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Kirby 3D Rumble

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Kirbycolors This article is about the sub-game in Kirby: Planet Robobot. For other uses, see 3D (disambiguation).
Sub-game
Kirby3DRumbleTitle
Kirby: Planet Robobot title screen
Kirby 3D Rumble
Name (JP) カービィの3Dチャレンジ (Kirby 3D Challenge)
Control Kirby in this adventure spanning three dimensions! Inhale enemies, spit them at other enemies, and rack up combos to get a high score! For more information about this minigame, select Tutorial from the level-selection screen.
— Instruction manual • Kirby: Planet Robobot

Kirby 3D Rumble is a sub-game in Kirby: Planet Robobot, featuring full 3D styled gameplay for the first time in the Kirby series. The goal of the sub-game is to defeat enemies and collect coins as quickly as possible in order to reach a high score.

Gameplay

The game controls like a standard Kirby game, but with changes made to fit the 3D format. These differences are:

  • Crouching is performed by pressing the L or R buttons, and Kirby cannot slide or guard.
  • Kirby will automatically dash when moved via the +Control Pad, but will walk when the Circle Pad is moved slightly and dash when it is moved farther.
  • Kirby cannot float indefinitely as usual and will instead slow down and stop after a certain point, similarly to Kirby 64: The Crystal Shards, Kirby Fighters, or the Super Smash Bros. series.

All other abilities, such as inhaling and spitting, work the same way as usual.

The goal of each stage is to defeat all of the enemies as fast as possible and with as many defeated in a row at once as possible. Enemies will line themselves up in ways that several can be inhaled at once and, with correct timing, can be used to defeat multiple enemies in a row.

The stages are set up in a small, flat areas with a few obstacles such as small raised platforms and fences, and enemies appear in succession until they are all defeated, when a warp star will appear and take the player to the next part of the stage (each stage being split up into four or five sections, with a boss appearing at the end of each).

Coins are also scattered throughout each stage, which can be collected for more points.

Bronze, silver, gold, or platinum trophies are awarded for different scores, with bronze being the lowest and platinum the highest.

Bonuses

Bonuses are awarded if the player completes certain tasks before defeating the boss. These are:

  • No Damage
  • Speed Clear
  • All Coins
  • Full Combos

Stages

Stage Sections Description Image
Level 1 Four sections
Kirby3DRumbleSubStages1
Level 1 has green colored platforms and simple obstacles. It appears to be based on Green Greens and uses the Green Greens theme from Kirby Super Star Ultra as background music. Kirby3DRumble Stage1
Level 2 Four sections
Kirby3DRumbleSubStages2
Level 2 has yellow, autumn-colored platforms and more simple obstacles. It uses the Candy Mountain theme from Kirby Super Star Ultra as background music. Kirby3DRumble Stage2
Level 3 Five sections
Kirby3DRumbleSubStages3
Level 3 has dark green colored platforms and slightly more complicated obstacles and enemy placements. The background music is Celestial Valley's theme from Kirby Air Ride. There are three progressively more difficult versions of Masher to battle at the end of the stage instead of the usual single Masher. Kirby3DRumble Stage3

Enemies

Bosses

Items

Related Quotes

Defeat enemies in 3D stages, and go for the high score!
— Tutorial description • Kirby: Planet Robobot
  • If you are playing on a New Nintendo 3DS or New Nintendo 3DS XL system, you can slightly change the camera angle using the C Stick.
— Instruction manual • Kirby: Planet Robobot

Concept artwork

Logos

Trivia

Kirby3DRumbleHiddenSticker

The hidden sticker (Level select)

Maboroshi02

Screenshot from Kirby GCN resembling stages from Kirby 3D Rumble

  • There are stickers hidden in all stages (typically stuck to the side of the platforms) including the level select stage. Most of them can be found by moving the C-stick on the New Nintendo 3DS.
  • Kirby 3D Rumble plays very similarly to Kirby's Dream Land, due to the fact that Copy Abilities (all the enemies are ones that do not usually give any Copy Abilities), guarding and the Slide attack are all absent, and the one method of attacking is inhaling and spitting enemies and stars.
  • Kirby 3D Rumble appears to be greatly inspired by Nintendo's second attempt at creating the canceled game Kirby GCN.
    • Simultaneously, the art style of the game's logo, heads-up display, and overall appearance pay homage to Kirby: Triple Deluxe.
  • The music played during the battle against Masher is the boss theme from Kirby's Dream Land 3.

Gallery

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