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KRtDL?[]

So, it said in the 20th Anniversary booklet that Kirby's Return to Dream Land was essentially this game, as it said...

"...a game we had been working on for the past 11 years!" 

However, this article seems to treat Kirby GCN as if its a different game. Im not asking to change it or anything, but i just thought it would be necessary to point this out.

Meta Kirby52 Created by NerdyBoutKirby You lose. 18:46, March 30, 2013 (UTC)

That's a good point. NerdyBoutKirby Jon, you couldn't finish a cheese danish. NUMBER 10: 18:51, March 30, 2013 (UTC)
 I just figured it odd that nobody had changed this, but I also thought that there was a reason for that.
Meta Kirby52 Created by NerdyBoutKirby You lose. 19:18, March 30, 2013 (UTC)

is anyone making a Fangame based off this? couch potato to the extreme! (talk) 10:52, May 18, 2013 (UTC)

Aw..[]

i would have liked if this actually came out. Looks interesting. FIRE TO ALL!!!! (talk) 22:18, April 8, 2014 (UTC)

Maboroshi02

how has nintendo not said anything about gcn i mean there inboxes are probaly full of people asking what happened to it why it was cancelled etc... Crespen Lumen (talk) 16:50, June 11, 2017 (UTC)

Kirby GCN became what we know as Kirby's Return to Dream Land, which is the explanation. The fact that, in multiplayer mode, players can ride each other and perform a special attack is a remnant from GCN. Iqskirby (talk) 16:52, June 11, 2017 (UTC)

The resemblance between Kirby: Star Allies and this game = A minor rewrite of this article[]

So far Kirby: Star Allies seems to resemble Kirby GCN a bit more closely than Kirby's Return to Dream Land [at least in my opinion]. I think you might want to rewrite a few bits of the article here and there to point out the resemblance between the two games. [And hopefully this doesn't end up in the article having to be rewritten again after the game is released (Kirby: Star Allies had yet to be released at the time of writing this).]

P.S. I'm not exactly native to this wiki, but more to the Spanish version of this wiki [Kirbypedia], hence why I don't have a profile. If you want to see a profile of my FANDOM account, go there instead.

Josedanielsteller (talk) 04:45, September 25, 2017 (UTC)

The game hasn't exactly released yet, y'know. We typically don't make large changes to articles until the game actually releases; what's the point of writing copious amounts of texts now, with the possibility we might need to undo it later on once the game releases? You seemed to take notice of this and even mentioned it yourself. Furthermore, we already have one bullet point on the similarities, and that's pretty much all that can be said about Kirby GCN and KSA, for now. Meta Kirby52 Return of the Riderz Revenge. This won't be pretty. 12:08, September 25, 2017 (UTC)
...Good point. Oh, and this is a little off-topic, but will you guys ditch the old infoboxes in favor of the new infoboxes any time soon?? Josedanielsteller (talk) 15:23, September 25, 2017 (UTC)
There's nothing wrong with our current infoboxes, so the answer is most likely "No". Meta Kirby52 Return of the Riderz Revenge. This won't be pretty. 18:26, September 25, 2017 (UTC)

Separate Pages[]

Since these games are very different from each other(, especially the 2nd one), should there be separate pages for the three games? Even though not much is known about the 2nd and 3rd ones, maybe a separate entry can help flesh out the info on those games to more than a bullet point and image. Kbimbatti22 (talk) 18:31, March 13, 2018 (UTC)

2d gameplay[]

That's not a thing. 2D and 3D are graphics,not gameplay. 3d games can be side-scrolling and 2d games can be free-roaming. if you mean that it was using a mix of 3d graphics and 2d sprites,then,well,eh. anyway,3d games can be linear (like kirby triple deluxe) and 2d games can be non-linear (like milky way wishes).i am pikapika200 (talk) 21:47, July 30, 2018 (UTC)

Actually, 2D and 3D are gameplay, like a 2D or 3D Platformer. Also, 3D games can not be 2D. Those types of games are called 2.5D games, where it takes place on a 2D plane in a 3D environment. Free-roaming 2D games are called Metroidvanias, such as Kirby & The Amazing Mirror or the Great Cave Offensive. Milky Way Wishes isn't a Metroidvania, it just allows you to pick what planets you want to go to. Cuckoo Kirby fan (talk) 22:06, July 30, 2018 (UTC)Cuckoo Kirby fan

New footage![]

https://youtu.be/HYzOA0IeLa8 I haven't been able to verify where exactly this recording is from, but here it is! The first new footage we've had of this game in over a decade.--Have a good dayStarry-Eyed WonderBe safe out there!talk 03:16, 13 January 2022 (UTC)

UPDATE: The footage is from E3 2005! https://youtu.be/gn7-pdekmI8—Have a good dayStarry-Eyed WonderBe safe out there!talk 16:56, 13 January 2022 (UTC)
UPDATE 2: Even more new footage has surfaced! This was uploaded by the same user. https://youtu.be/k28E8VCqLFs—-Have a good dayStarry-Eyed WonderBe safe out there!talk 16:24, 31 May 2022 (UTC)

On the game having 2.5D gameplay[]

I just recently made an edit about this, but the little "describe what you changed" box only has so much character space and I wanted to elaborate on my point a bit more. I removed the piece of trivia stating that some of the screenshots and footage (particularly the Plasma screenshot) seem to indicate that the game would have had 2.5D gameplay/camera angles in the same vein as Kirby 64. There is no evidence for this, but it's been a VERY commonly accepted and spread idea among fans for a very long time, and I feel like this wiki page lending credence to the idea may be part of why. Obviously, I can't say with 100% certainty that the game DOESN'T feature 2.5D gameplay/camera angles, but it seems much more likely to me that these unique angles in footage and screenshots were created with some sort of debug camera solely for the sake of making cool shots for promotional material. There's lots of reason to believe this: 1) The HUD is not visible in ANY screenshot or piece of available footage to my knowledge, which makes it hard to believe any of this is unaltered gameplay footage in the first place 2) Many of the camera angles/changes seem to work to the detriment of the gameplay rather than enhance it (zooming the camera super close in on new helpers you create, or turning the camera angle to the side during a boss fight, a time when you would want the clearest view possible of where your character is standing in a 2D view for the sake of dodging attacks 3) A vast majority of the gameplay footage we have access to, from the E3 trailer, shows the game from a normal 2D sidescrolling view, and considering the foundation of this game has been directly confirmed to be used later for Kirby's Return to Dream Land, a game that ALSO uses a normal 2D sidescrolling view 100% of the time, it would make a lot of sense if Kirby GCN was meant to as well.

Hopefully everything I've said here makes sense. I'm not bringing this up to start arguments or call anyone out, it just concerns me that one of the most commonly spread pieces of information about this game is based on speculation with no solid backing to support it. With a cancelled game like this, I feel like care should be taken to make sure all information presented here about it is true or accurate to what we know (I mean, there's even a notice for it at the top of the page). It's like the whole "Morpho Knight was a beta Meta Knight design" thing. When we know so little about this game, getting one piece of information like that wrong and spreading it around can have a huge impact. Oh, and one last thing. If evidence is found or there's something I've missed that DOES seem to definitively, solidly indicate that this game used 2.5D camera angles, then absolutely feel free to let me know. All I care about is making sure the info about the game presented on this page is accurate, and right now I just don't feel okay saying one way or the other if the game for sure used 2.5D camera angles. --unsigned comment by SocialFrog (talkblogcontributionslogs) Always sign your posts with four tildes ~~~~ !

I'd argue the way the game is presented does at least feel transitional; camera angles of certain shots being so dynamic does make the comparison to the K64 style fair. However, you are right that a majority of the footage was of a style that would become the standard of 2.5D Kirby from KRtDL forward. I think your points are reasonable, and that making a definitive statement on it is inaccurate. Paul2 Let's just get this out of the way: KIRBY SUCKS! The dorky isocahedron returns. 15:33, 31 May 2022 (UTC)
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