stadium).

Jump extremely high and be invincible within the air!
— Kirby Battle Royale - Kirby's 25th Anniversary Copy Ability Poll

Hi-Jump (short for High Jump) is one of Kirby's Copy Abilities, first appearing in Kirby's Adventure. It is a heroic ability that can currently only be obtained in any game by inhaling a Starman.

General Information

Hi-Jump, unlike most abilities, is limited to only one function. All Kirby can do with this ability is spring high up into the air. Although it may not seem like the most practical ability, it can be used to score some fast hits on enemies, as well as breeze through the level with ease.

With this ability, Kirby usually wears a long red and blue cape and a small, gold, winged circlet. The cape draws inspiration from an average super hero, while the circlet is derived from the headwear of Hermes, the messenger of the Greek pantheon.

Strangely, this ability has been upgraded over time. In the original Kirby's Adventure, Kirby had to remain flat on the ground in order to use it. The player can also cancel the height of the jump attack by pressing the B button in midair. In Kirby: Nightmare in Dream Land, Kirby can also use this ability as he is bouncing off the ground, and canceling the attack will emit a brief force field that does extra damage. In Kirby: Squeak Squad, this ability can virtually fly, as it can be performed anywhere in the air as well and there is only a brief recovery time. The only downside is that the attack can no longer be canceled in midair, but with the help of an Ability Scroll the force field comes back as an added part of the jump. In Kirby's Return to Dream Land, Kirby can charge his jump, and even use a "Rocket Dive".

It comes in very handy in fights against aerial bosses like Kracko or Mecha Kracko, but can still be used effectively on others as well.

In Kirby's Dream Course, Hi-Jump is one of the most versatile and useful abilities for navigating the courses and landing Kirby into holes. When activated, it will ignore Kirby's speed and momentum, causing him to jump forward in the direction he is moving in a predetermined arc. Because of the consistency of this jump, if the player is able to accurately gauge the distance it will take Kirby, it can be used for precision shots. Like all abilities in the game, Hi-Jump can also be used in mid-air. If activated at the peak of a jump shot, Kirby can gain a huge amount of altitude.

In Kirby's Return to Dream Land, there is a Hi-Jump Challenge that can be accessed by collecting 35 Energy Spheres.

Move Set

Move Controls Description Element Damage
Hi-Jump B/1 Kirby is propelled into the air, aided by a small explosion beneath his feet. This jump is sometimes very difficult to control. In some games he cannot leap while already airborne.
Only in Kirby: Squeak Squad
With the Copy Scroll, damage and speed is increased. Kirby projects a small blue force field around him while he is airborne.
None 24
Only in Kirby's Return to Dream Land

Rocket Hi-Jump
Hold 1 Kirby is propelled into the air with a blue force field around him and a bigger explosion. None 30 (body), 18 (explosion)
Only in Kirby's Return to Dream Land

Mega Hi-Jump
Hold 1 (longer) Kirby is propelled into the air with a red force field around him. The explosion is smoky. None 38 (body), 24 (explosion)
Only in Kirby's Return to Dream Land

Rocket Dive
↓ + 1 in midair Kirby falls downward with a cyan force field around him. None 20 (body), 16 (explosion)

Flavor Texts

GameFlavor text
Kirby's Adventure
Kirby can jump many times higher than usual! Jump and dive attack to beat the enemy!
Kirby: Nightmare in Dream Land
Big jump = BIG TACKLE!
Kirby: Squeak Squad
WHOOSH! SOAR! Jump and SMASH!
Kirby's Return to Dream Land
Leap into the air with a Hi-Jump! Zoom back down with an unstoppable high-speed Rocket Dive! A hero has made his debut!

Artwork

Gallery

Sprites

Other Ability Icons

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