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KRtDL Nutty Noon plaque
Kirby's Return to Dream Land icon
Nutty Noon
Name (JP) ナッツ ヌーン (nattsu nūn)
- Meaning for "Nuts Noon"
A place in
Kirby's Return to Dream Land
4Level 56
WorldPlanet Popstar
ThemeSkies and old buildings
IconKRtDL Nutty Noon icon
BossesGrand Doomer
Common enemiesArmored Waddle Dee, Babut, Blade Knight, Bouncy, Bowby, Bronto Burt, Broom Hatter, Bulby, Cerulean, Como, Foley, Gemra, Gigatzo, Gordo, Juckle, Kabu, Key Dee, Knuckle Joe, Lanzer, Moonja, Mopoo, Mumbies, Needlous, Noddy, Nruff, Owgulf, Pacto, Parasol Waddle Dee, Poppy Bros. Jr., Puppet Waddle Dee, Rocky, Scarfy, Sheld, Shotzo, Sir Kibble, Starman, Super Blade Knight, Super Waddle Doo, Twister, Volttzo, Waddle Dee, Waddle Doo, Whippy
Mid-bossesSphere Doomer, Moundo, Super Bonkers, Gigant Edge, Water Galboros, King Doo, Dubior, Kibble Blade, Bonkers
This stage requires you to soar through the skies. Duck into holes in clouds to avoid getting hit by those spiky balls!
— Official European Kirby's Return to Dream Land website

Nutty Noon is the fifth level in Kirby's Return to Dream Land. It is the final area on Planet Popstar that Kirby and company journeys through the world in order to find the Lor Starcutter's mast.

General Information

Nutty Noon is the final level on Planet Popstar, and thus combines all the game's previous elements in its levels. Nutty Noon also introduces abstract and odd enemies, like Juckles and Gemras. Since the majority of Nutty Noon's levels takes place in the sky, most of the enemies have the ability to hover or fly, such as Owgulfs, Ceruleans, and Pactos. Kirby can use Super Abilities to clear the way in some stages, revealing dimensional rifts.

Stage 5 is a huge mid-boss rush and in order to obtain the Energy Spheres in the next room, Kirby must inhale the previous room's mid-boss. If Kirby goes through a hidden door in this level, he will have to fight different mid-bosses than normal, the Energy Sphere puzzles will be more challenging, and he will have to move right to left, instead of left to right.

After finishing all the Stages, the player may challenge Grand Doomer. Before Kirby fights him, he will have to go through a tower that resembles the mid-boss tower in Kirby's Adventure (and its remake).

Copy Abilities

KRtDL Beam iconKRtDL Beam UI
Beam
KRtDL Bomb iconKRtDL Bomb UI
Bomb
KRtDL Cutter iconKRtDL Cutter UI
Cutter
KRtDL Fighter iconKRtDL Fighter UI
Fighter
KRtDL Fire iconKRtDL Fire UI
Fire
KRtDL Hammer iconKRtDL Hammer UI
Hammer
KRtDL Hi-Jump iconKRtDL Hi-Jump UI
Hi-Jump
KRtDL Ice iconKRtDL Ice UI
Ice
KRtDL Leaf iconKRtDL Leaf UI
Leaf
KRtDL Needle iconKRtDL Needle UI
Needle
KRtDL Ninja iconKRtDL Ninja UI
Ninja
KRtDL Parasol iconKRtDL Parasol UI
Parasol
KRtDL Sleep iconKRtDL Sleep UI
Sleep
KRtDL Spark iconKRtDL Spark UI
Spark
KRtDL Spear iconKRtDL Spear UI
Spear
KRtDL Stone iconKRtDL Stone UI
Stone
KRtDL Sword iconKRtDL Sword UI
Sword
KRtDL Tornado iconKRtDL Tornado UI
Tornado
KRtDL Water iconKRtDL Water UI
Water
KRtDL Whip iconKRtDL Whip UI
Whip
KRtDL Wing iconKRtDL Wing UI
Wing

Super Abilities

KRtDL Flare Beam iconKRtDL Flare Beam UI
Flare Beam
KRtDL Grand Hammer iconKRtDL Grand Hammer UI
Grand Hammer
KRtDL Ultra Sword iconKRtDL Ultra Sword UI
Ultra Sword

Energy Spheres

Stage 1

  1. In the windy room, destroy the Star Blocks and enter the optional room.
  2. In the room with the platforms suspended by ropes, float to the alcove in the ceiling near the Ceruleans. Cut the rope above the optional door using Cutter, Spear, or Wing.
  3. In the room with the Tornado Copy Essence, enter the alcove to the left in the vertical section.
  4. In the room with the spike balls, reach the area with the Energy Sphere before the large spike ball destroys the Bomb Block on the ceiling.

Stage 2

  1. Use the Balloon Bomb to destroy the Durable Blocks hiding an optional door. Using Bomb from the Copy Essence, stand on the Switch to open the gate and throw a bomb at the Bomb Block.
  2. Use Stone from Moundo to pound the first and second stakes.
  3. Use Flare Beam to light all of the star boxes. After lighting the star boxes which create a smile, the Dimensional rift zone will be revealed. Enter the Dimensional rift zone and defeat the Green Sphere Doomer at the end.
  4. Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.

Stage 3

  1. Race the Key Dee to the bottom. Defeat him before the platform below is destroyed.
  2. While scaling the tower, use Beam to destroy a Bomb Block in the building, allowing access to an optional room. Make it past the Cloud Pactos and pull the Ceiling Switch
  3. Using Hi-Jump from Starman, press the red Switch to open the gate above, Hi-Jump and pull the red Ceiling Switch to open the gate to the right, let go of the Ceiling Switch before the gate below closes, Hi-Jump through the right gate before it closes.
  4. In the last room, occurred by one of the clouds above.

Stage 4

  1. Use the second Stomper Boot to destroy the Durable Blocks and bounce on the Gordos.
  2. Locate between the two Gigatzos.
  3. Use Grand Hammer's Super Hammer Plus to pound the giant stakes and one of the giant Strike Boxes. After reaching the top of the elevator, use Super Hammer Plus on the spring. After destroying the bell, the Dimension rift zone will appear. Enter the Dimensional rift zone and defeat the Green Sphere Doomer at the end.
  4. Defeat the Green Sphere Doomer at the end of the Dimensional rift zone.

Stage 5

  1. Use Sword from Gigant Edge to cut rope.
  2. Use Stone from Moundo to destroy Metal Blocks.
  3. Use Water from Water Galboros to destroy Fire Blocks.
  4. Use Spark from Dubior to hit Bomb Block.

Secret Entrance

  1. Use Water from Water Galboros to destroy the Fire Blocks and hit the Switch.
  2. Use Spark from Dubior to hit Switches using Thunderbolt and Lightning Strike.
  3. Use Cutter or Sword from Kibble Blade & Gigant Edge to cut rope.
  4. Use Hammer or Stone from Bonkers & Moundo to pound the second stake.

Stage 6

  1. Defeat Grand Doomer to obtain the Mast.

Trivia

Gallery

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