Kirby Air Ride artwork
|HP||200 / 800|
|Availability||Air Ride (must be unlocked), City Trial|
|Course Unlocked at||Checker Knights|
|How to Unlock||Air Ride: Finish 2 laps in under 03:05:00|
|“||Slippery handling makes for tough control.”|
|— Slick Star's Flavor Text • Kirby: Air Ride|
The machine's name is a reference to its poor traction, which is the worst in the game. In fact, its traction makes it unable to come to a complete stop after accelerating. It has a circular lavender base that looks like yarn with 3 pink orbs around it, which rotate in a circle together. The rotation speed of the pink orbs is directly proportional to the speed of the Slick Star, although this is a purely visual effect.
The Slick Star has a high top speed, average acceleration and charging speed, and decent gliding capabilities. However, it has poor handling that is accentuated by its terrible traction. Despite its flaws, the Slick Star performs well on most courses.
The Slick Star is not preferred for Melee matches due to the fact that it must always be moving, negating most efforts at camping. Since it cannot stop, the player will glide past opponents that they want to strike. Abilities such as Sword and Plasma become difficult to aim, especially when opponents may be using other vehicles that allow them to turn easily.
When the Slick Star is taking damage, there is a certain amount of time in which Kirby cannot perform any actions. This can be particularly troublesome or helpful to a player using the Slick Star, depending on the situation. Opponents will take advantage of a vehicle losing most, if not all of its speed (like the Bulk Star usually does) when taking damage. The Slick Star does not suffer from this due to the fact that it must always be moving, allowing the player to get away from attacks that may otherwise KO them. This can be harmful, however, in the case that the Slick Star becomes trapped in a corner. Due to always moving, when the Slick Star takes damage, the direction it is currently traveling in may jumble.