For those interested in the original, which should be read before this one, go here.
So, there was a theory that when Haltmann Works Company invaded Popstar, there were drastic changes to the landscape as a result, aside from mechanization; Nutty Noon was torn down for Revolution Road, White Wafers was melted for Overload Ocean, Onion Ocean was vaporized for Gigabyte Grounds, and Raisin Ruins was taken down in favor of Rhythm Route (or that the city was simply placed i the desert, like Las Vegas). I was a little concerned about the theory, given that I didn't like the idea of Popstar being permanently modified in such a drastic manner, but information appeared dictating that after Star Dream's demise, all the mechanization and planetary ch…Read more >
There are many Copy Abilities in the Kirby franchise, and with that, changes are inevitable. Some receive moves that are later not used, other times abilities are merged due to their similarities. These are some of the things I'm going to talk about: move-set additions and merging abilities. Keep in mind, not all of the merges are what I want per se, I'm just saying that they're similar and/or that it's a possibility. As for move-sets... I like variety in my moves, although I can admit that some of these might get excessive in order to cram in as many moves as possible. Let's start with building up the move-sets.
In the early days of Kirby, most Copy Abilities only had a single move. In the Dark Matter trilogy, this was somewhat expanded by…Read more >
Don't get me wrong, Kirby: Planet Robobot is a great game, and a great Kirby game (Return to Dream Land is still my favorite though). It still uses the same general formula as KRtDL as well, but while looking through my pros and cons of this game, I found that various ones were about the same thing. I had some things that I both liked and didn't like at the same time, hence "bittersweet." While I'll probably still talk about some of the things I exclusively enjoyed, I'll mostly be going with some of the topics that had a bit of both.
To start off, Copy Abilities. I've never had a Copy Ability I explicitly hated (not even Sleep, mind you), and that's still the case here, although some obviously have more love than others. The game takes a lo…Read more >
Alright, it's time for that blog post I'd promised earlier. I'd mentioned earlier of my idea of creating a sort of map of Popstar. Now I'm going to explain it in full. For reference, I'm not going to be including locations in spin-offs/small sub-games, Canvas Curse (we don't know if it actually takes place in Dream Land or not), Kirby: Planet Robobot (too soon), and the anime. So, let's get to it.
So, we need a generalization of what Popstar looks like. Kirby's Dream Land 3 and Kirby's Return to Dream Land both use the five corners or quintants (you know, like quadrant, but 5; I don't think it's an official word) of Popstar for their locations. Considering a star is a 2-dimensional shape, it has a front and a back. The landmarks of KDL3 cou…Read more >
New Copy Abilities get introduced in almost every Kirby game. Some stick around for many games, while others may appear in only a few, and some in only one. Here are all of the Copy Abilities that have only appeared in a single game (not counting anime only, Final Weapons, K64 mixes, Super Abilities, etc.; excluding remakes and the new ones introduced in KPR)
- Bomb variants*
- Sword variants*
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Backdrop and Suplex are effectively the same ability, so it's up to you if you want to count them as separate or the same for this case
While technically Bomb and Sword respectively, they do have differing properties, so this is also up to you
Ghost does reappea…