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KSA Gooey artwork This article has a conjectural title (Edit | (Similar)
There is no official information available about its title, so it has been given a fitting one.

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Kirby GCN (also referred to as Kirby: Legend of the Stars and Kirby Adventure) is the common unofficial title referring to any of the three 3D Kirby titles for the Nintendo GameCube that were silently cancelled; of the three, only the first incarnation was widely documented.

Nintendo had not released any further info about this game's status for a long period of time, as well as having removed the game's page from their website.

Some aspects of each of the three individual developments carried over into Kirby's Return to Dream Land, and it wasn't until the release of Kirby's Dream Collection Special Edition that it was revealed that Kirby's Return to Dream Land was the successor to Kirby GCN. Some of the elements, like befriending three enemies at once and stacking with each other, were later used by Kirby Star Allies; the 3D open world environment was later used by Kirby's Blowout Blast, Kirby Battle Royale, and Kirby and the Forgotten Land; and the pop-up book setting designs were later used in Kirby's Return to Dream Land Deluxe.

Story[]

All that was revealed about the original storyline is that King Dedede stole Kirby's Warp Star and he is trying to get it back. The story bears no similarity to the story in Kirby's Return to Dream Land, Kirby Star Allies, or Kirby and the Forgotten Land, which instead featured aspects of the GameCube game's gameplay.

Gameplay[]

The original version of the game in development featured a variation of the Helper System from Kirby Super Star. In Kirby GCN, up to three Helpers could be created at once. They could then be controlled by up to three players or by the computer. It is possible that the game had a 3D playing field. A stacking system had also been revealed where Kirby and his Helpers could ride on each other's backs (possibly creating new attacks). Looking at screenshots, it is discernible that the Helpers created by the player would have been yellow, green, or blue color variations of their respective enemies. These color variations would have denoted different players. Presumably, yellow denoted Player 2, blue denoted Player 3, and green denoted Player 4. These exact colors were later used to denote multiple Kirbys in Kirby's Return to Dream Land, and were once again used to represent befriended enemies in Kirby Star Allies.

Copy Abilities[]

A total of 16 Copy Abilities were known to have appeared in this game, but it's likely more were planned to appear during development. Some abilities would have had updated designs, a feature that was passed on to Kirby's Return to Dream Land.

Helpers[]

Non-Copy Ability Enemies[]

Bosses[]

Trivia[]

  • The large robot resembling King Dedede (later named HR-D3) that Kirby was seen fighting against in the trailer makes a surprise appearance in Kirby Mass Attack, at the end of Chapter 2 in Kirby Quest. It is possible that its appearance was meant as foreshadowing, but it was more than likely a nod to the trailer for Kirby GCN. It also makes an appearance in Kirby's Return to Dream Land, but in a nearly complete red facade and a Metal General EX-Logo on its chest in place of the King Dedede-Logo.
  • In the trailer, Kirby's 3D model appears to be the same one used in Kirby Air Ride.
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  • The Kirby game that was shown off at E3 2005 was actually one of three lost Kirby games, all completely built from the ground up. Eleven years were spent creating and abandoning these games.[1]
    • The second iteration of Kirby GCN would have been the first Kirby game in the main series that was a 3D platformer. It was canceled because it hadn't reached the quality Nintendo was expecting.
    • The third iteration of Kirby GCN involved an animated 2D Kirby in a pop-up book setting. Copy Abilities were renewed and could be powered up.
  • The music that played in the trailer is reused in Kirby's Return to Dream Land for The Arena and The True Arena. Its official name on the soundtrack is "Road to Victory." The music is also featured in Kirby's Dream Collection Special Edition where it plays on the instruction screen for Magolor Race 1 and Magolor Race 2 of the New Challenge Stages. The song was used again in Kirby: Triple Deluxe as one of the themes for the second extra stage of Royal Road. The music appears again in Kirby: Planet Robobot where it plays during the fight against Whispy Woods and Pyribbit in the sub-game Team Kirby Clash. A remix of the music also appears in Kirby Star Allies where it plays in puzzle rooms of stages in Far-Flung - Starlight Heroes. A piano version is featured in the same game where it plays in the Dream Palace. Also in Kirby Star Allies, a medley featuring remixes of themes from Kirby's Return to Dream Land, one of which is "Road to Victory," plays during the fight against Morpho Knight while player 1 is playing as Magolor. The music is also remixed in Super Kirby Clash where it plays during the Tough rank quests against Whispy Woods and Kracko, and the Tough rank party quest against Pyribbit.
  • Kirby 3D Rumble, a sub-game in Kirby: Planet Robobot, Kirby's Blowout Blast, and Kirby Battle Royale appear to be greatly inspired by the second Kirby GCN game.
  • Kirby Star Allies shows similarities to the Kirby GCN game shown at E3 2005; a resemblance is made more striking due to the appearance of the returning Cleaning, Plasma, and Water abilities, with Plasma resembling its appearance in Kirby Air Ride, and the return of both Helpers and the four-player co-op.
    • Kirby Star Allies uses all of the helper-related gameplay of Kirby GCN, including the different colored friends.
  • In a Nintendo Dream interview with Shinya Kumazaki, the design for Morpho Knight was planned to appear in this game.[2] Its design remains unaltered in Kirby Star Allies, though its sword slightly differs.
  • In the files for Kirby's Return to Dream Land, there is unused music that uses the same music found in the game, but with an older soundfont. The soundfont used is reminiscent to the default one used for the Nintendo 64 and GameCube consoles, possibly meaning that Kirby GCN had similar music to its successor.
  • The concept for King Dedede's Jet Hammer may have come from this game according to concept art, though it wouldn't make its appearance until Super Smash Bros. Brawl as one of King Dedede's special-moves.
  • Some recently discovered footage [3] reveals that King Dedede uses the Warp Star to power the HR-D3, further supporting the original story.
    • The footage also revealed possible inspiration for Friend Abilities, as the first few seconds show Kirby and Broom Hatter knocking an enemy back and forth.
    • Kirby and Chilly are also shown moving across platforms on a battleship-like stage, most likely the Halberd.
    • The footage features a snippet of music that would later be used in Kirby's Return to Dream Land.

Trailer[]

Artwork[]

Concept Artwork[]

Gallery[]

References[]

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