|This article has been proposed to be split into separate pages|
|Users can discuss, support or oppose the proposal on the Talk page|
|Reason: We have named Mini Masher and Mega Masher, and since they have enough content to stand as complete articles, why shouldn't they?|
Kirby's Dream Land 2 artwork
|Category||Regular Enemy |
|“||Masher is a real heavyweight.”|
|— Meta Knight • Kirby: Right Back at Ya!|
|“||You said it!”|
|— Tiff • to Meta Knight, Kirby: Right Back at Ya!|
Masher is a large, knight-like robot. Masher's body is cylindrical, and is divided into two sections. The enemy sports a small helmet which has a golden spike atop it. The helmet also has a rectangular visor which is completely dark. Masher's body has a cross design on it. The enemy's hands are simple floating orbs, and its feet resemble Kirby's. Masher wields a large spiked mace.
Masher debuts in this game as an enemy, and cannot be inhaled. When Kirby approaches Masher, it will wind up and swing its mace at Kirby in a straight line. If Kirby is above Masher when it throws its mace, it may swing the mace back in an upwards arc in an attempt to catch the player off guard. This behavior is nearly identical to Mace Knight.
Three different versions of Masher appear as the bosses of each final level in the Kirby 3D Rumble sub-game. This time, though, its general behavior is almost exactly like Gigant Edge's, especially from Kirby's Return to Dream Land. It tries to slam its mace on Kirby, no longer having a flail, the Mashers will charge at Kirby while holding their mace out in front of it.
There are also now two new Mashers that Kirby fights. Mini Masher is similar to the original Masher, but is colored light blue. The spike on its head is smaller and its mace has fewer spikes. Mega Masher is a bulkier, stronger counterpart with red and gold coloring and a set of horns. It carries a shield that can block and can slam its mace against the ground to create homing shock waves.
Masher appears in the final stages of Level 5 and Level 5 EX. He acts the same as he does in Kirby 3D Rumble. The blue variant appears in Stage 1 of Level 5 and Stage 2 of the Secret Path. The purple variant appears in Stage 5 of Level 5 before battling King Dedede, Stage 1 of Level 5 EX, and Stages 2 and 4 of the Secret Path. Mega Masher appears in Stage 5 of Level 5 EX before battling King Dedede EX and Stage 4 of the Secret Path.
Masher appears in Kirby: Right Back at Ya! as a monster in the 40th episode, Monster Management. Knuckle Joe (as Monster Manager for Nightmare Enterprises) ordered it after ordering several mini-monsters. Kirby, weak after fighting the mini-monsters, was forced into a fight with Masher. Masher not only has massive physical strength and can swing around its huge flail with ease, but despite its size, it can also fly using the jets hidden at the bottom of its shoes, spinning rapidly to strike the opponent, it easily manages to overpower Kirby. However, Knuckle Joe revealed himself to actually be a Monster Hunter, and he and Fighter Kirby overpowered it and destroyed it using Rising Break. Masher later returned in a new upgraded form known as Masher 2.0.
Masher is also one of the only monsters that manages to actually injure Meta Knight (the others being WolfWrath and the Pukey Flower). As Meta Knight leaps to attack Masher, it swings around its giant flail and launches Meta Knight into the cliff.
Masher's appearance undergoes a significant change in Kirby: Right Back at Ya!. Masher is now blue-gray rather than purple, and has a flowing green cape and a silver pad on its left shoulder. The spike on Masher's head is longer as well. Masher is now much larger than in its original appearance, and towers high over Kirby. The monster's visor, which is normally dark and empty, now glows red when Masher is angry, and it also speaks in knight-like growls.
Powers and Abilities
Knuckle Joe commented that Masher, when compared to other monsters that fought Kirby beforehand, is one of eNeMeE's strongest monsters (third to only its upgraded form and WolfWrath, but is nothing compared to the final monster, Heavy Lobster), since it has a great deal of strength on account of the fact that it can easily go though King Dedede's castle walls and has super strong armor that is powerful enough to go through a long fall high from Dedede's castle and not even get a dent. For weaponry, it carries a large black mace, which it can either swing it around with ease or throw at a great distance. Despite its large size, it is quite agile and can easily move its mace around. It also has jet thrusts under its shoes to fly in high speeds, but its most dangerous ability is that when it flies, it will spin around in high speeds similar to that of a Tornado all the while swinging its mace around to strike at its targets.
- In Kirby: Right Back at Ya!, Masher is the first and only monster to get upgraded.