Kirby's Return to Dream Land artwork
|Copy ability||Beam, Parasol (if holding one)|
|Points Given||200 if inhaled, 400 if defeated |
300 if inhaled, 600 if defeated
|Category||Regular enemy, Helper (Beam)|
|“||This big-eyed Waddle Doo may be a fake, but that beam is as nasty as the real thing!”|
|— Waddle Doo's Cast Description • Kirby's Epic Yarn|
Waddle Doo is a very common enemy in the Kirby series. They seem to be cycloptic, stronger variants of Waddle Dee and fire energy whips from their eye to attack Kirby. If Kirby eats one, he gets their Copy Ability, Beam. They have a super form called Super Waddle Doo from Kirby's Return to Dream Land.
Aside from that they will walk around and jump just like a Waddle Dee. They can sometimes be villains, but not all of them are. Also, sometimes like a Waddle Dee they can be seen with parasols and if Kirby eats one with a parasol, he will only get the Parasol ability instead of Beam.
Waddle Doo are similar in appearance to Waddle Dee. They are round, vermilion-red creatures with stubby arms, orange feet, and one large eye protruding from the middle of their heads. Above their eye is two strands of hair. Their color could be red, orange, gray, green, dark red, turquoise, etc. They have no mouths, but in Kirby Right Back at Ya!, King Dedede's lone Waddle Doo servant can speak, and is the only one who can communicate with the Waddle Dees.
In the Games
Largely, its appearances in games are consistent and little of its behavior changes. Despite being a fairly definitive foe, Waddle Doo is absent from a number of titles in the series, including both direct sequels of the first game.
Kirby's Dream Land
Waddle Doo appears in all stages except Green Greens. They can walk, run, and jump to attack Kirby but their unique method of attack is firing out an angled ray from their single eye. Sometimes, they will drift down from above on a parasol. Kracko can send out Waddle Doo to hinder Kirby's progress, but the hero can use the Waddle Doos as ammunition against him.
Waddle Doo returned in this game, with much of the same behavior: running, jumping, floating, and firing beams. Now, this ability is able to be copied by Kirby as the Beam ability. Waddle Doo is one of the few original enemies that is able to have its ability copied. The ones that float down from above on parasols give only the Parasol ability instead if Kirby eats them before they separate from their ride. He also appears as the first opponent in the Quick Draw sub-game in both versions of the game.
Waddle Doo brandishes a green Parasol at all times and only gives this copy ability to Kirby in this game. In this game, Waddle Doos have green feet. This characteristic is shown in some of the earlier games or in their manuals.
Waddle Doo is the third boss faced and represents the end of the easy mode. It's mad at Kirby for making Waddle Dee play Avalanche.
- Waddle Doo: "You did not treat Waddle Dee with respect... Now, I, Waddle Doo, will repay you in kind!"
- Kirby: "I don't think so!!"
Interestingly, this game states that he and Waddle Dee are cousins. This is not stated in other Kirby games.
Waddle Doo returned as a foe, a minion of Kracko, and an ally as the Beam Helper. The helper version is red, and when under computer control, Waddle Doo largely approaches enemies and slowly attacks them with beam whips after partially charging while jumping. He can also perform Beam Whip underwater, albeit with shorter range. Waddle Doo is also the first opponent Kirby duels in the sub-game Samurai Kirby. Waddle Doo has 18 hit points. One Waddle Doo takes on the Helper to Hero challenge; this Waddle Doo is a very pale green with a blue pupil. Waddle Doos also can be released from both forms of Kracko and the evil villain Kracko's Revenge. Waddle Doo's Beam Whip goes through guards.
Waddle Doo makes a surprise appearance in Kirby 64: The Crystal Shards, being fought as a mid-boss at the end of the first stage of the game. When a Waddle Dee finds a Crystal Shard, Dark Matter appears and possesses the Waddle Dee, turning him into a Waddle Doo.
This Waddle Doo cannot shoot out beams, perhaps because it is simply a fusion of Waddle Dee and Dark Matter (or just for practicality reasons due to the absence of the Beam ability), or Waddle Dee may be violently confused and the Dark Matter possessing him may be unable to attack properly. However, this Waddle Doo possesses a set of attacks never used by Waddle Doos before, each of which relying heavily on brute force. For one attack, he'll run towards Kirby in an attempt to grab him. If Kirby avoids this, he trips, producing a star, and remains dazed and motionless for a few seconds (a perfect opportunity to attack him), and cries. For his second attack, he will try to leap onto him and crush him. If he misses, he falls flat on his face (this time producing two stars), and once again is left open to attack. As for his third attack, he vigorously dashes across to the other side of the screen. When he hits the end, he will produce another star, and stumble around dizzily for a bit. Each of these moves are easy enough to predict and are easily avoidable. They also all provide stars to attack the Waddle Doo if Kirby doesn't already have an ability.
After Waddle Doo is defeated, he reverts to Waddle Dee and becomes Kirby's ally.
Waddle Doo's basic actions are unchanged from Kirby: Nightmare in Dream Land.
Waddle Doo appears as a regular enemy in this game, with few changes from other games. However, it also appears as the fifth unlockable character in the game, obtained if the game is beaten with all four other characters, or if a copy of Kirby & The Amazing Mirror beaten 100% is in the GBA slot on the Nintendo DS. Waddle Doo has about the same speed as Kirby, and five health bars. It has a permanent Beam ability, and will spin the beam around it if tapped. It will continue to spin for as long as it is pressed.
Waddle Doo's basic actions are basically unchanged from other Kirby games. However, using the Ghost ability, Kirby can possess a Waddle Doo. Its beam attack is basically the same as Kirby's, but slower and weaker.
Like the Waddle Dees in Patch Land, the Waddle Doos are made of yarn. They always play with their hair when Kirby isn't within their range; they pull one hair twice and then both hairs at once. Waddle Doos are then usually charging for their beam attack.
Waddle Doos appear in three of the sub-games. In Kirby Brawlball, Kirby can access a room with a giant slot machine, inhabited by two Waddle Doos. They fire Beam Whips at the hero, which propel him upward.
In Kirby Quest, Waddle Doo appears in Stages 9 and 15. He has 200 HP. The Waddle Doo from the anime also makes an appearance in one of King Dedede's attacks.
In Strato Patrol EOS, Kracko releases clouds that change into Parasol Waddle Doos. After charging for a short time, they fire orange lasers from their eyes, then proceed to drift off the screen.
Waddle Doo appears the same way in both of these games. Its attacks do not differ from other games, firing a simple Beam Whip. Waddle Doo's attack is noticeably much slower in these games than in previous series installments. It first appears in Cookie Country. A variant called Super Waddle Doo also exists.
Waddle Doo appears in the New Challenge Stages in Kirby's Dream Collection: Special Edition as well. It appears in the Parasol Challenge (wielding a Parasol), as well as the Smash Combat Chamber and Magolor Race 1.
Waddle Doo appears exactly as he does in Kirby's Return to Dream Land. However, Waddle Doo now attacks more often, firing its Beam Whip at regular intervals rather than waiting for Kirby to come close to it. In this game, some Waddle Doos do not fire Beam Whips, running around very quickly instead.
In the Anime
|Role||Leader of Waddle Dees|
|Affiliation||King Dedede, Waddle Dee|
|English Voice||Maddie Blaustein|
|Japanese Voice||Yūko Mizutani|
|“||Me and the Waddle Dees all got stuffy heads, and that ain't much fun when you're all head like us!”|
|— Waddle Doo • Kirby: Right Back at Ya!|
In Kirby: Right Back at Ya!, Waddle Doo is one of King Dedede's minions, this certain Waddle Doo seems to be in charge of the innumerable Waddle Dees that are under King Dedede's command, and can summon all of them to rush to his aid, no matter where he is or the Waddle Dees are. He can speak, despite having no mouth and is also multilingual, being able to translate the Waddle Dees' language. This skill was mostly used in Tourist Trap, when King Dedede wanted to turn Dream land into a tourist attraction (Waddle Doo was able to translate for the tourists). Unlike in the games this Waddle Doo can't fire beams from his eye, but makes up for it by wielding a sword, although this has not been proven as he never has a real reason to do so. He is not hostile towards Kirby and treats him pleasantly when not around King Dedede. This specific Waddle Doo makes a surprise appearance in Kirby Mass Attack, namely in Kirby Quest. Distinguished by his sword, he appears alongside Escargoon, Dedede, and numerous Waddle Dees as one of King Dedede's attacks. In the Japanese version of the anime, Captain Waddle Doo had a high voice, whereas in the English dub, he was given a lower voice.
In the Super Smash Bros. seriesWaddle Doo makes an appearance in Super Smash Bros. Brawl during King Dedede's Side + B Move "Waddle Dee Toss" and the chances of throwing one is 35% and occasionally during the King's Final Smash. Once thrown, he acts like he does in the Kirby games - walking around and occasionally using the Beam ability. Waddle Doo can be attacked and is only slightly stronger than Waddle Dee. Waddle Doo is a collectible trophy as well.
Waddle Doo appears as an enemy in Super Smash Bros. for Nintendo 3DS's Smash Run mode. It looks and acts much like it does in Super Smash Bros. Brawl.
- In Kirby Super Star Ultra, one particular Waddle Doo can be made to move at very high speeds using the Copy or Bomb copy abilities. (See Superspeed Waddle Doo Glitch)
- In Kirby's Epic Yarn, in Mushroom Run, if a Waddle Doo is pushed off onto a mushroom while preparing to fire, it will be stuck in this pose while bouncing. If the Waddle Doo is left off the screen for awhile, and then Kirby returns, it will be facing the opposite way it was facing when pushed off and will be walking in place.
|“||A creature identified by a single, unblinking eye. Like Waddle Dees, Waddle Doos roam about Dream Land and sometimes use parasols. Unlike their counterparts, though, they hate being approached--they'll fire a beam of energy at anyone who nears them, so don't think they're harmless like Waddle Dees. If Kirby swallows one, he copies the Beam ability and gains a jester's hat.”|
|— Trophy description • Super Smash Bros. Brawl|
|“||Two big eyelashes for one big eye? You're describing the beam-firing enemy from the Kirby series. This enemy may hop toward a fighter it spots and unleash an energy attack. The attack itself has a short range, but it can happen repeatedly and can stun. Unlike Waddle Dees, these guys will fight!”|
|— Trophy description • Super Smash Bros. for Nintendo 3DS|
- In Super Smash Bros. Brawl, Waddle Doo's eye is octagonal instead of circular. This is due to 3D graphical limitations.
- Also in Super Smash Bros. Brawl, Waddle Doo's trophy states that its eye is "unblinking." However, the Sword Waddle Doo from the anime is seen to frequently blink, and he uses his upper eyelid to make expressions as well.
- In early artwork in games such as Kirby's Dream Land, his feet are green and he has three hairs.
- Waddle Doo appears as a beta enemy in Kirby's Block Ball, with its eye bursting out of its head upon defeat. This may be the reason it was never used.
- In the beta version of Kirby's Return to Dream Land, a blue Waddle Doo was a playable character.
- In the sub-game Kirby Brawlball, Waddle Doos sweep their Beam Whips upward instead of downward.
- In Kirby's Avalanche, his AI is used by Mummy in Puyo Puyo.