|“||Ball-shaped Kirby leapt back into action again! This time, players bounced Kirby around stages to destroy blocks and defeat enemies. A good sense of timing was essential to getting a high score. Items, power-ups, and Copy Abilities also helped players rack up points.”|
|— Summary • Kirby's Dream Collection: Special Edition|
Kirby's Block Ball, known in Japan as カービィのブロックボール (Kābī no Block Ball, meaning Kirby's Block Ball), is a breakout-style Kirby game for the Game Boy that was originally released in Japan on December 14, 1995 and was then later released on December 25, 1995 in Europe and on May 4, 1996 in North America.
Story and Information
King Dedede steals the five Sparkling Stars and hides them inside his castle. Kirby flies his Warp Star up to Blockworld and conquers each stage in an attempt to reach Dedede. Ten main stages comprise Blockworld, plus Dedede's stronghold. Each stage in Blockworld is ruled by one of Dedede's henchmen. Defeating them without clearing the border line only grant access to the next stage, if all 10 main stages are cleared with only meeting this condition, the bad ending sequence will roll, in which Dedede's face ominously hovers above Blockworld, and a "Let's try again!" message is prompted on the bottom of the screen. In order to unlock stage 11 and get the true ending, the player must get a score higher than the border line on the first 10 stages, which varies between them. After Kirby clears all ten border lines, a bridge to the castle forms, and after 5 levels, the hero defeats his rival. The Sparkling Stars destroy Dedede's stronghold and reveal that a fountain is built on its foundation. Kirby dances in the fountain's gushes as the credits role.
In each stage, Kirby bounces around in an area filled with blocks and enemies. When Kirby collides with a block or enemy, it is KO'd. When enemies are KO'd, they transform into a treat, which give bonus points. Some, however, transform into panels that affect the blocks in the area, as well as others that give Kirby one of the four available Copy Abilities--hitting Bouncy will allow the player to get the Kirby Changer panel, which lets Kirby get an ability of choice.
The player moves onto the next round when the blocks and enemies are all cleared. There are 11 stages in the game -- the last one is unlocked by clearing the border line on each level. Items and power-ups appear in the stages to help Kirby succeed. These include bombs to destroy certain blocks, panels that switch the color of the blocks on the screen (altering its point value), panels that split Kirby into two Kirbys, Bonus chances that allow Kirby to pass through blocks without ricocheting, and Warp Stars that take Kirby into the sub-game hub, with 4 sub-games to choose from in which the player can get extra lives.
In each level, Kirby bounces around a field littered with blocks and enemies. He can destroy the blocks and enemies by hitting them. The object of the game is to keep Kirby in play by bouncing him against paddles on different sides of the screen, as well as preventing Kirby from hitting spikes -which usually K.O Kirby or make him lose his ability. The number and position of paddles varies between levels, as well as the number of spiked walls that pose a threat to Kirby. The paddles are controlled by different directional inputs, depending on the position of the paddle, the top and bottom paddles are controlled with the left and right buttons, while the left and right paddles are controlled with the up and down ones. The A button can be used to give Kirby a boost when he hits the paddle, this boost also allows Kirby to destroy certain blocks, as well as becoming impervious to spiked walls for a short time.The B button is used to trigger the Copy Ability if Kirby has any, as well as selecting a specific ability while using the Kirby Changer. When all blocks are eliminated, Kirby moves onto the next level. Each stage consist of five stages, the last one of them is a battle against the level boss, while the previous to last one is a mid-boss confrontation in which Kirby can get star blocks, these can be used for the upcoming battle, since they can cover the spiked walls, protecting Kirby from getting hurt, if the player gets all the star blocks in the level, Kirby will get an extra life. There are several ways of getting points in these levels, different kind of blocks give the player different point values, white square boxes give 50 points, white colored rectangles give 100, big white boxes -composed of small white boxes after getting hit- give a total of 400, all of these values double when the blocks are colored. there are also blocks that can only be broken with certain conditions, like having to use an ability or giving Kirby a boost with the A button. Enemies KO'd by Kirby turn into tasty treats, which give the player bonus points if obtained, three different kinds of food can be obtained, Cupcakes (2000 points) , Lollipops (1500 points), and Apples (1000 points). Bonus chances and sub-games give extra lives to kirby, which also give extra points at the end of the stage.
|The following section contains transcluded content from the Database. Source: (view • edit • help)|
Blasto | Blocky | Booler | Bouncy | Bronto Burt | Broom Hatter | Cappy | Chilly | Chuckie | Coner | Crack-Tweet | Flamer | Glunk | Gordo | Kabu | Kookler | Mumbies | Poppy Bros. Jr. | Propeller | Rocky | Scarfy | Sir Slippy | Sparky | Spikey | Squishy | Twister | Twizzy | Waddle Dee | Wheelie
|Main article: Kirby's Block Ball/Music|
Toward the beginning of the development of Kirby's Block Ball, HAL Laboratory inspected the game and told the design team that it "wasn't like Kirby." The team spent approximately half a year overhauling major parts of the game to meet HAL Laboratory's standards.
- Kirby's Block Ball's instruction booklet depicts artwork of Propeller, Chuckie, Coner, Waddle Doo, Pengi, and Sir Slippy; Waddle Doo and Pengi are not in the game. They were originally planned to appear but were scrapped.
- Kirby's Block Ball is the first Kirby game to include a fire-centered ability (Burning) without an ice-centered counterpart (such as Freeze).