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UFO

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Kirbycolors This article is about the Copy Ability. For the regular enemy Kirby obtains the ability from, see UFO (enemy). For the Metamortex transformation in Kirby's Epic Yarn, see Saucer.
Copy Ability
UFO
Kirby: Squeak Squad artwork
UFO
Name (JP) ユーフォー (Yūfō)
In Games
KA logo
KDC logo
KNiD logo
KAtM logo
KSQSQ logo
KPRLogo
TypeTransformational. Lost after stage finishes (except in Kirby: Squeak Squad and Kirby: Planet Robobot).
AppearancePilots or becomes a gold flying saucer. No hat prior to Kirby: Planet Robobot, wears a gold helmet with two ear guards with stars on the front of them and two antennae.
PropertiesElectricity (Beam attack), Heat (Laser attack). Can't burn grass.
Other PowersFull charge breaks Metal Blocks
Ability IconKPR UFO icon
Regular enemiesUFO (enemy), Transformer
Mid-bossesDoc (flying saucer)
BossesNone
HelperNone
Unidentified flying object detected! You are very lucky to have managed to copy this ability!
— UFO's Flavor Text • Kirby: Planet Robobot

UFO (or U.F.O.) is one of Kirby's Copy Abilities. It allows him to pilot a flying saucer. The ability first appeared in Kirby's Adventure.

General Information

UFO is a powerful ability that offers permanent levitation and four different attacks. The type of attack UFO Kirby does is based on how long the player holds down B. The longer it's pressed, the stronger the attack will be. Kirby is capable of moving around while charging, but cannot change the direction he is facing. UFO's main limitation is that Kirby cannot go back down through floors while having the ability, even with ladders.

UFO is very difficult to obtain. When it is found, either the UFO or the Copy Essence are generally in well-hidden areas. Kirby can only get it in four stages in Kirby's Adventure / Kirby: Nightmare in Dream Land, and for 10 short seconds in Kirby's Dream Course. The ability is lost when entering the overworld area, or the Central Circle* in Kirby & The Amazing Mirror. This behavior was changed in Kirby: Squeak Squad, where it could be taken to any other stage, but more often than not, Kirby has to forfeit the ability because he cannot proceed any further because of UFO's interaction with ladders and floors.

In Kirby: Squeak Squad, should the player attempt to drag a bubble item from the Copy Palette up to Kirby's mouth while in UFO form, Kirby will comically flip upside-down and drop to the ground head-first, and cannot move as long as the bubble is within his mouth until he exhales it or re-swallows it. This will also happen with Ghost Kirby, but instead he will inflate and drop onto the ground. Trying to do this over a bottomless pit spells an instant KO.

In Kirby: Planet Robobot, UFO can be accessed by using the Kirby amiibo from the Kirby amiibo series or by completing the game 100%. The ability acts much like it does in Kirby: Squeak Squad, even retaining the Trajectory Orb, though it now has a new move that allows Kirby to beam up enemies with a tractor beam. This move can be compared to a similar move Kirby performs while in Saucer form in Kirby's Epic Yarn. UFO Kirby can also now pass through soft platforms and ladders, but loses the ability to guard.

It is also one of the few abilities that may be used in the water, along with Sword, Parasol, Hammer, Master, Spear, and Bell. However, it's the only ability to retain its entire moveset when used underwater, unlike the other aforementioned abilities where only certain underwater variations of their attacks are usable.

Move Set 

Move Controls Description Element
Chain Beam B/A UFO Kirby's basic feature. It is identical to Beam's signature attack, although Kirby can move freely through the attack. Electricity
Smart Beam Hold B/A (Low hold) Kirby fires a ricocheting laser beam. It is identical to Laser's attack. None (but can light cannon fuses)
Heat Beam Hold B/A (Medium hold) Kirby calls upon the power of his spaceship to strengthen his laser. It slightly stronger than his first laser attack, about equal in power to an inhaled and ejected enemy. However, this Laser cannot ricochet off walls. None
Piercing Heat Beam Hold B/A (Long hold) When Kirby conjures up enough power, he unleashes an electrifying energy beam. It is the strongest of his laser attacks. It also goes through walls. In Kirby's Adventure, the blast is in the shape of a star. None
KPRLogo
Heat Cannon
Hold B (Very long hold) Kirby uses most of the ship's power to fire three beams in front and one beam behind him. The large beam is a larger Piercing Heat Beam, while the three smaller ones are that of the Heat Beam. None
KPRLogo
Unidentified Flight
Dash + Hold B Kirby disappears and reappears many times in a zig-zag shape forward. None
KPRLogo
Mystery Catch
A Kirby creates a tractor beam, sucking in any enemy that can normally be inhaled while normal, similar to that of his Saucer transformation in Kirby's Epic Yarn. None
KSQSQ logo
KPRLogo
Star Guard
None/B repeatedly (
KPRLogo
)
Requires UFO Copy Scroll in Kirby: Squeak Squad. A small ball of electricity orbits the UFO, and causes minor damage to anything it comes into contact with. Electricity

Flavor texts

GameFlavor text
KA logo
Hold down the B Button to charge, and then let go! You can attack four different ways!
KNiD logo

KAtM logo

KSQSQ logo
Wow! I'm so lucky I copied a UFO! I can do four different moves. It all depends on how long you hold B!

Trivia

  • Kirby's UFO is affected by Spray Paint, much like the Magic ability's hat. More specifically, the hull is the color that would be Kirby's shoes and the rest is the color that would be Kirby's body despite it being shown gold in the official artwork.
    • In Kirby: Planet Robobot however, the UFO now accurately displays the gold body color in game.
  • Though it says the player need to hold B to charge up attacks, the same results happen whenever the player holds A and release it.
  • In Kirby's Adventure, UFO Kirby was not affected by water. This changed in subsequent games and Kirby: Nightmare in Dream Land, where water slows him down.
  • If Kirby is using his UFO ability while calling for assistance in Kirby & The Amazing Mirror, the Cell Phone will be replaced by a communication dish.
  • In Kirby: Canvas Curse, UFO Kirby is drawn in Paint Panic.
  • In Kirby's Adventure and its remake, UFO can be copied on the first level; Kirby has to find a hidden room to find a UFO flying down, and he can inhale it for the UFO Ability.
  • In Kirby's Adventure and Kirby: Nightmare in Dream Land, when Kirby reaches "1" in the goal game, a Kirby in a UFO will fly over and give him a 1UP.
  • In Kirby: Nightmare in Dream Land, in Butter Building, Stage 2, if Kirby inhales both of the Rockys that drop down and the player doesn't choose the random ability, the resulting ability will be UFO.
  • In Kirby & The Amazing Mirror and Kirby: Planet Robobot, the UFO ability is the only normal Copy Ability not to have a Copy Essence. For the former, this is because it was not allowed to be taken out of the level it was obtained in, similarly to Kirby's Adventure and Kirby: Nightmare in Dream Land. In the latter, its lack of a Copy Essence seems to be a carryover from previous games, up to the ability's presence in the game's Ability Testing Room being the actual UFO enemy if the respective game file has 100% completion.
  • UFO in Kirby: Planet Robobot is the second ability in the series which must be unlocked by clearing a certain condition in-game (without the use of amiibo), with the first being Ghost in Kirby: Squeak Squad.
  • In the overworld of Kirby: Planet Robobot, Kirby walks as he does normally even when he has the UFO ability; the only way to tell he has it is by his golden hat.
    • Similarly, when Kirby gets on a Teleporter, a 3D Warp Star, or travels through a tube while having the ability, he loses the vehicle for a short period.

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