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Cannon DAuJLJbVYAER17h This article contains information that does not coincide with the main series canon. (Similar)

Are you sure want to step onto this battlefield? This is the final showdown! An awful, punishing, unrelenting battle! If your soul can somehow survive this deluxe duel, you're a true Kirby Master!
— Pause Screen description • Kirby's Return to Dream Land Deluxe

The True Arena is a heavily revamped version of The Arena and is the final sub-game in Kirby Super Star Ultra, Kirby's Return to Dream Land, Kirby: Triple Deluxe, Kirby: Planet Robobot, and Kirby's Return to Dream Land Deluxe.

The True Arena differs to The Arena in several ways, aside from the change in bosses. Though the player is still offered every Copy Ability before the battle royale begins, there are not as many health restoration items as in The Arena; the player only receives a scant supply of regular food and the occasional Maxim Tomato, the amount varying between games. In addition, although two Copy Essences are still found in the rest area, one is always a Sleep Copy Essence, effectively limiting the player's choice of ability to whatever the other pedestal offers.

Games[]

Kirby Super Star Ultra[]

This version of The True Arena is earned by clearing all other main games. This does not include sub-games or 100% Treasure completion in The Great Cave Offensive.

Unlike The Arena, the rest area in The True Arena has a stormy sky and many rotting, decayed trees in place of lush ones like in The Arena; the Colosseum is also redesigned to have spikes on the top of it. The peaceful-sounding save area theme still plays in the rest area. When Kirby approaches the final four bosses, the rest area changes dramatically. The entire area becomes significantly fogged over, the dark clouds strike thunder, the sign post changes and shows a hazy image of the next boss's face, and the music is changed into a suspenseful, orchestral mumble.

The first six bosses are fought in random order:

The final four are fought in a fixed order:

  1. Masked Dedede
  2. Wham Bam Jewel
  3. Galacta Knight
  4. Marx Soul

Kirby's Return to Dream Land[]

There still are Maxim Tomatoes in the rest area, but there are only three instead of five, one of which is a Maxim Tomato Box. Up to four players can play this sub-game. After Kirby beats The True Arena by himself, the player unlocks Meta Knight, King Dedede, and Bandana Waddle Dee to play as; this means the player can play the sub-game without Kirby being present at all.

After the first ten bosses are defeated, the rest area takes on a gloomier look. The door is replaced with a Dimensional rift, which Kirby cannot reach when carrying the Maxim Tomato Box.

The first ten bosses are fought in random order:

The last five are fought in a fixed order:

  1. Lor EX & Magolor
  2. HR-D3
  3. Galacta Knight
  4. Magolor EX
  5. Magolor Soul

Kirby: Triple Deluxe[]

This variant is nearly identical to Kirby's Return to Dream Land’s The True Arena, with a few changes: The room with every Copy Essence stretches horizontally rather than vertically, with two Tilt Gondolas for quick travel instead of two ladders. The rest area is now on two planes; the foreground contains two Copy Essences (one of which is Sleep), and the background contains tomatoes and the door. Kirby can travel between the two planes with a 3D Warp Star. Along with four tomatoes, one Maxim Tomato is contained inside an Assist Star. Once in a while, Treasure Chests that contain keychains appear at the foreground. This is the only True Arena without the use of a Final Weapon. A peaceful and beautiful-sounding remix of Ripple Star's level select plays in the rest area. Players who enable StreetPass for the game will be able to share record times with other players.

When the first seven bosses are defeated, the rest area takes on Another Dimension's look. The door is replaced with a Warp Hole and the peaceful music changes to Dangerous Dinner's map music from Kirby's Return to Dream Land.

The first seven bosses are fought in random order:

The nightmare four are fought in a fixed order:

  1. Queen Sectonia DX
  2. Shadow Dedede
  3. Dark Meta Knight's Revenge
  4. Soul of Sectonia

Kirby: Planet Robobot[]

The True Arena in this game is very similar to The Arena of this game, albeit with some minor changes. Unlike previous games, all 12 rounds are in a set order of bosses fought, harkening back to Boss Endurance from older games. The Copy Ability select room spreads out vertically, with tubes connecting individual rooms. The ultimate room contains a new roulette Copy Essence and a Warp Hole leading to the first rest area. As with Kirby: Triple Deluxe, players who enable StreetPass for the game will be able to share record times with other players.

The rest areas have the player climb the outside of a Laboratory, just like in The Arena. However, this time around, it has a series of abstract backgrounds. Copy Essences and healing items are offered to the player in this order:

  • Before Round 1: Copy Ability room
  • Before Round 2: a cherry Assist Star and a roulette Copy Essence
  • Before Round 3: a cherry Assist Star and a roulette Copy Essence
  • Before Round 4: a sticker and a roulette Copy Essence
  • Before Round 5: a cherry Assist Star and a roulette Copy Essence
  • Before Round 6: a cherry Assist Star and a roulette Copy Essence
  • Before Round 7: a sticker
  • Before Round 8: a cherry Assist Star and a roulette Copy Essence
  • Before Round 9: a cherry Assist Star and a roulette Copy Essence
  • Before Round 10: a cherry Assist Star, two stickers, and a roulette Copy Essence
  • Before Round 11: a cherry Assist Star, two stickers, and a roulette Copy Essence
  • Before Round 12: an Energy Drink Assist Star, three stickers, and a roulette Copy Essence

The music changes overtime as well. It starts out with Spinning Planet Complete, changes to Neon Laboratory (the Rhythm Route laboratory theme) after Round 5, then to L86 (the Access Ark digital level theme) after Round 8, and finally changes to Fatal Error (the theme that plays when Susie steals the control helmet from President Haltmann, and when Star Dream fuses with the Access Ark) after Round 11.

The bosses are fought in this order:

  1. Clanky Woods 2.0
  2. Holo Defense API 2.0
  3. Susie 2.0
  4. Mid-Boss All Stars 1 (Kibble Blade 2.0, Blocky 2.0, King Doo 2.0, & Dubior 2.0)
  5. Stock Mecha Knight
  6. Dedede Clone 2.0 / Dedede Clones & D3 2.0
  7. C.O.G.S. (Gigabyte Grounds)/Core Kabula
  8. Mid-Boss All Stars 2 (Security Force 2.0, Miasmoros 2.0, Bonkers 2.0, & Telepathos 2.0)
  9. President Haltmann 2.0
  10. Dark Matter Clone/Sectonia Clone
  11. Galacta Knight Returns
  12. ????

Kirby's Return to Dream Land Deluxe[]

In Kirby's Return to Dream Land Deluxe, the bosses from Magolor Epilogue: The Interdimensional Traveler appear as well, bringing the number of opponents from 15 to 21. Like the original game, Kirby is the only initial playable character in single-player, but King Dedede, Meta Knight, and Bandana Waddle Dee will become available after completing the mode once.

There are also three Maxim Tomatoes, which will be replaced with three Tomatoes when depleted, and there is a Maxim Tomato box. When Kirby reaches the final six, the doorway will be replaced with a dimensional rift, which the box cannot be taken through.

The first eight bosses are fought in a random order:

The next two are fought in a fixed order:

  1. Grand Doomer EX
  2. Landia EX

The penultimate four are fought in random order:

The final seven are fought in a fixed order:

  1. Crowned Doomer
  2. HR-D3
  3. Lor EX & Magolor
  4. Magolor EX
  5. Galacta Knight
  6. Master Crown
  7. Magolor Soul

The Magolor Soul fight in The True Arena in Kirby's Return to Dream Land Deluxe is different and much harder than in Extra Mode, with new and altered attacks based on the Mecha and Sand abilities, an entire second phase, and a unique defeat animation.

Related Quotes[]

The last battle, without a doubt! Beat 10 tough foes, including the final four!
— The True Arena • Kirby Super Star Ultra
All the new bosses are here! Beat 'em to be the true master!
— Game Mode Explanation • Kirby Super Star Ultra
The True Arena is now available! Can you become a true Kirby master?
— Announcement • Kirby's Return to Dream Land
This is the ultimate test of skill! This is the gauntlet of courage! This is the final proving ground! Emerge victorious and you'll become...a Kirby Master!
— Pause screen description • Kirby's Return to Dream Land
Deluxe bosses wait in the wings as the curtain rises on the final battle! It's a knock-down, drag-out fight all the way to the nightmare four. The True Arena awaits!
— Pause screen description • Kirby: Triple Deluxe
The most intense battle has begun. The clash of powers here is utterly immeasurable. This true final battle will decide the strongest fighter on this planet.
— Pause Screen description • Kirby: Planet Robobot

Trivia[]

  • In the Japanese version of Kirby Super Star Ultra, "the final four" are referred to as してんのう (shiten'nō), which means "the Four Heavenly Kings" (四天王). In Buddhist faith, these refer to four gods, each associated with a cardinal direction; this term can also be used to simply mean the leading four individuals of a given field.
  • Although music from The True Arena doesn't appear in the Sound Test before this mode is beaten, Marx Soul's cackles and death cry (sounds 343-347) can be found before the mode is unlocked.
  • Kirby's Return to Dream Land’s The True Arena is the only version of the sub-game that does not exclude any bosses from The Arena (if one counts Extra Mode variations of bosses as the same characters and Magolor Soul as Magolor's third form).
  • Kirby: Triple Deluxe’s The True Arena is the only one lacking a boss that is defeated in a shoot 'em up sequence.
  • The logos for The True Arena swapped fonts between Kirby Super Star Ultra and Kirby's Return to Dream Land; the 'True' in Kirby Super Star Ultra is in a red, jagged, font, while 'The' and 'Arena' are in a more formal font. In Kirby's Return to Dream Land, it is the exact opposite, with 'The' and 'Arena' being in the red jagged font.
  • Like The Arena, Kirby: Triple Deluxe and Kirby: Planet Robobot’s True Arenas are the only versions of the sub-game that do not support multi-player.
  • Many of the themes from Kirby: Triple Deluxe’s The True Arena are rearrangements of themes from Kirby Super Star Ultra’s The True Arena.
  • In the Japanese version of Kirby: Planet Robobot, The True Arena is called (真 かちぬきボスバトル) "True Boss Endurance".
  • The wait-room theme of The True Arena in Kirby: Triple Deluxe is "A Well-Deserved Rest", a remix of Ripple Star's stage select theme from Kirby 64: The Crystal Shards.
  • In Kirby: Planet Robobot, this sub-game is stated to be a sort of "what if" scenario or alternate universe/timeline. This may also apply to the other The True Arena sub-games in the series.[1]
  • The title music of The True Arena from Kirby: Planet Robobot is "Revenge of The Enemy," the music that plays during the bosses' revenge in Royal Road and the first phases of the battle against Masked Dedede and Dark Meta Knight's Revenge from Kirby: Triple Deluxe.
    • The music that plays during most of the battles is called "Combat Evaluation Program."[2]
  • In Kirby's Return to Dream Land, the music that plays in the room with all of the Copy Abilities ("Challenging the True Arena") is reused as the music for the rest area of Meta Knightmare Returns in Kirby: Planet Robobot.
  • The True Arena in Kirby: Planet Robobot is the first in which bosses are fought in a set order. Prior to this, the bosses were always fought in a random order, excluding the final few.
  • The music for The True Arena battles in Kirby Super Star Ultra can be heard in Kirby Star Allies on the first extra stage of Jambastion, Sector A.
  • The Kirby Triple Deluxe remix of the title screen can be heard when failing in The Ultimate Choice.
  • In Kirby's Return to Dream Land’s The True Arena, the music is initially the Dangerous Dinner theme, but once the final five is reached, the music becomes a remix of Iceberg's map music from Kirby's Dream Land 3 ("Where the True Enemy Lies").
    • In Kirby's Return to Dream Land Deluxe, the music that plays for the rest area for the first ten rounds is A Dangerous, High-Flying Finale (a remix of the map theme for Dangerous Dinner and Dark Star's theme from Kirby Fighters 2), Ordeal Doors (the Ordeal Door theme for Magolor Epilogue) plays in the rest area for the middle five rounds, Limitless Power (the theme for Dangerous Dinner Stage 3) plays in the rest area for the next three rounds, Where the True Enemy Lies plays in the rest area before Galacta Knight, Onward to a Pain My Heart Knows Well (Locandra Dimension's stage theme) plays in the rest area before Master Crown, and INTERNAL STRUGGLE (a remix of "C-R-O-W-N-E-D") plays in the rest area before Magolor Soul.
  • In every incarnation of The True Arena, a character with Meta Knight's likeness is always the penultimate boss to be fought (usually Galacta Knight), with the exception of Kirby's Return to Dream Land where, while Galacta Knight was the penultimate character to be fought overall, he is ultimately the third to last boss in the run (behind Magolor EX and Magolor Soul), and its remake, where the Master Crown occupies Magolor EX's spot as the penultimate boss.
  • Magolor Soul is the only final boss of The True Arena that is not exclusively fought in The True Arena itself, for he appears as the final boss of Extra Mode as well. Instead, Galacta Knight serves as the boss that can only be fought in the True Arena of Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe. However, the Deluxe variant has been modified to make it harder.

See Also[]

Logos[]

Kirby's Return to Dream Land Deluxe[]

Concept artwork[]

Gallery[]

References[]

  1. Miiverse
  2. Kirby: Planet Robobot Original Soundtrack
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