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Kirby's Adventure

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Kirby's Adventure
Developer(s) HAL
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Release date December 28, 1992 (Nintendo Entertainment System)

February, 2007 (Wii Virtual Console)

Genre Action, Adventure
Mode(s) Single player
Rating(s) ESRB: E for Everyone (Comic Mischief)
Platform(s) NES, Virtual Console


Kirby's Adventure, known in Japan as Hoshi no Kirby: Yume no Izumi no Monogatari (星のカービィ夢の泉の物語, Hoshi no Kābī Yume no Izumi no Monogatari?, lit. "Kirby of the Stars: The Story of the Fountain of Dreams"), is a platforming game in the Kirby series developed by HAL Laboratory and published by HAL Laboratory in 1992 for the NES .

Kirby's Adventure is the only NES game which Kirby stars in, and the second in the series after Kirby's Dream Land. It was remade in 2002 as Kirby: Nightmare in Dreamland, and was released in 2007 for the Wii Virtual Console.

This game is also famous for being the first game in the series to feature Kirby's copy abilities.

Contents

[edit] Gameplay

[edit] Level design

Kirby's Adventure's story is linear. When one stage is cleared, the door to the next stage appears in the level's lobby. Also, what makes the game lobby unique from most other games is that it is part of the actual game. The game lobby is like the side-scrolling stages.

The game lobby is made of 7 individual lobbies, with the Level 7 Boss Room linking directly to the last boss. There are 4 to 6 stages each, with a boss room for each level. After a boss is defeated, the boss room will lead to the entrance to the next stage.

There are also bonus rooms in each lobby. Each level has 1 to 3 different mini-game rooms. Depending on the player's progress through the mini-games, they may earn bonus points or extra lives. Most levels have a Museum, in which Kirby can swallow 1 or 2 different enemies for a free copy ability (the enemies cannot hurt him in this room). There is also the Arena, in which Kirby can fight a mini-boss and earn a Maxim Tomato after defeating it. There is also the Warp Star Station, in which Kirby may take a Warp Star directly to another level. Sometimes, these bonus rooms must be unlocked through the use of switches in various stages.

The normal stages are standard side-scrolling adventures with enemies. At the end of each stage, Kirby goes through a goal game.


[edit] Kirby's moves

Image:Adv beam.GIF Image:Adv sword.GIF Image:Adv cutter.GIF Image:Adv backdrop.GIF Image:Adv tornado.GIF Image:Adv hammer.GIF Image:Adv fire.GIF Image:Adv fireball.GIF Image:Adv crash.GIF Image:Adv freeze.GIF Image:Adv hi-jump.GIF
Image:Adv spark.GIF Image:Adv wheel.GIF Image:Adv stone.GIF Image:Adv sleep.GIF Image:Adv parasol.GIF Image:Adv light.GIF Image:Adv mix.GIF Image:Adv mike.GIF Image:Adv needle.GIF Image:Adv laser.GIF Image:Adv ice.GIF

In Kirby's Adventure, Kirby is able to, for the first time, use copy abilities. He also is bestowed the jumping, flying and inhaling moves from his previous game.

[edit] Plot

The game starts with Kirby taking a nap, but something's wrong. Kirby has had no dreams, a truly unusual event in Dream Land. Kirby decides to visit the Fountain of Dreams, where all dreams spring from, to see if anything bad has happened to it. Upon his arrival, he finds King Dedede bathing in its waters. He finds that Dedede has broken the Star Rod, the power source of the fountain, into seven pieces, giving six pieces to his friends and keeping one himself. Kirby decides to track down the fragments to restore peaceful sleep and order to Dreamland.

The game consists of seven worlds, which all have a boss. Each boss has one piece of the Star Rod.

The bosses are:



[edit] Enemies/Mini-bosses