A celebration of all the fun we've had over Kirby's first two decades. Here's to many more!”
— Summary • Kirby's Dream Collection: Special Edition
Kirby's Dream Collection: Special Edition (Kirby's Dream Collection for short) is a compilation released to commemorate Kirby series' 20th anniversary. The playable content in the compilation consists of six past games and 13 Challenge levels on one Wii disc, and it comes with a complimentary soundtrack CD and a collectible 48-page celebration book.
The Challenge mode opens up in the interior of the Lor Starcutter. The camera pans slowly down to reveal Magolor doing something on the Starcutter's main computer board. He turns around and greets the player, and says that he's from Another Dimension. He also says that he can't get enough of Popstar, and to make up for all the fuss that he made in the last game, Kirby's Return to Dream Land, he created an amusement park for Kirby to enjoy. The player then proceeds to go through these levels:
Smash Combat Chamber EX (After beating Magolor Race 3)
Magolor Race EX (After beating Magolor Race 3)
After the player beats Magolor Race 3, the credits start to roll. Kirby then walks (with Magolor trailing along behind him) through all the levels of Kirby's Return to Dream Land (excluding Egg Engines and Dangerous Dinner) and ends in Cookie Country. Magolor leaves Popstar on the Lor Starcutter, but not before giving Kirby a final wave goodbye. As Kirby nears the end of the walk, the music changes from the 20th anniversary theme to the original ending song of Kirby's Dream Land, and he is greeted by King Dedede, Meta Knight, Bandana Waddle Dee, and a number of classic enemies from Kirby's Return to Dream Land. This will also unlock the option to watch the ending again via the file select screen. The player may also play the Smash Combat Chamber EX and Magolor Race EX.
Kirby's History is an interactive calendar documenting the Kirby series history both in the games and in the world. The games span Kirby's Dream Land to the very disc the player is using, Dream Collection. The games are represented by their box arts. At the end of the "History Hall" is a bright light, which may represent Kirby's bright future. There are numerous statues of characters from the Kirby franchise (Kirby himself, Rick, Coo, Kine, and Waddle Dee) that are standing on pillars.
When in Kirby's History, when the player selects a game, a tune from that game will play. An example is if the player selects Kirby Super Star Ultra from the list, Masked Dedede's theme from Revenge of the King will play. If the game is included in the collection (such as Kirby's Dream Land or Kirby Super Star), then there is an option on its menu to play it. Kirby selects a game to view by inhaling its box and swallowing it.
If Kirby attempts to inhale any of the golden statues, he will get tired, similar to his super inhale from Kirby & the Amazing Mirrorand Kirby Squeak Squad. The golden statues represent years where little or nothing happened related to the Kirby franchise, instead providing just trivia about the real world (usually related to Nintendo or other technology). Interestingly, Kirby starts out the hall at Kirby's Dream Land, but there is a statue if he goes left, not right.
The gold statues in order are: Kirby, Lololo and Lalala, King Dedede, Meta Knight, and Magolor. All statues are represented in an 8-bit form (even though Magolor never previously appeared this way).
If the player waits long enough without observing any games, the music will shift from the Castle Lololo theme to Cloudy Park theme from Kirby's Dream Land 2.
When observed closely, the letters of the names Kirby, Meta Knight, King Dedede and even Waddle Dee can be found on the "Credits" page, which is located in the back of the activity book. "Kirby" is highlighted in pink, "Meta Knight" is in blue, "King Dedede" is in green, and "Waddle Dee" is in orange.
The lag resulting from having too many effects or enemies on the screen has been majorly reduced.