Tube Town
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| Places | |||||||
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Kirby's Epic Yarn screenshot | |||||||
| Tube Town | |||||||
| A place in |
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| World | Space Land | ||||||
| Theme | Circuitry, cathode ray traces | ||||||
| Treasures | Furniture: Digital Clock, Circuitry Rug; Tube Town CD | ||||||
| Common enemies | Gordo, Snip-Snap, Dandan, Waddle Doo | ||||||
| Special notes | Metamortex: None | ||||||
| “ | Head in and look at what makes this place run. Dodge electricity, ride beams of energy, and use Snip-Snaps to complete vital circuits. Clear out the Dandans and Waddle Doos as you make your way through the inner workings of Tube Town!” |
| — Official guide |
Tube Town is the 38th level in Kirby's Epic Yarn and second in Space Land, the seventh world in the game. It comes after Future City and precedes Mysterious UFO.
Tube Town is an abstract place full of electric lines and cathode ray traces. The level itself is very long, and the environment itself presents the greatest hazard. There are no metamortexes in the level.
Overview
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Music
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| Kirby's Epic Yarn: Tube Town | ||||||||
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