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Kirby's Adventure

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Kirby's Adventure
PublisherNintendo
DeveloperHAL
Release NES[2]
Flag JP March 23, 1993
Flag USA May 1, 1993
Flag EU December 9, 1993
Re-release(s) Wii Virtual Console
Flag USA February 12, 2007
Flag EU February 16, 2007
Flag JP February 27, 2007[1]

Nintendo 3DS: 3D Classics
Flag USA November 17, 2011
Flag EU November 17, 2011

Wii U Virtual Console
Flag JP April 17, 2013
Flag EU April 18, 2013
Flag USA April 26, 2013
GenreAction, Adventure
Mode(s)Single player
RatingESRB: E for Everyone (Comic Mischief)
Platform(s)NES
Wii (Virtual Console)
Nintendo 3DS (3D Classics)
Wii U (Virtual Console)
In this game, players were introduced to Kirby's famous Copy Abilities. Kirby could get 24 different Copy Abilities in this game, including Sword, Cutter, Hammer, Spark, Stone, and Parasol. This gave players a wide range of new moves to play with and made it possible to play each stage in many ways. Kirby's Adventure was also the first game in the Kirby series to include minigames!
— Summary • Kirby's Dream Collection: Special Edition

Kirby's Adventure, known in Japan as 星のカービィ 夢の泉の物語 (Hoshi no Kābī Yume no Izumi no Monogatari, meaning Kirby of the Stars: The Story of the Fountain of Dreams), is a platforming game in the Kirby series developed by HAL Laboratory and published by HAL Laboratory in 1993 for the NES. It is best known for being the first game in the series to feature the Copy Abilities synonymous with Kirby and the Kirby franchise, which makes it at the very least as influential as Kirby's Dream Land in shaping successive games in the decades to come.

It is the only NES game which Kirby stars in, and the second in the series after Kirby's Dream Land. It was first remade in 2002 as Kirby: Nightmare in Dream Land, and the original was re-released in 2007 for the Wii Virtual Console. A second remake entitled 3D Classics: Kirby's Adventure was released for the Nintendo 3DS, being one of six games given similar treatment by Arika.

Contents

PlotEdit

What would Dream Land be without dreams? A Nightmare!
— Game cartridge • Kirby's Adventure

The game starts with Kirby taking a nap, but something is wrong. Kirby has had no dreams, a truly unusual event in Dream Land. Kirby decides to visit the Fountain of Dreams, where all dreams spring from, to see if anything bad has happened to it. Upon his arrival, he finds King Dedede bathing in its waters. He finds that Dedede has broken the Star Rod, the power source of the fountain, into seven pieces, giving six pieces to his friends and keeping one himself. Kirby decides to track down the fragments to restore peaceful sleep and order to Dream Land.

Kirby gets harassed by enemies and the Meta-Knights along the way, but manages find to defeat King Dedede at the Fountain of Dreams and promptly replaces the Star Rod at its top, but Nightmare appears right after. Nightmare absorbs the powers from the Fountain and flies into the sky. King Dedede inhales Kirby and sends him after Nightmare, where they battle on Pop Star's moon. Kirby manages to defeat Nightmare, and the explosion ends up making a large circular hole in the moon, making it crescent-shaped. Kirby returns to the Fountain of Dreams and places the Star Rod back in there, and everything returns to normal with the dreams back in Dream Land. Dedede's prior actions were then revealed to be part of his plan to protect the Fountain from Nightmare, and Kirby and Dedede reconcile.

The game consists of seven worlds, which all have a boss. Each boss has one piece of the Star Rod.

GameplayEdit

Copy AbilitiesEdit

Copy abilities are first introduced in Kirby's Adventure, alongside Mix. Kirby retains all his jumping, flying and inhaling moves from Kirby's Dream Land.

Adv beam Adv sword Adv cutter Adv backdrop Adv tornado Adv hammer Adv fire Adv fireball Adv crash Adv freeze Adv hi-jump
Adv spark Adv wheel Adv stone Adv sleep Adv parasol Adv light Adv mix Adv mike Adv needle Adv laser Adv ice
ThrowiconKA UfoiconKA BalliconKA StarrodiconKA

Level designEdit

Kirby's Adventure's story is linear. When one stage is cleared, the door to the next stage appears in the level's lobby. Also, what makes the game lobby unique from most other games is that it is part of the actual game. The game lobby is like the side-scrolling stages.

The game lobby is made of 7 individual lobbies, with the Level 7 Boss Room linking directly to the last boss. There are 4 to 6 stages each, with a boss room for each level. After a boss is defeated, the boss room will lead to the entrance to the next stage.

There are also bonus rooms in each lobby. Each level has 1 to 3 different sub-game rooms. Depending on the player's progress through the sub-games, they may earn bonus points or extra lives. Most levels have a Museum, in which Kirby can swallow 1 or 2 different enemies for a free copy ability (the enemies cannot hurt him in this room). There is also the Arena, in which Kirby can fight a mid-boss and earn a Maxim Tomato after defeating it. There is also the Warp Star Station, in which Kirby may take a Warp Star directly to another level. Sometimes, these bonus rooms must be unlocked through the use of switches in various stages.

The normal stages are standard side-scrolling adventures with enemies. At the end of each stage, Kirby goes through a goal game.

LevelsEdit

Sub-gamesEdit

Goal GameEdit

Kirby jumps on a spring platform. The goal is to press the A button when the platform is at its lowest - this sends Kirby to the top level and nets a 1UP. Otherwise the player scores between 5,000 to 100 points depending on how close the timing is to perfect.

CharactersEdit

BossesEdit

  1. Whispy Woods (Vegetable Valley)
  2. Paint Roller (Ice Cream Island)
  3. Mr. Shine & Mr. Bright (Butter Building)
  4. Kracko (Grape Garden)
  5. Heavy Mole (Yogurt Yard)
  6. Meta Knight (Orange Ocean)
  7. King Dedede (Rainbow Resort)
  8. Nightmare (above the Fountain of Dreams, then taken to Pop Star's moon)
Db The following section contains transcluded content from the Database. Source: (viewedit • help)

Mid-BossesEdit

Bonkers | Bugzzy | Fire Lion | Grand Wheelie | Meta-Knights (Ax Knight / Javelin Knight / Mace Knight / Trident Knight) | Mr. Frosty | Mr. Tick Tock | Rolling Turtle (KA) → Phan Phan (KNiD) | Poppy Bros. Sr.

EnemiesEdit

Blade Knight | Blipper | Bomber | Bounder (KA) → Gip (KNiD) | Bronto Burt | Broom Hatter | Bubbles | Cappy | Chilly | Coner | Cool Spook | Explosive Coconut | Flamer | Glunk | Gordo | Hot Head | Kabu | Laser Ball | Nimbus | Noddy | Parasol | Pengi | Poppy Bros. Jr. | Rocky | Scarfy | Shotzo | Sir Kibble | Sir Slippy | Sparky | Squishy | Starman | Sword Knight | Togezo (KA) → Needlous (KNiD) | Twister | Twizzy | UFO | Waddle Dee | Waddle Doo | Walky | Wheelie

3D ClassicsEdit

The 3D Classics version is much more faithful to the original game than the previous remake. At first glance it appears to be a direct port, but there are plenty of differences between this edition and the NES game. The most noticeable (and advertised) difference is the optional pop-up book-styled screen. There is also a different audio filter, meaning that sound effects usually don't "cancel" out. All of the game's slowdown was removed (noticeable with Spark). There are also slight touch-ups to the graphics such as flash effects (ie. Crash), redesigned menus, slightly enhanced animation, water translucency, gradient skies and light peering through most obvious doors, as well as a few minor timing alterations (mostly in Goal Game and the sub-games). Many of the glitches removed in the French version and the first remake are also fixed in this edition. Other minor gameplay changes include customizable controls, the fact that Kirby will no longer waste any time in performing his victory dance, and Kirby will always be able to run across block-wide gaps (which was a point of frustration in the original game). Though the game does generally have more polish, there are some exclusive oversights - for example, Kirby's Vitality refreshes after the Heavy Mole fight (resulting in easier difficulty in V.S. Boss!), the game's total score is not saved during Extra Mode, and King Dedede can actually act as a Maxim Tomato using an exploit.

TriviaEdit

  • A French version of this game was released in Canada, making it the only French-only NES release in North America.
  • The level names form an acronym "VIBGYOR" which is "ROYGBIV" backwards; the letters stand for the colors of the rainbow (red, orange, yellow, green, blue, indigo, and violet).
    • The colors of the introductions sequences' frame of each level also match the color in the acronym (i.e. Butter Building's introduction is surrounded by blue, and Yogurt Yard's is surrounded by yellow). Additionally, the enemies appear in various colors throughout the game.
  • Completing the goal game with results in order from 7 to 1 will result in Kirby receiving 30 1UPs.

MusicEdit

MaxtomatoKAR Main article: Kirby's Adventure/Music

GlitchesEdit

MaxtomatoKAR Main article: Glitch#Kirby's Adventure

ArtworkEdit

Box ArtEdit

MediaEdit

Edit

GalleryEdit

ReferencesEdit

  1. Nintendo Japan
  2. Gamespot

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