The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. The Star Rod is what powers the Fountain of Dreams and causes the magic waters to flow from it, giving good dreams to the people of Dream Land. When not there, people either have dreamless sleep, or nightmares, neither of which happens when it's in place. It has been stolen many times before, but has the ability to, even when cut into small pieces, be put back together and function as if it was never broken.
Kirby does not gain a hat with this ability, as with other final weapons. The Star Rod is a simple red and white swirled rod with a glowing star at the tip. It fires smaller stars to attack.
Kirby swings the rod. After he swings, an extremely powerful star comes out that damages enemies.
Kirby jumps with the wand spinning around him. This only does minor damage.
In the Super Smash Bros. Series
The Star Rod is a wieldable weapon that anyone can use. Attacking with it does damage comparable to hitting someone normally with the Beam Sword, however, when used as a Strong Attack or Smash Attack, it shoots out a star that sends enemies flying. If Sheik uses it as a Smash Attack it shoots two stars and using a Smash Attack whilst Captain Falcon wields it shoots four. The Star Rod only has enough power for 16 stars, then all the player can do with it is hit people with the rod itself. When attacking, hitting an opponent with the rod itself does more damage than the stars, which is the opposite of the Kirby's Adventure/Kirby: Nightmare in Dream Land incarnation of the item. The Star Rod is known for breaking many of the standard rules about reflecting items in Super Smash Bros. Melee. If it is thrown at Fox, Falco, Zelda, Mewtwo, Mario, or Dr. Mario's reflecting attacks, it will not be reflected. The star projectiles do reflect, but do no damage. In all four games, it has the property of launching enemies horizontally when thrown, regardless of what angle it hits at.
It has a trophy , like every other item in Super Smash Bros. Melee.
In the final episode of the series, Nightmare confronts Kirby in his dreams. There, Tiff summons his Warp Star, but instead of riding it, Kirby inhales it, granting him the Star Rod ability.
Kirby spins the Star Rod in an arc and unleashes a massive beam of stars which encircles Nightmare and destroys him. It remains unknown whether this incarnation of the Star Rod would have worked outside of a dream.
In the transformation sequence, the Warp Star appears under Kirby and flies while transforming into the Star Rod. Kirby catches the Star Rod and holds it above his head as it glows.
Make the final effort! Shoot the star to defeat the final enemy!
This suddenly appeared at the Fountain of Dreams. Use it in your final battle against the Nightmares!
This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.”
A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Nightmare Wizard.”
Swung normally, this item will deal a regular physical attack. But if you charge up the blow, it becomes a magic wand that launches stars! The Star Rod is the source of power for the Fountain of Dreams in Kirby's Adventure. Using the rod, Kirby was able to defeat Nightmare.”
An item of the same name exists in the Super Mario title Paper Mario, with similar functions and power and was part of the main story. This time, it was used by Bowser to be invincible. Whether this was intentional or not is unknown. This happened again in Mario Party 8, and it was quite similar to the one in Kirby: Nightmare in Dream Land; both were important items, they were taken at some point in the story, both were used against final bosses, they shot projectiles, and the fights they were used in took place in outer space.
In Super Smash Bros. Brawl, the Star Rod trophy says its last appearance as Kirby Super Star. While the Star Rod did make a cameo appearance in that game (in Milky Way Wishes, Star Rods were seen in the Fountain of Dreams), its last appearance pre-Super Smash Bros. Brawl was Kirby: Nightmare in Dream Land.
The first time Kirby is ejected up to battle Nightmare Orb with the Star Rod, his palette is pink. When he takes a hit, he reverts to the orange palette that he normally has when wielding a Copy Ability. This only occurs in Kirby's Adventure.
The Star Rod makes a cameo appearance in the background of the Fountain of Dreams stage in Kirby Fighters Deluxe. In addition, King Dedede's hammer in the final battle is based off of the Star Rod. He is said to be energized by the Fountain of Dreams, implying that his new hammer channels the Star Rod's power.
This hammer is called Star Rod Hammer Dedede Custom, which is a reference to the Wheelie Dedede rides in Kirby Air Ride, Wheelie Bike Dedede Custom.