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KPR Susie artwork This article is about the hazard in Kirby: Triple Deluxe. For the enemy in Kirby and the Rainbow Curse, see Grab Hand.

Springy Hands[1] are hazards in the Kirby series, debuting in Kirby: Triple Deluxe. In Kirby: Planet Robobot, Springy Hands take the form of music notes called Springy Music.

Physical Appearance[]

Springy Hands are large white glove with no cuff. They are attached to springs of many colors. The springs are attached to gray springloaders. In Kirby: Planet Robobot, Springy Musics take the form of green treble clefs, red eighth notes, and blue beamed pairs of eighth notes, depending on their respective speaker's color.

Games[]

Kirby: Triple Deluxe[]

Springy Hands only appears in Stages 3 and 6 of Lollipop Land and Stage 7 of Royal Road. They are never situated on a tangible plane--this makes it impossible for Kirby to attack it.

Springy Hands act as a background booby trap. Every few seconds, the Springy Hands start to wiggle and suddenly springs into the foreground, crossing every plane in between on their way. After this, the hand retracts back into its springloader. If Kirby is in the way when it springs forward, he is squashed against the screen, breaking the fourth wall.

Kirby Fighters Deluxe and Kirby Fighters 2[]

KF2 Springy Hand 2

Springy Hand springs forward.

Six Springy Hands appear as environmental hazards in the Springy Hand Land stage.

In Kirby Fighters 2, in the random chance of a Deadly Hazard Stage or a Speedy-Mech Stage, Springy Hands will deal much more damage than normal or increase in speed, having less cooldown time, respectively.

Kirby: Planet Robobot[]

Springy Musics appears exclusively in Rhythm Route. They behave like Springy Hands in Kirby: Triple Deluxe. Unlike Springy Hands, they can be destroyed by Robobot Armor or Meta Knight's sword if they are attacked while the player is in the foreground.

Gallery[]

References[]

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