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KSA Sound Test

The Jukebox in Kirby Star Allies

Play all your fave Kirby music! The Jukebox is now unlocked!
— Notice • Kirby Star Allies

The Jukebox,[1] also called the Sound Test,[2] Listen to Sounds,[3] Sound Room,[4] Sound Check,[5] Sound Player,[6] Tunes,[7] Music Player,[8] Music Room,[9] sometimes abbreviated as just Sound,[10] ,[11] or Music,[12] is a recurring menu feature that appears in many games in the Kirby series. More often than not, it needs to be unlocked by fulfilling certain requirements.

Games[]

Kirby's Dream Land[]

SoundtestKDL

After beating Extra Game, the player receives a notice on how to access Config Mode; the player can access this mode by pressing Down, B, and select on the title screen (beating Extra Game is not actually required to access Config Mode). Upon entering the combination, the player is taken to the Configuration Mode screen; here, the player can modify Kirby's maximum vitality and starting life count, as well as access Sound Test. In Sound Test, the player can listen to any of the game's 19 music tracks (some of which are just the stage themes without the intro) or 33 sounds.

Kirby's Adventure[]

SoundtestKA

Upon selecting a file with Extra Game completed, the player can select "Listen to Sounds" in the menu. Upon selecting "Listen to Sounds," the player can listen to any of the game's 58 music tracks (some of which are just music without the intro) or 87 sound effects; both of these are listed in hexadecimal format instead of decimal.

Kirby's Dream Course[]

After obtaining medals (bronze or better) in all Extra Courses, the player will receive a notice to go to the Title Screen and look at the menu. At the bottom of the menu is "Sound Room." In the Sound Room, the player can listen to any of the game's 125 foreground music sounds or 32 background music tracks.

Kirby's Avalanche[]

The player can select "Options" on the Select a Mode screen; in Options Mode, the player can change "VS. COM Level," amount of game matches in "1P VS. 2P Mode," "Sampling," "Face," "Button Assignment," as well as do things like "Input Test" and go to "Custom." In Custom, the player can listen to any of the game's 64 sounds, 17 music tracks, or 38 voice clips (all of these are listed in hexadecimal format instead of decimal); change the Sound Mode to stereo or mono; change the face position, and turn sweat on or off. Some of the sounds, music, and voice clips appear to be duplicates, some sounds behave more like music, some sounds don't seem to actually do anything, and some sounds and voice clips make use of the stereo Sound Mode by specifically playing from the left or right side.

Kirby's Dream Land 2[]

SoundtestKDL2

Upon selecting a file with 100%, the player can select "Option" in the menu; here, the player can choose "Sound," "Boss," or "Bonus." Upon selecting "Sound," the player is taken to Sound Test. In Sound Test, the player can listen to any of the game's 47 background music tracks (some of which are just the level themes without the intro) or 98 foreground music sounds.

Kirby Super Star[]

SoundtestKSS

After beating The Arena, sound test is unlocked on the corkboard. Here, the player can listen to any of the game's 65 music tracks or 248 sound effects. Pressing Y plays the selected music or sound effect, and pressing B stops playing the music or sound effect. Pressing R or L takes the player to the next or previous, respectively, music or sound effect and plays it. Presing X leaves the sound test.

Kirby's Dream Land 3[]

SoundtestKDL3

After beating the game, the player can select "Option" in the menu; here, the player can select ♪ for Sound Test, M for Super NES MG5, J for Jumping (only unlocked after beating Super NES MG5) and B for Boss Butch! In Sound Test, the player can change the settings to stereo or mono or listen to any of the game's 43 background music tracks or 185 sound effects.

Kirby 64: The Crystal Shards[]

SoundtestK64

Upon selecting a file, the player can select "Options" on the menu. By default, Mini-Games, Enemy Info, Theater, and Settings are available. After beating the game, the player can select Sound Check, and after getting 100%, can also select Boss Battles. In Sound Check, the player can listen to any of the game's 62 music tracks or 631 sound effects. Music tracks 002, 061, and 062 don't play anywhere else in the game. Kirby bobs his head and makes different expressions depending on the song.

Kirby Tilt 'n' Tumble[]

The player can select "Options" on the menu. In the Options menu, the player can select "Position Flat/GB," "Balance," "Records," and "Sound Room." In the Sound Room, the player can listen to any of the game's 27 music tracks or 99 sound effects.

Kirby: Nightmare in Dream Land[]

SoundtestKNiDL

Upon selecting a file, the player can select "Sound Test" in the menu. In Sound Test, the player can listen to any of the game's 44 music tracks or 274 sound effects.

Kirby Air Ride[]

In the Select Mode menu, the player can select "Options." In the Options menu, the player can select "Rumble," "Sound," "Movies," and "Delete Data." Upon selecting "Sound," the player can change the sound to stereo or mono, balance the music and effects, and use Sound Test to listen to any of the game's 63 music tracks. Most music needs to be unlocked by completing a Checklist Task to listen to in Sound Test; the player can only listen to 00-02, 21-23, 55-56, and 62 by default.

Kirby & The Amazing Mirror[]

SoundtestK&tAM

Upon selecting a file, the player can select "Collection Room" on the menu. If the player has obtained it, the Sound Player will be located in the bottom left of the Collection Room; if not, it can be found in a Large Treasure Chest in Candy Constellation. With the Sound Player, the player can listen to any of the game's 42 music tracks or 378 sounds. The Notes and Sounds need to be obtained in order to be unlocked on the Sound Player; as such, the Sound Player cannot be used if no Notes or Sounds have been obtained.

Kirby: Canvas Curse[]

SoundtestKCC

Upon selecting a file, the player can select "Options" in the menu; here, the player can select "Settings," "Training," "Data," and "Sound Test." In the Sound Test the player can listen to any of the game's 78 music tracks or 295 sound effects. Some of the music needs to be obtained appear in the Sound Test; the player can only listen to music 00-23 and 25-39 by default. 24 and 40-44 are obtained by beating the game, 45-57 are unlocked by obtaining Song 1 in Medal Swap, 58-67 are unlocked by obtaining Song 2 in Medal Swap, and 68-77 are unlocked by obtaining Song 3 in Medal Swap.

Kirby: Squeak Squad[]

SoundtestKSQSQ

Upon selecting a file, the player can select "Collection Room" on the menu. If the player has obtained it, the Sound Player will be located in the second bubble of the Collection Room; if not, it can be found in the Large Treasure Chest in Stage 3 of Prism Plains. With the Sound Player, the player can visit the Sound Room and listen to any of the game's 37 music tracks or 240 sounds. The Music Notes need to be obtained in order to be unlocked in the Sound Room; as such, the Sound Player cannot be used if no Music Notes have been obtained.

Kirby Super Star Ultra[]

SoundtestKSSU

After beating Milky Way Wishes, Revenge of the King, The Arena, and Sound Test are unlocked. In Sound Test, the player can listen to any of the game's 110 music tracks or 423 sounds. Some of the music is added to Sound Test after beating the game it appears in; the player can only listen to music 00-80 upon unlocking Sound Test. 81-94 are unlocked by beating The Arena, Revenge of the King, and Helper to Hero; as the player doesn't need to beat these games in a set order, the numbers for the songs may not be consistent until all three are beaten. In a full Sound Test, 81-83 are unlocked by beating The Arena, 84-88 are unlocked by beating Revenge of the King, and 89-94 are unlocked by beating Helper to Hero. 95-98 are unlocked by beating Meta Knightmare Ultra, 99-105 are unlocked by beating The True Arena, and 106-109 are unlocked for obtaining 100% completion.

Kirby's Epic Yarn and Kirby's Extra Epic Yarn[]

KEY Sound Test

Kirby's Epic Yarn

In Quilty Square, the player can visit Patch Plaza. In Patch Plaza, the player can view "Cast," "Stuff," "Fabric," "Medals," "Tunes," and "Flicks." In Tunes, the player can listen to any of the game's 52 tunes. Tunes need to be obtained to be unlocked in Patch Plaza. No tunes are available by default.

Kirby Mass Attack[]

KMA Music Note

After obtaining ten Medals, the Music Player is unlocked in the Extras menu. With the Music Player, the player can listen to any of the game's 100 music tracks; the Japanese version has one additional music track that is absent in international versions. Some of the music is added to Music PLayer after playing the part of the game it appears in. Music is selected by tapping on the name, tapping the arrows to select the music, or pressing the L Button or R Button to change the selection; tapping the play/pause button will cause the music to play/pause, and tapping the stop button will cause the music to stop. Music will still progress even if the Nintendo DS system is closed, and can still be listened to in this state if earphones are plugged into the system; pressing the L Button or R Button is the only way to change the music in this state.

Kirby's Return to Dream Land[]

024

After beating Main Mode, The Arena and Sound Test are unlocked; Extra Mode is also unlocked if the player has at least 70% completion of Main Mode upon beating. In the Sound Test, the player can listen to any of the game's 115 music tracks or 1427 sounds. The player can only listen to music 1-96 upon unlocking the Sound Test. 97-115 are unlocked by beating Extra Mode; these music tracks are colored gold instead of white, and the Sound Test icon changes from green to yellow when they are unlocked.

Kirby: Triple Deluxe[]

KTD Sound Test

After beating Dededetour, Sound Test is unlocked. With Sound Test, the player can visit the Jukebox and listen to any of the game's 132 music tracks. Tracks can be listened to individually, or set to "Auto" to play the next track once the current track is finished; music will still progress even if the Nintendo 3DS or 2DS system is put in Sleep Mode, and can still be listened to in this state if headphones are plugged into the system. Differently colored music notes that appear when a song is playing show who composed which songs; the songs with the red musical notes were composed by Jun Ishikawa, and the songs with the blue musical notes were composed by Hirokazu Ando.

Kirby and the Rainbow Curse[]

KatRC Music Room

After obtaining music, the Music Room is unlocked. In the Music Room, the player can listen to any of the game's 122 music tracks. Music needs to be obtained to be unlocked in the Music Room.

Kirby: Planet Robobot[]

KPR Sound Test

After beating Meta Knightmare Returns, the Jukebox is unlocked. With the Jukebox, the player can listen to any of the game's 162 music tracks. Tracks can be listened to individually, or set to "Auto" to play the next track once the current track is finished; music will still progress if the Nintendo 3DS or 2DS system is put in Sleep Mode and headphones are plugged into the system. Differently colored music notes that appear when a song is playing show who composed which songs; the songs with the red musical notes were composed by Jun Ishikawa, and the songs with the blue musical notes were composed by Hirokazu Ando.

Kirby Battle Royale[]

On the Main Menu, the player can go to Collection mode. Here, the player can go to the Collection Lists, view the Medals that have and haven't been obtained, and scan amiibo. In the Collection Lists, the player can view and purchase Battle Modes, Abilities, Headgear, Music, and Boost Orbs. In Music, the player can listen to any of the game's 55 music tracks. Music needs to be purchased, for 400 Battle Coins each, to be unlocked in Music. Music can be set to repeat as "1 song," "List order," and "Shuffle." When a song is selected, its current time and total duration are displayed.

Kirby Star Allies[]

After beating Guest Star ???? Star Allies Go! the Jukebox is unlocked. With the Jukebox, the player can listen to any of the game's 233 music tracks. Some of the music is added to Jukebox after playing the game it appears in; the player can only listen to music 001-140, 142-149, 157-168, 170-173, 184-185, 198-207, 214-226, and 232-233 upon unlocking the Jukebox. 141 is unlocked by unlocking The Three Mage-Sisters; 150-156 are unlocked by unlocking the "Friends' Getaway," "Crazy Mischief in the Stars," "Chasing Our Dreams," "Shadowy Partners," "The Shape of a Heart," "Rockabilly And Blues," and "Break Time Breakdown" Celebration Pictures; 169 is unlocked by beating Guest Star ???? as The Three Mage-Sisters; 174-183 are unlocked by beating Guest Star ???? as the Dream Friends; 186-197 are unlocked by beating Heroes in Another Dimension; 208-213 are unlocked by beating The Ultimate Choice on Soul Melter EX; 227-231 are unlocked by beating Void and unlocking the "Let Them Know We're Happy," "Bad Boss Brothers," and "A Farewell to Kirby" Celebration Pictures. Tracks can be listened to individually, or set to "Auto" to play the next track once the current track is finished. Differently colored music notes that appear when a song is playing show who composed which songs; the songs with the red musical notes were composed by Jun Ishikawa, the songs with the blue musical notes were composed by Hirokazu Ando, and the songs with the yellow musical notes were composed by Yuuta Ogasawara.

Kirby and the Forgotten Land[]

After beating the story mode, The Deedly Dees will begin performing in Waddle Dee Town. Initially, the amount of tracks they play is limited, but their list can be increased if the player donates more Star Coins to the band, which also upgrades the stage they perform on as well. Similarly to Kirby Star Allies, tracks can be set to "Auto". Like in the previous games, there are differently colored notes to show who composed the song while playing. The notes come in four colors: red, blue, yellow, and green.

Kirby's Return to Dream Land Deluxe[]

JukeboxKRTDLDX

The Jukebox from the original game returns, except it adds the "Auto" feature and differently colored music notes from Star Allies. Additionally, song titles are now shown on the bottom. The Sound Effect option, however, was removed in this remake.

Some music will remain locked until certain conditions are met (e.g. "History of Kirby Fighters" will be unlocked when the player clears Nutty Noon - Stage 5 in Extra Mode via the secret route.).

Sound Player[]

The Sound Player is a collectible item in Kirby & The Amazing Mirror and Kirby: Squeak Squad, and must be found before the player can access the Sound Test menu. In other games, the sound test is built into the menu system at the start, so the Sound Player is not present.

Sprites[]

Waddle Live! Corner Stage[]

In Kirby and the Forgotten Land, the Waddle Live! Corner Stage is run by the Deedley Dees, a quartet that only appear after clearing the main story and is composed of four Waddle Dees; a keyboardist, a drummer, a bassist, and a lead guitarist. Kirby can donate money to the band to increase the amount of songs they can play; donating the maximum amount will also cause them to gift Kirby a special Gotcha Capsule.

Related Quotes[]

The Sound Test lets you listen to music and sound effects in the game..
— Sound Test • Kirby: Canvas Curse Instruction Booklet
Nab the Sound Player and you'll be able to play different notes and sounds.
— Collection Item • Kirby: Squeak Squad Instruction Booklet
Listen to game sounds
— Sound Player Treasure description • Kirby: Squeak Squad
You can listen to music and sounds from the game here—your list of sounds will grow as you clear games. Tap ←→ or use [the +Control Pad] to select songs and sounds. Tap the panel in the middle or press A to play.
— Instruction manual description • Kirby Super Star Ultra
You've unlocked Sound Test, where you can listen to all your favorite game music!
— Description • Kirby: Triple Deluxe
Listen to music featured in the game.
— Music Room • Kirby and the Rainbow Curse manual
The Music Room is now open! Collect 'em all! Then listen to 'em all again and again!
— Notice • Kirby and the Rainbow Curse
Your favorite tunes on demand! The Jukebox is now open.
— Notice • Kirby: Planet Robobot
Close your eyes and open your ears.
— Music • Kirby Battle Royale
The Waddle Live! Corner Stage has been rebuilt! Put in a request to hear your favorite tunes
— Notice • Kirby and the Forgotten Land
Wow! They built a corner stage! Looks like that band is named the Deedly Dees. Can we stop and listen? Maybe they'll play requests if we toss Star Coins into their guitar case...
— Elfilin • Kirby and the Forgotten Land

Trivia[]

  • The image shown in the Sound Test in Kirby's Dream Land 2 is a parody of a scene from the Japanese video game Yūyūki.
  • When listening to music in the Sound Test in Kirby 64: The Crystal Shards, Kirby's expression will change based on the mood of the track.
    • In the same game, there is also an unused sound originally meant to be played during a level in Shiver Star when Kirby stands in front of the TVs. This sound (number 398) is a reading of the Japanese poem, "Iroha", at triple speed.
  • One can see pictures of a Waddle Dee, Kirby's house, and the blooming Dreamstalk in the background of the Jukebox in Kirby: Triple Deluxe.
  • When playing the Jukebox in Kirby: Triple Deluxe and succeeding games, the color of musical notes denotes who the track's composer is. Tracks with red notes (purple notes in Kirby and the Forgotten Land) were composed by Jun Ishikawa. Tracks with blue notes were composed by Hirokazu Ando.[13]. In Kirby Star Allies onwards, tracks with yellow notes were composed by Yuuta Ogasawara, and in Kirby and the Forgotten Land, tracks with green notes were composed by Yuki Shimooka.
Jukebox 8-bit

8-bit Kirby in the Jukebox

  • When playing a song on the Jukebox in Kirby: Planet Robobot, there is a rare chance that the Kirby wearing the headphones will change into an 8-bit Kirby, which will start dancing while the music is playing. He will stay until leaving the Jukebox.
  • The Jukeboxes in Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot and Kirby Star Allies contain some tracks which aren't music, but sound effects that are generally from important bosses, such as Magolor, Queen Sectonia, Susie, Dedede Clone, President Haltmann, Star Dream, King Dedede, The Three Mage-Sisters, Hyness, and Void Termina.
  • Some Kirby games are notable for their usage of new music or lack thereof when compared with the rest of the series. To date:
    • Excluding Kirby Slide, which contains only two music tracks, Kirby's Star Stacker is the last Kirby game to feature a wholly original soundtrack. Outside of the series staple jingles for defeat and the Kirby Dance, no track in the game is reused from another source, rearranged, or remixed.[14]
    • Kirby Mass Attack is the last Kirby game to feature a soundtrack with no reused music. Several tracks from other games as well as Kirby: Right Back at Ya! are rearranged or remixed, however. (The track "Shining Trophy" is the beginning of a theme from Kirby: Squeak Squad, but introduces drums to the instrumentation and cuts off abruptly.)
    • Kirby and the Forgotten Land is the last Kirby game to not directly reuse any music from previous games in the series, if one excludes the Past Adventures section in Kirby's House.
      • On the opposite end of the scale, Kirby's Toy Box is the only Kirby game whose soundtrack consists entirely of reused music.
KSA Alternate Jukebox

The alternate Jukebox in Kirby Star Allies.

Gallery[]

References[]

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