Keychain is an item in Kirby: Triple Deluxe. 256 of them act as collectibles in the game. Most appear as silver and blue medallions with a question mark on them, with a star outline connected by a small chain. Rare keychains are gold and rainbow medallions with a question mark on them, with gold wings extending from the sides and a star outline connected by a small chain.
Keychains are found within stages and are even given as prizes for landing on cloud 1 in the Goal Game. StreetPassing a player who also owns a copy of Kirby: Triple Deluxe will cause Bandana Waddle Dee to appear mid-stage and toss Kirby one. Once the stage is completed, the keychains Kirby collected are revealed. The hero can pick up keychains he already has, so collecting them all is time-consuming. Additionally, the player can buy keychains for three Play Coins apiece; after purchasing five, he/she must finish a stage before more can be bought. Rare, gold keychains cannot be purchased with Play Coins, and must be found hidden inside stages. Alternatively, Bandana Waddle Dee may toss one if two players have StreetPassed each other a few times.
A keychain takes the form of a sprite from a past Kirby game. These sprites can be of a character or object. Each keychain can be rotated to view the back; Nintendo and HAL Laboratory logos exist on the back of each one.
In the second room, use Cutter to cut the grass, releasing a 3D Warp Star and revealing a Bomb Block in the background. Go into the background and destroy the Bomb Block.
When the Lumberjack Waddle Dee cuts down a tree that destroys some Durable Blocks, ride the 3D Warp Star that was left behind. Cut down the tree to destroy some Durable Blocks in the foreground.
In the underwater room, after surfacing, float up. To the left is a platform, a rope holding up a heavy platform, and a narrow hole covered in spikes. Cut the rope through the spikes with Spear. Once the heavy platform falls, the rare sticker can be obtained safely.
In the foreground of the room leading to the second Sun Stone, there is a door to a Secret area. In the secret area, tilt the second cannon to the right, but not all the way.
In the room with the Cannons, before lighting the fuse, use the cannons to get to the top first, then fall off the right side. There's a Treasure Chest at the bottom.
In the second Truth Mirror room, look for the stair that doesn't have any spikes. It has a yellow strip on it to help further differentiate it. It leads to a Secret area. Pressing the switch will destroy the blocks on the top left, then bottom left, top right, and then bottom right.
Use the 3D Helmet Cannon to destroy the Durable Blocks and Bomb Blocks in the background and foreground to gain access to the Treasure Chests. This also gives a Sun Stone.
In the second room with the moving spiked walls, skip the door by floating upward and destroying another barrel. Aim the first cannon slightly to the left. Aim the second cannon slightly to the left again. Aiming upward will get the first Sun Stone.
In the background in the left pit of the Kracko fight. Do not defeat Kracko before going into the background. The rare keychain can be retrieved during or after the fight, but it is recommended to be done after the fight, as falling into the pit will send Kirby back onto a nearby platform.
In the second room with wrecking balls, pull the first one back partway, so that it will only knock the wall over. Pull the second one back all the way as to obliterate the next wall. Take the downward path. Inhale the left Waddle Dee Train.
Using Hammer from Bonkers after taking the top-left Warp Hole, enter the bottom-right Warp Hole. Pound the stake and then hover below the platform which the stake was on.
The 'the' in Kirby & The Amazing Mirror is lowercase in all descriptions.
Cupid Kirby's keychain is called "Angel Kirby." This is the ability's Japanese name.
Cook Kirby's keychain is called "Chef Kirby."
The Quick Draw keychain is named 'Quick Draw' rather than 'Kirby on the Draw,' the sub-game the keychain is actually based on.
Trivia
Upon receiving ten of the same keychain, the green pin becomes an orange star. This is the maximum number the player can collect of each keychain.
When viewing a keychain, the item will jangle as the player tilts the Nintendo 3DS system.
The sprites used for Yin-Yarn, Taranza, and Queen Sectonia's keychains are unique to Kirby: Triple Deluxe.
Magolor's sprite was previously shown in the Kirby's 20th Anniversary puzzle and was used as a statue in Kirby's Dream Collection: Special Edition. In this instance, it was given a golden color palette.
Despite having brown skin, Magolor and Taranza's keychain sprites use black for their faces.
Heavy Mole's keychain is missing the blades on his top, leaving two gaping holes in their place.
After collecting every keychain, the revamped Hypernova theme can be heard when viewing them.
Curiously, Zero is missing from the background of the Boss Butch keychain.
The King Dedede Painting is the only rare keychain to not be grouped with the other rare keychains from the same game.
In Kirby Fighters Deluxe, Kracko and Dedede can launch keychains into the screen, obscuring the player's view. The keychains Dedede tosses out are all Dedede-themed. When fought on Very Hard, he throws keychains that don't appear in Kirby: Triple Deluxe.
Keychains appear in the Kirby: Triple Deluxe puzzle in StreetPass Mii Plaza.