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Needle

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Copy Ability
Needle2
Kirby: Canvas Curse artwork
Needle
Name (JP) ニードル (Nīdoru)
In Games
KA logo
KDC logo
KDL2 logo
KBB logo
KDL3 logo
K64 logo2
KNiD logo
KAR logo
KCC logo
KRtDL Logo
KTD logo

Super Smash Bros. Brawl (Trophy)
In the anime#J19/#E17 - #J18/#E16 - #J43/#E40 - #J55/#E55
TypeMelee
AppearanceAnime: Kirby turns yellow and gains a pink helmet with spikes on the top, with a red visor and a white chin-strap.
Games: Similar to above, but without the visor and chin-strap, and no change in color.
PropertiesNone
Other PowersSticks to surfaces
Ability IconKRtDL Needle icon
Regular enemiesNeedlous, Togezo, Tick, Boten, Punc, Pichikuri, Spikey, Ghost Knight, Kacti, Transformer, Bukiset, Togekuki
Mid-bossesCaptain Stitch
BossesMiracle Matter's thorns (needle form)
HelperNone
Prick your foes with a thorny jab! Really stick it to 'em! Roll from a dash to bring the pain with a Rolling Needle!
— Needle's Flavor Text • Kirby's Return to Dream Land

General Information

Needle (Erizo in Spain) is one of Kirby's copy abilities. It debuted in Kirby's Adventure. It is a defensive ability, much like Spark or Freeze. With it, Kirby covers his body in many retractable spines. The ability impales any enemy that draws near, so in most cases, Kirby can only be harmed by projectiles. In Kirby: Canvas Curse, Needle Kirby's body is not only spiky enough to heavily damage enemies, but can also grip tightly to walls and other such surfaces. In Kirby's Return to Dream Land, there is an attack where Kirby turns the needles on his helmet into one large drill, hitting enemies directly above him. He can also roll along the ground while covered by the needles and firing small spikes from around his body at enemies.

The length of Kirby's spikes vary from game to game. The most noticeable difference is between Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land, where the short spikes in the original were changed to being over twice as long.

In its appearances without an ability cap, Kirby's spikes are either pink or a bright metallic gold, and they come straight out of Kirby himself.

Move Set

Move Controls Description Element Damage
Needle B/1/Tap with Stylus Multiple pointy spikes come out of Kirby, jabbing any nearby enemies. The nature of the spikes differ across games. Several require holding the button to keep the spikes out, the rest use it as a toggle.
KNiD logo
Kirby can keep the spikes out as long as he wants.
K64 logo2
KCC logo
KRtDL Logo
Kirby can stick to vertical surfaces when the spikes are out.
None 16
Needle Burst Hold 1 + shake Wii Remote/press all directions on D-pad Kirby shoots six spikes out from his hat. When used in midair ten spikes are shot. None 16
Rolling Needle Dash + 1 Kirby curls into a ball and can roll around at high speeds for a few seconds, similar to Wheel. None 28
Mega Needle ↑ + 1 Kirby's hat turns into one large spike and shoots straight up, attacking anything above him, similar to a Tick's attack. None 16

Animal Friends

Animal Friend Controls Description Element
Rick B The hair on Rick's back sticks out, like a porcupine. This attack only protects Rick from behind, so he needs to turn around to get an enemy facing his front. None
Coo B Kirby sticks his pins straight down. Coo can still move slightly. In the sequel Kirby makes one giant needle. None
Kine B Kine pokes out many spikes from his body. This move is almost the same as Kirby's alone. None
Nago B Nago spins his partner who shoots a blitz of spikes quickly, launching at slightly varied angles. None
ChuChu B ChuChu launches five needles out from herself, two going left/right, one straight up, and two covering the angles in between. None
Pitch B Pitch flies straight forward until the button is released, sharp beak outstretched the whole time. None

In Kirby: Right Back at Ya!

Needle undergoes the greatest visual change in the anime. It gains an ability cap for the first time in the franchise, gaining a pink helmet with a red visor, a white chin-strap, yellow skin and orange feet, but Kirby no longer turns into one giant spike ball (spinning like one giant spike ball in the episode Flower Power). Instead, Needle is changed into a long-distance ability. A similar cap would later be used in Kirby: Nightmare in Dream Land, and would make further appearances.

Kirby can launch the needles off the top of the helmet like tiny missiles, which he can then control. The needles 'grow back', but not always, leaving him defenseless at times. In the transformation sequence, a flash of red lightning forms his helmet and changes his skin color. Needles appear from the helmet, which shrink to their usual size seen in the games.

Transformation Sequence

Needle transformation

Flavor texts

GameFlavor text
KA logo
Lots of needles, just like a porcupine's, come out of Kirby! It's a great defense!
KNiD logo
Hands off! Here: pointy spikes! There: pokey spikes!
KCC logo
Spike anything! Ride rainbows!
KRtDL Logo
Prick your foes with a thorny jab! Really stick it to 'em! Roll from a dash to bring the pain with a Rolling Needle!

Trivia

Artwork

Gallery

Other Ability Icons

Sprites

References

  1. Pre-release screenshot
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