Kirby has entered a long-lost factory that came about when Drawcia turned Dream Land into a world of paint. He must avoid being crushed by the floor, zapped by lasers, being blown up, and taking damage in static "no-paint" areas. In some areas, there are sticky platforms that lead directly into lasers, or seemingly bottomless areas with inconvenient lasers placed in them. Since the Magical Paintbrush can only draw one line at a time, Kirby has almost no way of dodging these annoying mechanics. The final warping door is orbited by a sticky platform and a bottomless pit, making it even harder to reach the door.
The Room Guarder in this level is the final Room Guarder in the game, and also the trickiest. Kirby must lead exploding mines into walls and blow them up, activating switches that finally set Kirby free from the room. The exploding balloons do not help at all, and are just obstacles.
While the door teleports, on the map in the top screen, the door is always shown to be in a single place, making the upper map unreliable for navigating. This problem is also shared with the stage Silver Submarine.