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Kirby's Dream Course

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Kirby's Dream Course
DeveloperHAL Laboratory
Release SNES[3]
Flag JP September 21, 1994
Flag USA February 1, 1995
Flag EU August 24, 1995
Re-release(s) Wii Virtual Console[1]
Flag JP April 24, 2007
Flag EU June 29, 2007
Flag USA July 23, 2007
Flag KOR February 24, 2009
Wii U Virtual Console
Flag JP May 8, 2013
Flag USA May 23, 2013
Flag EU May 23, 2013
New Nintendo 3DS Virtual Console[2]
Flag JP 
Mode(s)Single player / Two player alternating
ESRB: K-A (Kids to Adults) resp. E (Everyone)
PEGI: 3 (Wii-VC)
USK: 0 (Wii-VC)
Wii (Virtual Console)
Wii U (Virtual Console)
This golf-inspired game pitted one to two players against eight outlandish courses. To complete a hole, players had to defeat every enemy on the field and drop ball-shaped Kirby into the cup. Fewer shots meant a higher score. On top of planning each shot's power and trajectory, players had to make smart use of Kirby's 10 Copy Abilities.
— Summary • Kirby's Dream Collection: Special Edition

Kirby's Dream Course, known in Japan as カービィボウル (Kābī Bōru, meaning Kirby Bowl), is a golf Kirby game for the Super Nintendo Entertainment System (SNES) that was originally released in Japan on September 21, 1994, and was then later released on February 1, 1995 in North America and on August 24, 1995, in Europe.

This game is notable for being the very first 3D Kirby game. It is a golf style game with power ups. There are eight courses in the game and each one has eight holes. The game has a scoring system which awards Gold, Silver and Bronze medals for each level. There are unlockables in the game once a player gets enough medals. The player eventually meets a robotic version of King Dedede at the top.


The player uses Kirby as a ball. Kirby must hit all of the enemies on the course, the last enemy becoming a hole which must then be sunk into. There is a health meter with vitality represented by Tomatoes; these are lost each time Kirby makes a shot or if he hits spikes, and can be gained back by sinking the ball and defeating enemies. If the player runs out of Tomatoes, Kirby loses a life; after losing all lives, the player is sent to repeat the failed course from the beginning. Copy Abilities can be gained by hitting certain enemies; these include Freeze, UFO, Hi-Jump, Wheel, Spark, Parasol, Needle, and Stone. These abilities can be used to achieve the goal more effectiviely depending on the situation of the player. There is a video tutorial system in the game which explains 20 techniques.

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Single-player Mode

The levels can have hazards such as water, sand, spikes, and moving floor traps. Some levels have switches that, if passed over by Kirby, will toggle these hazards off or on. Additionally, there are boost tiles and warp tiles, which are usually bigger.

Two-Player Mode

HEcck ye 2 players

Two-Player Mode


The Course Selection Screen in Two-Player Mode

In two player mode, the second player uses Keeby as a ball. Both players can play on one of four different courses, each with different main enemies: Whispy Woods, Mr. Shine & Mr. Bright, Kracko, and Gordo. In this mode, the players are set against one another in a competition to see who can get more stars. These can be obtained by defeating enemies and passing through or sinking into the hole; players can also steal each others' stars by passing through them. Stars obtained by player one (Kirby) will be colored pink, while the stars obtained by player two (Keeby) will be colored yellow. The player who gets the most stars after clearing all levels of the respective course is the winner.

The health meter is not represented by tomatoes in this mode; instead, they are changed into pink and yellow colored bars, respective to each player. If a player runs out of health, their respective character will get dizzy and lose a turn; after the turn has passed, the character will wake up and automatically get their health replenished by 4 bars.

There is a switch that only appears on this game mode: the Sun and Moon switch. When hit for the first time, Mr. Shine will appear onscreen and switch the level's background to nighttime while simultaneously switching the number of stars acquired by one player with the other. If the switch is hit for a second time, Mr. Bright will appear onscreen and effectively revert all effects. This switch can only be hit three times, after which it turns grey and stops working. Being a highly desirable switch for the player with less stars, it usually is located in hard-to-reach and dangerous spots.


MaxtomatoKAR Main article: Kirby's Dream Course/Music


  • This game contains many sound effects from EarthBound/Mother 2 as both games were being developed side by side.
  • Kirby's Dream Course was supposed to be a non-Kirby game called Special Tee Shot. Remnants from when it was supposed to be Special Tee Shot can be found hidden in the Japanese version of the game.[4] Special Tee Shot was eventually released in 1998 in Japan exclusively on the Satellaview.
  • This was the first game in the Kirby series to have any kind of rating. The ESRB rating scale didn't exist when the first three games were released.
  • This is the first game to feature Kirby's house.
  • In the Music Room in Kirby and the Rainbow Curse, Kirby's Dream Course is represented by an image of a hole.
  • When playing amiibo tap: Nintendo's Greatest Bits, if the player taps an amiibo product to the Wii U GamePad, there is a chance that he/she will unlock a demo of Kirby's Dream Course.
  • In two-player mode, if a player falls off the course while in nighttime, a Flapper will pick up the player instead of a Bronto Burt, as it normally happens.
  • If the player falls off the stage, Kirby/Keeby will loose two health bars/tomatoes.


Box Art


Other Art

External links


  2. Gamnesia
  3. Gamespot

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