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Kirby's Block Ball

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Kirby's Block Ball
DeveloperHAL Laboratory
Nintendo R&D1
Release Game Boy[1]
Flag JP December 14, 1995
Flag EU December 25, 1995
Flag USA May 4, 1996[2]
Re-release(s) 3DS Virtual Console
Flag JP October 26, 2011
Flag USA May 17, 2012
Flag EU February 9, 2012
Mode(s)Single player
160px-ESRB-ver2013 E
Platform(s)Game Boy
Ball-shaped Kirby leapt back into action again! This time, players bounced Kirby around stages to destroy blocks and defeat enemies. A good sense of timing was essential to getting a high score. Items, power-ups, and Copy Abilities also helped players rack up points.
— Summary • Kirby's Dream Collection: Special Edition

Kirby's Block Ball, known in Japan as カービィのブロックボール (Kābī no Block Ball, meaning Kirby's Block Ball), is a breakout-style Kirby game for the Game Boy that was originally released in Japan on December 14, 1995 and was then later released on December 25, 1995 in Europe and on May 4, 1996 in North America.

As it is a spin-off, it strays away from the normal Kirby platforming style. It is a breakout-style game featuring enemies, boss battles, and sub-games.

Story and Information

King Dedede steals the five Sparkling Stars and hides them inside his castle. Kirby flies his Warp Star up to Blockworld and conquers each stage in an attempt to reach Dedede. After he clears all ten border lines, a bridge to the castle forms, and the hero defeats his nemesis. The Sparkling Stars destroy Dedede's stronghold and reveal that a fountain is built on its foundation. Kirby dances in the fountain's gushes as the credits role.

In each stage, Kirby bounces around in an area filled with blocks and enemies. When Kirby collides with a block or enemy, it is KO'd. When enemies are KO'd, they transform into a treat, which give bonus points. Some, however, transform into panels that affect the blocks in the area. The player moves onto the next round when the blocks and enemies are all cleared. There are 11 stages in the game -- the last one is unlocked by clearing the border line on each level. Items and power-ups appear in the stages to help Kirby succeed. These include bombs to destroy certain blocks, panels that switch the color of the blocks on the screen, panels that split Kirby into two Kirbys, and more.


Kirby bounces around a field littered with blocks and enemies. He can destroy the blocks and enemies by touching them. The object of the game is to keep Kirby in play by bouncing him against four paddles on the top and bottom, and left and right sides of the screen. When all blocks are eliminated, Kirby moves onto the next level. Enemies KO'd by Kirby are turned into tasty treats, which give the player bonus points if obtained. There are also several copy abilities to be found if Kirby hits certain enemies, which aid him in destroying blocks.

Copy Abilities

KBB Burning icon
KBB Needle icon
KBB Spark icon
KBB Stone icon



Db The following section contains transcluded content from the Database. Source: (viewedit • help)


Cappy | Squishy | Kabu | Poppy Bros. Sr. | Mr. Shine & Mr. Bright | Mr. Frosty | Kracko | Whispy Woods | Kabula | Brobo | King Dedede


Blasto* | Blocky | Booler | Bouncy | Bronto Burt | Broom Hatter | Cappy | Chilly | Chuckie | Coner | Crack-Tweet | Flamer | Glunk | Gordo | Kabu | Kookler | Mumbies | Poppy Bros. Jr. | Propeller | Rocky | Scarfy | Sir Slippy | Sparky | Spikey | Squishy | Twister | Twizzy | Waddle Dee | Wheelie


MaxtomatoKAR Main article: Kirby's Block Ball/Music


Masahiro Sakurai directed Kirby's Block Ball. Toward the beginning of development, HAL Laboratory inspected the game and told the design team that it "wasn't like Kirby." The team spent approximately half a year overhauling major parts of the game to meet HAL Laboratory's standards.[3]



Box Art


External links


  1. Gamespot
  2. [1]
  3. Iwata Asks - Kirby's Adventure Wii
  4. The Cutting Room Floor

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